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The X-DAP RWANDA -Special- Welcome to the SCHOOLHOUSE

  • Liaison TripleA 11 10

    In the same rulebook, it states that you have to fully unload an attacking transport.

    Thus Your conquest of Iwo Jima requires that atleast two units land there.

  • 12

    you are correct, since i did not have any units that started on the transport.  sorry bout that.  put 2 inf on iwo and an inf, mech is on one trn in the zone.

  • Liaison TripleA 11 10

    NP will take care of it in a bit.

    Quite an interesting debate is going to form on this china thing.

    Yes, the rules on page #20, indicate that china is not to be effected by convoy disruption.

    However… the rules for convoy disruption as layed out in the rulebook (1ipc per surface ship, 2 ipc per sub), are not the rules anyone online uses…

    So, if those are not the rules we are using, then they don’t apply!

    Fortuantely it’s only over a dollar at this point… but what are we going to do!!?

  • Liaison TripleA 11 10

    These are the convoy disruption rules currently being used by tripleA, and widely accepted, as written by Larry Harris:

    Convoy Disruptions

    Convoy Disruptions are conducted during phase 6: Collect Income of the turn-player’s turn.

    Three conditions that must exist for this kind of attack to occur:
    1. Sea zone must have “Convoy Symbol” image.
    2. Sea zone must be adjacent to one or more of your controlled islands or territories.
    3. At least one warship belonging to a power with which you are at war must be in the sea zone. Note: Air units on an aircraft carrier can conduct convoy disruptions, but the carrier itself does not roll any dice.

    Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
    All surface warships, except an aircraft carrier, rolls 1 die.
    All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s).

    Some examples:
    Sub rolls 2 dice. The numbers rolled on each die are 3 and 1.

    The 3 and 1 are counted because they are both dice rolls of 3-or-less.

    The 3 and 1 are added together for a total of 4 points of damage.

    Second Example
    Sub rolls 2 dice. The numbers rolled are 6 and 1.

    The 6 is higher than 3-or-less so it is not counted. Only the 1 (being 3-or-less) can be counted.

    Only 1 point of damage.

    Another example:
    A sub rolls 2-threes. That’s 6 hits.
    A subs rolls 2- twos. That’s 4 hits
    A sub rolls 1-four and 1-six. Both die are higher than 3, they are therefore not counted. There are no hits.

    Note: A disrupted convoy can’t lose more IPCs than the total IPC value of controlled territories or islands adjacent to the sea zone, and each territory may not lose more than its IPC value to more than one disrupted convoy.

    As the player collects his income (Phase 6: Collect Income) the total amount of convoy disruption is subtracted from his normal income.

  • Liaison TripleA 11 10

    @Boldfresh:

    http://www.axisandallies.org/forums/index.php?topic=31423.0

    it’s in the pacific rulebook.

    To simply this case in point.

    I just read Page 20 of the rulebook, and the rules we are using for convoy raiding, are the ones written by Larry Harris above, and NOT the ones in the rulebook.  So I’m going to take the position, that the China exception clearly does not apply. :)

  • 12

    @Gargantua:

    @Boldfresh:

    http://www.axisandallies.org/forums/index.php?topic=31423.0

    it’s in the pacific rulebook.

    To simply this case in point.

    I just read Page 20 of the rulebook, and the rules we are using for convoy raiding, are the ones written by Larry Harris above, and NOT the ones in the rulebook.  So I’m going to take the position, that the China exception clearly does not apply. :)

    no, it’s covered in the global FAQ by Krieghund.  that means it’s the official rule.

  • 12

    @Gargantua:

    @Boldfresh:

    http://www.axisandallies.org/forums/index.php?topic=31423.0

    it’s in the pacific rulebook.

    To simply this case in point.

    I just read Page 20 of the rulebook, and the rules we are using for convoy raiding, are the ones written by Larry Harris above, and NOT the ones in the rulebook.  So I’m going to take the position, that the China exception clearly does not apply. :)

    if you are joking, it’s funny.  if you aren’t joking, i understand why because china is gonna be a BEAST.  :evil:


  • @Boldfresh:

    FYI on the edit for chinese money - china cannot be convoyed, that is a tripleA error.

    Confirmed
    Refer to item 9a

    https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit

    :-)

  • 12

    Garg is saying since its only in the pacific rulebook it may not be the global rule…. what is the official ruling?


  • All Pacific rule book items apply to Global unless the Global section of the Europe rule book says otherwise.

    China cannot be convoyed.

  • Liaison TripleA 11 10

    Well if what you guys are saying is correct.

    Then the rules for convoying are wrong.  We are rolling dice for convoy raiding, but the rules read that we are supposed to do 1 ipc for ships and 2 for subs.

    Those are the same rules that indicate that china is an exception.

  • 12

    Guess we better ask krieghund in the OFFICIAL faq.  :wink:


  • Yep, you’d better ask Krieg.

    It appears they failed to update the convoy rules in the 2nd edition Pacific rulebook to rolling dice.  Surely they did not intend for the convoy rules of 2nd Edition Europe to be different than 2nd Edition Pacific.

    Page 33 of the Europe manual says to “….Consult the Pacific 1940 rulebook when dealing with game systems unique to that game, such as Kamikaze strikes, rules specific to China, and so on.”

    The Pacific rulebook says China cannot be convoyed and the Europe rulebook is silent on the issue, therefore by page 33 rules explaining how to put the two games together, China cannot be convoyed.  It also says on page 33 to go with the Europe rulebook when it comes to “rules dealing with the basic game system”, including combat movement, conducting combat, noncombat movement, unit profiles, and so on.

    Because convoy damage is common to both games, you should go with the Europe manual for that.
    Because China is unique to the Pacific game, you go with the Pacific rule book for that.

    If you need Krieghund to tell you I am right, Garg, go right ahead.

  • Liaison TripleA 11 10

    I mean, this is a 1 ipc NON-Issue.

    But as the three of us are Axis-and-Allies experts, it’s these types of discrepancies we love to discuss. :)

    I will continue on the basis that China does not get convoy raided. (I believe that is the intent - obviously).  But we should officially ask!


  • :-)

    1 IPC for now, but could have a lot to do with your decisions for the rest of the game, of course

  • 12

    gamer is right, if you wanna convoy china it could be a lot of ipc over the course of this game, since china is going to be purple soon and the money is on the coast.

    what’s the over/under on when your next move is coming?  2 weeks?

    take your time, look at it real hard, and you will see, there is NO WAY OUT.

    :wink:

    Welcome to the schoolhouse.

  • Liaison TripleA 11 10

    Your last move took two weeks, mines only been a day and a half! :P

    There’s no victory for the Allies.  You’ll see THAT soon enough.

  • 12

    @Gargantua:

    Your last move took two weeks, mines only been a day and a half! :P

    There’s no victory for the Allies.  You’ll see THAT soon enough.

    victory is imminent!!!

    my move only took that long because of how long your PRECEDING turn took  :-P

  • 12

    Bump?

  • 12

    ground control to major garg……

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