14L g40 variance vs Dawgoneit (allies +10)

  • '17 '16 '15 '14 '12

    I.m having some rough luck with the SBRs this game!

    Maybe Japan can do better.  Want to intercept again?  it’ll be 4 against 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries moved from Archangel to Smolensk
                1 armour moved from Archangel to Russia
                1 mech_infantry moved from Archangel to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Siberia to Amur
                4 infantry moved from Amur to Manchuria
                4 infantry moved from Amur to Manchuria
                2 infantry moved from Sakha to Amur
                1 fighter moved from Russia to Smolensk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries moved from Archangel to Smolensk
                1 armour moved from Archangel to Russia
                1 mech_infantry moved from Archangel to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Siberia to Amur
                4 infantry moved from Amur to Manchuria
                4 infantry moved from Amur to Manchuria
                2 infantry moved from Sakha to Amur
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 3 artilleries and 1 fighter
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 3 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Manchuria
                    Russians attack with 8 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • yes scramble

  • '17 '16 '15 '14 '12

    I’m having some problems with my triplea and it won’t post for some reason.  Anyway here’s the map after japan’s turn

    Jap 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 4 armour, 4 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 cruisers moved from 91 Sea Zone to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 4 armour, 4 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 cruisers moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Western Germany
                    Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
                    Germans win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Western United States to 10 Sea Zone
                2 armour moved from Western United States to 10 Sea Zone
                2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 3 Sea Zone to 2 Sea Zone
                2 infantry and 2 mech_infantrys moved from Alaska to 2 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone
                2 armour, 4 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Siberia to Soviet Far East

    Place Units - Americans
                1 factory_minor placed in Alaska
                4 armour, 3 artilleries and 3 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                1 fighter moved from Sikang to Anhwe
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                1 fighter moved from Sikang to Anhwe
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                1 infantry placed in Szechwan
                1 artillery placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery and 2 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery and 2 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark

    Combat - British
                Battle in Denmark

    Non Combat Move - British
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 armour moved from Tunisia to Morocco
                2 fighters moved from Normandy Bordeaux to Gibraltar
                2 fighters moved from Normandy Bordeaux to Gibraltar
                2 cruisers moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Eastern Persia to West India
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to West India
                1 aaGun moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Burma to India
                1 aaGun moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Hunan to Kiangsi
                1 aaGun moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to French Indo China
                1 carrier moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                2 artilleries and 3 infantry placed in United Kingdom
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery and 5 infantry

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 13 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Volgograd
                      Italians take Caucasus from Russians
                      Italians take Volgograd from Russians
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Tobruk to Libya
                      Italians take Libya from British
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                1 fighter moved from Iraq to 76 Sea Zone
                1 fighter moved from Egypt to 76 Sea Zone
                1 armour moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 armour moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 infantry moved from Persia to Eastern Persia
                1 bomber moved from Egypt to 76 Sea Zone

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                Battle in 76 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 destroyer
                    Italians win, taking Tunisia from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 76 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 battleship and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
                3 infantry moved from Northern Italy to Southern Italy
                1 transport moved from 98 Sea Zone to 81 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 31 PUs; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 42 Sea Zone
                3 fighters moved from Shan State to 42 Sea Zone


  • I have 5 fighters coming over sz42 what would be your ool

  • '17 '16 '15 '14 '12

    max defense


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 42 Sea Zone
                3 fighters moved from Shan State to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 5 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 38
                    Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Shan State
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - French
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to Scotland

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 3 armour, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber, 7 mech_infantrys and 3 tactical_bombers moved from Belarus to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                6 armour, 5 artilleries and 6 infantry moved from Bryansk to Russia
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Novgorod to Vologda
                      Germans take Archangel from Russians
                      Germans take Vologda from Russians
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                2 mech_infantrys moved from Germany to Denmark
                2 artilleries moved from Western Germany to Denmark
                4 mech_infantrys moved from Eastern Poland to Smolensk
                6 mech_infantrys moved from Novgorod to Belarus
                6 mech_infantrys moved from Belarus to Smolensk
                1 infantry moved from Bessarabia to Ukraine

    Combat - Germans
                Battle in Russia
                    Germans attack with 7 armour, 5 artilleries, 1 bomber, 6 infantry, 7 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 19 infantry and 3 mech_infantrys
                    Germans captures 26PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 5 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 6 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun, 1 armour, 19 infantry and 3 mech_infantrys
                Battle in Denmark
                    Germans attack with 2 artilleries and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Denmark from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Smolensk
                    Germans attack with 10 mech_infantrys
                    Russians defend with 3 artilleries
                    Germans win, taking Smolensk from Russians with 9 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 artilleries

    Non Combat Move - Germans
                2 fighters moved from Germany to Western Germany
                1 bomber and 2 tactical_bombers moved from Russia to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs

  • '17 '16 '15 '14 '12

    8 VCs in Europe.  I think that’s going to be an axis win.

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