We are underway!
Scramble instructions to SZ111?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
4 artilleries and 8 infantry moved from Sikang to Tsinghai
3 fighters and 3 tactical_bombers moved from Persia to Tsinghai
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 bombers moved from Iraq to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Japanese take Northwest Persia from Russians
Combat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 fighters
Japanese win, taking Anglo Egyptian Sudan from British with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for British: 2 fighters
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 4 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 6 infantry; Chinese defend with 8 infantry
Japanese win, taking Tsinghai from Chinese with 4 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 8 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Chinese: 8 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Tsinghai to Sikang
2 bombers moved from Anglo Egyptian Sudan to Iraq
2 fighters moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 76 Sea Zone to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 carrier, 5 destroyers, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Japanese collect 42 PUs (4 lost to blockades); end with 43 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
scramble in sz6?
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Korea
Battle in Northern Italy
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Korea from Japanese, taking Northern Italy from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Northern Italy to Southern France
3 submarines moved from 96 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 93 Sea Zone to 91 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Production/PUs Summary :
Germans : 53 / 74
Russians : 18 / 18
Japanese : 41 / 43
Americans : 64 / 89
Chinese : 2 / 6
British : 31 / 32
UK_Pacific : 14 / 14
Italians : 11 / 10
ANZAC : 21 / 31
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Shan State to Yunnan
2 artilleries and 20 infantry moved from Burma to Yunnan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 3 artilleries and 21 infantry
Japanese defend with 1 airfield and 2 infantry
British roll dice for 3 artilleries and 21 infantry in Yunnan, round 2 : 6/24 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 21 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Gibraltar to Egypt
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
3 transports moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
3 infantry moved from Union of South Africa to Rhodesia
3 submarines moved from 58 Sea Zone to 37 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 53 / 74
Russians : 18 / 18
Japanese : 37 / 43
Americans : 64 / 89
Chinese : 5 / 4
British : 31 / 32
UK_Pacific : 15 / 15
Italians : 11 / 10
ANZAC : 21 / 31
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m having trouble opening UK. Are you able to DL it and get it up on triplea? I’ve tried DL’ing several times and there seems to be something wrong whenever I try to load/open it.
I get
‘Unexpected end of ZLIB input stream’
I don’t even know what that is. And I can’t really reconstruct this for you and move on as I don’t even know what China did since you neglected to post that file.
US map opens up just fine too, so something happened between the final US map and final UK map.
Hm. Yeah I get the same error.
There was an error popup during my UK turn.
I will repeat my turn, and edit everything according to MARTI emails
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 20 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Shan State to Yunnan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 3 artilleries and 21 infantry
Japanese defend with 1 airfield and 2 infantry
British roll dice for 3 artilleries and 21 infantry in Yunnan, round 2 : 5/24 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 21 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
3 transports moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 aaGun moved from Burma to Yunnan
3 submarines moved from 58 Sea Zone to 41 Sea Zone
3 submarines moved from 41 Sea Zone to 37 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Japanese
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 53 / 74
Russians : 18 / 18
Japanese : 37 / 43
Americans : 64 / 89
Chinese : 5 / 4
British : 31 / 32
UK_Pacific : 15 / 15
Italians : 11 / 10
ANZAC : 21 / 31
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
5 fighters and 2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from France to Northern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 armour, 5 fighters, 5 infantry and 3 mech_infantrys
Americans defend with 1 factory_minor and 2 infantry
Italians win, taking Northern Italy from Americans with 2 armour, 5 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
5 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,4,2,4,6,4,1,1,4,2
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 45 Sea Zone to 20 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 53 / 74
Russians : 18 / 18
Japanese : 37 / 43
Americans : 60 / 89
Chinese : 5 / 4
British : 31 / 32
UK_Pacific : 15 / 15
Italians : 15 / 9
ANZAC : 21 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
3 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
18 armour, 5 artilleries, 1 fighter, 10 infantry and 20 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
2 armour and 1 mech_infantry moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
2 bombers, 4 fighters and 3 tactical_bombers moved from Novgorod to Russia
Combat - Germans
Battle in Russia
Germans attack with 23 armour, 5 artilleries, 2 bombers, 5 fighters, 11 infantry, 21 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 13 artilleries, 1 factory_major, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 17 armour, 5 artilleries, 1 fighter, 11 infantry and 21 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 13 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers, 4 fighters and 3 tactical_bombers moved from Russia to Volgograd
1 aaGun moved from Tambov to Volgograd
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 3 artilleries and 9 infantry moved from Western Germany to Northern Italy
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Norway to Finland
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 armour, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Hm. Yeah I get the same error.
There was an error popup during my UK turn.I will repeat my turn, and edit everything according to MARTI emails
I sometimes have these random errors as well. Usually happen during or after doing edits. I also asked in the tripleA warclub forum but nobody had an idea.
So redoing the moves is what I do in these occasions.
Oh, we have an observer here :-)
BTW, seth, it’s a very interesting game. You depend on Egypt for the Win, while Japan is really on the downfall.
I’m excited to see how it all pans out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Vologda
9 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Oh, we have an observer here :-)
BTW, seth, it’s a very interesting game. You depend on Egypt for the Win, while Japan is really on the downfall.
I’m excited to see how it all pans out.
Hope you don’t mind:)
Indeed exciting game. Axis have imo a certain window for the win, let’s see if they meet it^^
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Iraq to Syria
Japanese take Syria from French
1 infantry moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from 81 Sea Zone to 98 Sea Zone
2 bombers and 2 fighters moved from Iraq to 98 Sea Zone
3 fighters and 3 tactical_bombers moved from Sikang to Kazakhstan
4 artilleries moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
3 infantry moved from Shensi to Hopei
Combat - Japanese
Battle in 98 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 2 transports
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Kazakhstan
Japanese attack with 4 artilleries, 3 fighters and 3 tactical_bombers
Russians defend with 9 infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries
Casualties for Russians: 9 infantry
Battle in Hopei
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
2 bombers, 4 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Kazakhstan to 80 Sea Zone
1 aaGun moved from Sikang to Kazakhstan
2 fighters and 1 tactical_bomber moved from Kazakhstan to 80 Sea Zone
1 tactical_bomber moved from Kazakhstan to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 carrier, 5 destroyers, 1 submarine and 1 transport moved from 5 Sea Zone to 15 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Iraq
3 armour placed in Persia
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,3,3,5,6,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,6,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,2,3,4,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,3,4,1,3,1,5,1,3,4,3,5,1,5,4,2,5,5,3
Japanese collect 18 PUs (24 lost to blockades); end with 18 PUs total