TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from 76 Sea Zone to Italian Somaliland
3 mech_infantrys moved from Persia to Caucasus
2 artilleries moved from Persia to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from 76 Sea Zone to Italian Somaliland
3 mech_infantrys moved from Persia to Caucasus
2 artilleries moved from Persia to Eastern Persia
Combat - British
Battle in Italian Somaliland
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Italian Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 infantry in Italian Somaliland, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Italian Somaliland
British roll dice for 1 fighter and 1 tactical_bomber in Italian Somaliland, round 3 : 0/2 hits
Italians roll dice for 1 armour in Italian Somaliland, round 3 : 1/1 hits
1 fighter owned by the British lost in Italian Somaliland
British roll dice for 1 tactical_bomber in Italian Somaliland, round 4 : 1/1 hits
Italians roll dice for 1 armour in Italian Somaliland, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Italian Somaliland
British win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 fighters
Battle in Eastern Persia
British attack with 1 armour, 2 artilleries and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eastern Persia, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Italian Somaliland to Ethiopia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Persia to Eastern Persia
2 armour moved from Persia to Eastern Persia
Place Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 30 PUs (5 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 1 tactical_bomber
Caucasus : 3 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 destroyer
Iraq : 1 flag, 3 mech_infantrys
Eastern Persia : 1 flag, 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantry
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 59
Russians : 32 / 36
Japanese : 70 / 81
Americans : 51 / 72
Chinese : 0 / 3
British : 35 / 30
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.708
Median : 3.500
Variance : 1.191
Standard Deviation : 1.092
Total rolls : 48
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Romania
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Romania to Bessarabia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 93 Sea Zone
2 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Dutch New Guinea to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Dutch New Guinea to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 artilleries in Caroline Islands, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 artilleries and 2 infantry
Non Combat Move - ANZAC
2 bombers moved from 20 Sea Zone to Dutch New Guinea
2 armour and 2 infantry moved from South Australia to Queensland
4 infantry moved from Western Australia to South Australia
1 aaGun moved from Western Australia to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 7 infantry
Dutch New Guinea : 2 bombers and 1 infantry
33 Sea Zone : 2 destroyers, 2 submarines and 2 transports
62 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 49 / 59
Russians : 32 / 36
Japanese : 70 / 81
Americans : 51 / 72
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.615
Median : 5.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
Non Combat Move - French
1 fighter moved from Russia to Eastern Persia
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Eastern Persia : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 49 / 59
Russians : 32 / 36
Japanese : 70 / 81
Americans : 51 / 72
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.615
Median : 5.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kansu to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 fighters moved from Morocco to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
3 artilleries and 7 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 armour moved from Bessarabia to Romania
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 6 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Germans win with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Baltic States
Germans attack with 3 artilleries and 11 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
3 fighters moved from 104 Sea Zone to Morocco
Place Units - Germans
3 infantry placed in Novgorod
3 armour placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
2 artilleries moved from Western Ukraine to Bessarabia
6 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
2 artilleries and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia Hungary
1 infantry moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
2 artilleries moved from Western Ukraine to Bessarabia
6 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
2 artilleries and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia Hungary
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 6 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 6 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits
Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/8 hits
Germans roll dice for 2 artilleries in Slovakia Hungary, round 3 : 2/2 hits
2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Novosibirsk from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Smolensk to Archangel
2 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Territory Summary for Russians :
Timguska : 2 infantry
Slovakia Hungary : 1 flag, 4 artilleries
Poland : 1 flag, 1 artillery
Belarus : 3 infantry
Bryansk : 1 infantry
Archangel : 1 artillery and 3 infantry
Eastern Poland : 1 fighter and 1 tactical_bomber
Bessarabia : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
Tambov : 1 infantry
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Novosibirsk : 2 infantry
Vologda : 2 artilleries
Volgograd : 1 factory_minor
Samara : 1 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 37 / 43
Japanese : 70 / 81
Americans : 51 / 72
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.474
Median : 3.000
Variance : 1.081
Standard Deviation : 1.040
Total rolls : 38
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.828
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
3 armour, 1 artillery and 1 infantry moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 bomber moved from Novgorod to Eastern Persia
1 battleship, 1 destroyer and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 56 Sea Zone
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
EDIT: 1 infantry moved from 94 Sea Zone to Tunisia
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 3 submarines
retreated to 7 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 6 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 fighter and 1 infantry; British defend with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese win, taking Eastern Persia from British with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 4 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 1 infantry
Casualties for British: 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 infantry moved from India to West India
1 armour moved from Burma to West India
2 armour moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 bomber moved from Eastern Persia to West India
3 armour moved from French Indo China to Szechwan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Shensi to Sikang
4 battleships, 2 carriers, 2 submarines and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Java
3 fighters moved from Java to 19 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 15 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
2 submarines moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
8 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Need scramble orders and order of loss for various sea zones, 6, 91, etc.
No scramble in 6.
Max scramble in 91
You’re going to have to roll up the first round and let me choose the DD hits.
For sub hits,
BB hit
6 subs
cruiser
battleship
destroyer
Three hits from the US DDs
Yes, the US subs rolled hot, making up for your AAA guns rolling three ones last game. :)
2 subs and the cruiser, please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 15 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
2 submarines moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
8 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 fighters, 9 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 9 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Korea
Battle in French West Africa
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win, taking Korea from Japanese, taking French West Africa from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 14 submarines
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 6 fighters and 3 submarines; Italians defend with 2 battleships and 3 submarines
Americans roll dice for 14 submarines in 91 Sea Zone, round 2 : 7/14 hits
Units damaged: 2 battleships owned by the Italians and 1 battleship owned by the Germans
Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 3 battleships, 1 cruiser, 1 destroyer and 6 fighters in 91 Sea Zone, round 2 : 6/11 hits
3 submarines owned by the Americans , 4 destroyers owned by the Americans , 3 submarines owned by the Italians , 1 cruiser owned by the Germans and 3 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 11 submarines in 91 Sea Zone, round 3 : 5/11 hits
Germans roll dice for 3 battleships, 1 destroyer and 6 fighters in 91 Sea Zone, round 3 : 5/10 hits
5 submarines owned by the Americans , 2 battleships owned by the Italians , 1 destroyer owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
6 submarines owned by the Americans retreated to 87 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
Casualties for Italians: 2 battleships and 3 submarines
Casualties for Americans: 4 destroyers and 8 submarines
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
4 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Korea : 1 flag, 3 artilleries and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 2 transports
11 Sea Zone : 4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports
10 Sea Zone : 1 destroyer and 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 3 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
French West Africa : 1 flag, 1 armour and 1 infantry
104 Sea Zone : 1 destroyer and 2 submarines
87 Sea Zone : 6 submarines and 1 transport
101 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 43 / 59
Russians : 37 / 43
Japanese : 67 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.310
Median : 3.000
Variance : 1.108
Standard Deviation : 1.053
Total rolls : 84
Japanese Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 59
Russians : 37 / 43
Japanese : 67 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.310
Median : 3.000
Variance : 1.108
Standard Deviation : 1.053
Total rolls : 84
Japanese Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in 114 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 114 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - British
1 fighter moved from 114 Sea Zone to Poland
Place Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
British collect 29 PUs (5 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 mech_infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
Poland : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour and 2 mech_infantrys
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 59
Russians : 38 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 29
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.313
Median : 3.000
Variance : 1.092
Standard Deviation : 1.045
Total rolls : 99
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from Tunisia to Libya
Italians take Libya from British
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 4 artilleries
Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 4 artilleries
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs