@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
I.m having some rough luck with the SBRs this game!
Maybe Japan can do better. Want to intercept again? it’ll be 4 against 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries moved from Archangel to Smolensk
1 armour moved from Archangel to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Siberia to Amur
4 infantry moved from Amur to Manchuria
4 infantry moved from Amur to Manchuria
2 infantry moved from Sakha to Amur
1 fighter moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries moved from Archangel to Smolensk
1 armour moved from Archangel to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Siberia to Amur
4 infantry moved from Amur to Manchuria
4 infantry moved from Amur to Manchuria
2 infantry moved from Sakha to Amur
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 3 artilleries and 1 fighter
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
yes scramble
I’m having some problems with my triplea and it won’t post for some reason. Anyway here’s the map after japan’s turn
Jap 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 cruisers moved from 91 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 cruisers moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Germans win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 infantry and 2 mech_infantrys moved from Alaska to 2 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Siberia to Soviet Far East
Place Units - Americans
1 factory_minor placed in Alaska
4 armour, 3 artilleries and 3 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Sikang to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Sikang to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Combat - British
Battle in Denmark
Non Combat Move - British
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 armour moved from Tunisia to Morocco
2 fighters moved from Normandy Bordeaux to Gibraltar
2 fighters moved from Normandy Bordeaux to Gibraltar
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Eastern Persia to West India
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to West India
1 aaGun moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Burma to India
1 aaGun moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to French Indo China
1 carrier moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
2 artilleries and 3 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 13 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Volgograd
Italians take Caucasus from Russians
Italians take Volgograd from Russians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Tobruk to Libya
Italians take Libya from British
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Iraq to 76 Sea Zone
1 fighter moved from Egypt to 76 Sea Zone
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Egypt to 76 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Battle in 76 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Italians win, taking Tunisia from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 bomber and 1 fighter moved from 76 Sea Zone to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
1 battleship and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 transport moved from 98 Sea Zone to 81 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from Shan State to 42 Sea Zone
I have 5 fighters coming over sz42 what would be your ool
max defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from Shan State to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
ANZAC win with 3 fighters remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Shan State
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber, 7 mech_infantrys and 3 tactical_bombers moved from Belarus to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
6 armour, 5 artilleries and 6 infantry moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 mech_infantrys moved from Germany to Denmark
2 artilleries moved from Western Germany to Denmark
4 mech_infantrys moved from Eastern Poland to Smolensk
6 mech_infantrys moved from Novgorod to Belarus
6 mech_infantrys moved from Belarus to Smolensk
1 infantry moved from Bessarabia to Ukraine
Combat - Germans
Battle in Russia
Germans attack with 7 armour, 5 artilleries, 1 bomber, 6 infantry, 7 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 19 infantry and 3 mech_infantrys
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 5 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 6 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 armour, 19 infantry and 3 mech_infantrys
Battle in Denmark
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Denmark from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 10 mech_infantrys
Russians defend with 3 artilleries
Germans win, taking Smolensk from Russians with 9 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 artilleries
Non Combat Move - Germans
2 fighters moved from Germany to Western Germany
1 bomber and 2 tactical_bombers moved from Russia to Bryansk
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
8 VCs in Europe. I think that’s going to be an axis win.