@Amon-Sul turn complete!
G4013LKarl7(Axis)v.MrRoboto(Allies+9) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
3 artilleries and 7 infantry moved from Tambov to Russia
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 50 / 58
Russians : 27 / 38
Japanese : 45 / 57
Americans : 56 / 82
Chinese : 10 / 11
British : 30 / 36
UK_Pacific : 6 / 3
Italians : 16 / 8
ANZAC : 18 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to French Indo China
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 bomber moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to French Indo China
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 battleships moved from 19 Sea Zone to 20 Sea Zone
2 cruisers moved from 19 Sea Zone to 20 Sea Zone
7 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Manchuria to French Indo China
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
2 fighters moved from Manchuria to Jehol
2 tactical_bombers moved from Manchuria to Jehol
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
2 fighters moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 fighter; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 fighters, 3 infantry and 1 mech_infantry
Casualties for ANZAC: 3 fighters
Casualties for British: 1 fighter
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
ANZAC win, taking Aleutian Islands from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 7 destroyers
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 cruisers and 7 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
4 carriers moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
2 fighters moved from Anhwe to 20 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
1 aaGun, 2 armour and 7 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to Amur
2 tactical_bombers moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to KwangsiPlace Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
3 infantry placed in Manchuria
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,6,1,2,1,1,1,3,1,4,5,5,5,1,5,6,4,4,1,6,3,1,4,6,6,3,6,3,4
Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 5 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 mech_infantry in Aleutian Islands, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Malaya
Battle in 35 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Malaya from Japanese, taking 35 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 battleship moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 50 / 58
Russians : 26 / 38
Japanese : 44 / 42
Americans : 59 / 85
Chinese : 9 / 11
British : 30 / 36
UK_Pacific : 9 / 3
Italians : 13 / 8
ANZAC : 18 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - British
British creates battle in territory 93 Sea Zone
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 infantry owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits
1 artillery owned by the British lost in Borneo
Japanese win, taking 93 Sea Zone from Italians with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns, 4 artilleries and 18 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Egypt to Alexandria
1 armour moved from Alexandria to Tobruk
3 submarines moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Egypt to Southern France
1 bomber moved from Gibraltar to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 47 / 58
Russians : 26 / 38
Japanese : 41 / 42
Americans : 59 / 85
Chinese : 11 / 19
British : 33 / 38
UK_Pacific : 10 / 13
Italians : 13 / 8
ANZAC : 18 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Libya
2 armour moved from Bryansk to Rostov
2 artilleries and 6 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Rostov
Italians attack with 2 armour
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Italians attack with 2 artilleries, 3 fighters and 6 infantry
British defend with 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
2 artilleries owned by the Italians and 1 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 5 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Southern France to Southern Italy
1 aaGun and 2 infantry moved from Western Ukraine to BryanskPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,5,3,1,3,4,6,6,1,3
Italians collect 7 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 armour moved from Bryansk to Caucasus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 bomber moved from Novgorod to Tambov
1 bomber moved from Novgorod to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Novgorod
1 bomber moved from Caucasus to Romania
2 artilleries moved from Ukraine to Bryansk
10 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
6 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
3 armour moved from Romania to Ukraine
3 infantry moved from Novgorod to Belarus
4 tactical_bombers moved from Bryansk to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Romania
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,2,3,1,4,2,2,1,4,6
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Tambov
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Tambov to Russia
1 armour moved from Italian Somaliland to EthiopiaPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 7 fighters, 3 tactical_bombers and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
5 artilleries and 7 infantry moved from Kweichow to Anhwe
2 bombers, 2 fighters and 4 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Americans -
OLL?
also, the 2 trns are not supposed to be in the fight. I will just edit them out. They are not conducting any cm
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Just go for max defense. Since you only attack with 1 sub, I don’t need to save extra destroyers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 7 fighters, 3 tactical_bombers and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
5 artilleries and 7 infantry moved from Kweichow to Anhwe
2 bombers, 2 fighters and 4 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from AmericansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 11 destroyers, 10 fighters, 1 submarine, 8 tactical_bombers and 2 transports
ANZAC defend with 1 cruiser and 4 destroyers; British defend with 1 battleship; Americans defend with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 9 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 159
Casualties for Japanese: 3 carriers, 10 destroyers, 1 fighter, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser and 4 destroyers
Casualties for British: 1 battleship
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Battle in Anhwe
Japanese attack with 5 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 aaGun, 3 armour and 9 infantry moved from Amur to Manchuria
1 infantry moved from Shantung to Anhwe
2 bombers moved from 35 Sea Zone to Kwangtung
4 tactical_bombers moved from 35 Sea Zone to Kwangtung
5 fighters moved from 35 Sea Zone to KwangtungPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Japanese collect 41 PUs (3 lost to blockades); end with 42 PUs total -
Scramble?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 artillery and 2 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 artillery moved from Southern France to FranceCombat - Americans
Battle in Denmark
Battle in Norway
Battle in Borneo
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Denmark from Germans, taking Norway from Germans, taking Borneo from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Borneo to Yunnan
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,4,6,1,4,6,2,2,4,4,6,5
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;Combat Move - British
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern ItalyCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 artilleries, 1 factory_major and 2 infantry
British roll dice for 1 artillery, 1 bomber, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 6/11 hits
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 2/5 hits
2 infantry owned by the British , 3 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Italians: 3 artilleries and 2 infantryNon Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Northern Italy to France
1 armour and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from Holland Belgium to France
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 carrier, 4 destroyers, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 3 infantry moved from 112 Sea Zone to Norway
3 artilleries and 6 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Yunnan to Shan State
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to French GuianaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 mech_infantrys placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 28 PUs totalProduction/PUs Summary :
Germans : 42 / 73
Russians : 20 / 34
Japanese : 32 / 42
Americans : 57 / 85
Chinese : 15 / 21
British : 37 / 42
UK_Pacific : 15 / 28
Italians : 11 / 8
ANZAC : 18 / 33
French : 18 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
3 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 4 infantry
British defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,5,1,1,6,1,1,5,4,6
Italians collect 7 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
3 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to France
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 infantry moved from Belarus to Smolensk
2 infantry moved from Rostov to Tambov
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Romania to Tambov
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Belarus to Bryansk
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
5 artilleries and 4 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 5 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 armour and 1 mech_infantry moved from Romania to Ukraine
4 tactical_bombers moved from Germany to Bryansk
1 tactical_bomber moved from Denmark to Eastern Poland
1 fighter moved from Denmark to Eastern Poland
1 fighter moved from Holland Belgium to Western Germany
1 artillery and 6 infantry moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
1 aaGun and 6 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Volgograd
1 artillery and 7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3,3,3,4,2,2,3,6,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
17 infantry moved from Buryatia to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 4 : 2/4 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 50 / 68
Russians : 19 / 33
Japanese : 30 / 42
Americans : 55 / 85
Chinese : 15 / 21
British : 30 / 42
UK_Pacific : 15 / 28
Italians : 14 / 10
ANZAC : 18 / 29
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





