Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
13L G40 MrRoboto (Axis) vs Karl7 (Allies +9) Game 1
-
Haha I forgot to use my planes on the Vologda attack :-)
Made one small NCM edit. Please use this file.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 armour moved from Urals to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 14 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
2 infantry moved from Kwangtung to Kiangsi
2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
2 artilleries moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Manchuria to ChaharCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
Americans defend with 5 submarines and 2 transports
5 submarines owned by the Americans Submerged
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Chahar
Japanese attack with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter and 2 tactical_bombers in Kiangsi, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 bomber moved from Chahar to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
3 aaGuns and 13 infantry moved from Manchuria to Jehol
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery moved from French West Africa to French Central Africa
1 infantry moved from Gold Coast to French West Africa
1 artillery moved from Ethiopia to Anglo Egyptian SudanPlace Units - Japanese
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,1,2,2,5,3,5,4
Japanese collect 19 PUs (19 lost to blockades); end with 33 PUs totalProduction/PUs Summary :
Germans : 62 / 97
Russians : 18 / 18
Japanese : 38 / 33
Americans : 57 / 82
Chinese : 12 / 24
British : 17 / 10
UK_Pacific : 13 / 15
Italians : 27 / 39
ANZAC : 21 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Korea to Manchuria
10 fighters moved from Korea to Manchuria
1 bomber moved from Russia to VolgogradCombat - Americans
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Manchuria
Americans attack with 10 fighters and 3 infantry
Japanese defend with 1 factory_minor; Germans defend with 1 fighter and 1 tactical_bomber
Americans win, taking Manchuria from Japanese with 10 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
10 fighters moved from Manchuria to Yenisey
6 armour moved from Korea to Buryatia
10 submarines moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 4 bombers
EDIT: Adding units owned by Americans to Eastern United States: 4 bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 101 Sea Zone
4 tactical_bombers placed in Eastern United States
3 fighters placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 artilleries, 1 fighter and 14 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 3 tactical_bombers
4 artilleries owned by the Chinese and 2 infantry owned by the Chinese retreated to Kwangsi
Japanese win with 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber and 8 infantry
Casualties for Chinese: 12 infantry
Battle in Chahar
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 artilleries
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kwangtung to KwangsiPlace Units - Chinese
1 artillery and 6 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 artillery and 1 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Shan State from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
British win, taking Kwangtung from Japanese with 1 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers
Casualties for British: 10 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Burma
1 artillery and 3 infantry moved from Burma to Shan State
3 aaGuns moved from Kwangsi to Yunnan
3 infantry moved from India to West India
1 artillery moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from Tsinghai to Kansu
4 infantry moved from United Kingdom to ScotlandPlace Units - British
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,1,1,3,4,6,4,5,5,4,3,6,5,3,1,6,4,2,1,5,4,5,1,2,1,1,5,3,1,6,5,5,2,4,6,1,4,2,2,5,5,5,2,5,3,6,1,1,6,5
British collect 7 PUs (10 lost to blockades); end with 7 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 3 infantry -
one ncm move
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 33 PUs;
Italians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
4 fighters and 1 tactical_bomber moved from Malaya to Shan State
4 infantry moved from Northern Italy to 95 Sea Zone
1 carrier, 2 fighters, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 artillery and 2 infantry moved from Malaya to Shan StateCombat - Italians
Battle in Morocco
Italians attack with 1 bomber, 2 fighters and 4 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 4 infantry in Morocco, round 2 : 3/7 hits
Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Italians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 4 infantry
Italians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/8 hits
UK_Pacific roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 3/6 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Shan State
retreated to Shan State
UK_Pacific win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
4 fighters and 1 tactical_bomber moved from Shan State to Anhwe
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 battleship, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 5 infantry moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 artilleries and 5 infantry moved from Persia to Northwest Persia
3 armour moved from Egypt to Iraq
2 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Southern France
2 bombers moved from Southern Italy to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,5,5,1,3,4
Italians collect 24 PUs (3 lost to blockades); end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 62 / 97
Russians : 18 / 18
Japanese : 31 / 33
Americans : 56 / 82
Chinese : 16 / 24
British : 17 / 7
UK_Pacific : 17 / 17
Italians : 27 / 46
ANZAC : 21 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Western Australia to Malaya
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 58 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Italians
2 fighters moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking Malaya from Italians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry
Casualties for Italians: 2 artilleries and 3 infantryNon Combat Move - ANZAC
1 bomber moved from Malaya to India
2 fighters moved from Malaya to 37 Sea Zone
2 fighters moved from Malaya to Shan State
2 fighters moved from India to Kansu
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from New South Wales to Western AustraliaPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
If Germany builds and air and naval base in Ireland I am going to cry! LOL :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 10 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
4 infantry moved from Eire to Scotland
4 fighters and 2 tactical_bombers moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Volgograd to Samara
2 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Smolensk
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from ChineseCombat - Germans
Germans creates battle in territory 85 Sea Zone
Battle in Scotland
Germans attack with 4 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 airfield and 4 infantry
Germans roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in Scotland, round 2 : 5/10 hits
British roll dice for 4 infantry in Scotland, round 2 : 0/4 hits
4 infantry owned by the British lost in Scotland
Germans win, taking 85 Sea Zone from ANZAC, taking Scotland from British with 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Tambov to Bryansk
1 fighter moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
4 fighters moved from Scotland to 109 Sea Zone
2 tactical_bombers moved from Scotland to Western Germany
1 fighter moved from Western Germany to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 destroyer moved from 109 Sea Zone to 117 Sea Zone
1 fighter moved from Western Germany to 109 Sea ZonePlace Units - Germans
1 harbour placed in Eire
1 submarine placed in 110 Sea Zone
1 carrier placed in 113 Sea Zone
1 fighter placed in Western Germany
Germans undo move 3.
Germans undo move 3.
1 carrier placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Western Ukraine
3 infantry placed in Rostov
2 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsProduction/PUs Summary :
Germans : 70 / 95
Russians : 13 / 18
Japanese : 31 / 33
Americans : 56 / 82
Chinese : 15 / 24
British : 15 / 7
UK_Pacific : 20 / 17
Italians : 24 / 46
ANZAC : 21 / 32
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 airfield; Remaining resources: 18 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 fighter, 4 infantry and 1 tactical_bomber moved from Jehol to Chahar
2 fighters and 3 tactical_bombers moved from Japan to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 3 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Chahar from Chinese with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Chahar to Anhwe
3 aaGuns and 9 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central AfricaPlace Units - Japanese
1 airfield placed in AnhweTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,2,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,2,6,5,2,4,5,3
Japanese collect 19 PUs (15 lost to blockades); end with 37 PUs total -
This is the craziest game I’ve experienced so far!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 106 Sea Zone to 117 Sea Zone
1 submarine moved from 106 Sea Zone to 107 Sea Zone
2 fighters moved from 106 Sea Zone to 107 Sea Zone
2 fighters moved from 106 Sea Zone to 117 Sea Zone
2 tactical_bombers moved from Eastern United States to 107 Sea Zone
2 tactical_bombers moved from Eastern United States to 117 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
4 bombers moved from Eastern United States to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to ScotlandCombat - Americans
Battle in Scotland
Americans attack with 4 bombers, 1 fighter and 2 infantry
Germans defend with 1 airfield and 4 infantry
retreated to Scotland
Germans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 107 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 117 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 107 Sea Zone to United Kingdom
2 tactical_bombers moved from 107 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from 117 Sea Zone to 106 Sea Zone
2 fighters moved from 117 Sea Zone to United Kingdom
4 bombers and 1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
9 fighters moved from Yenisey to Russia
1 fighter moved from Yenisey to Russia
6 armour moved from Buryatia to Yenisey
2 artilleries and 3 infantry moved from Korea to Manchuria
3 fighters moved from Korea to YeniseyPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 fighters placed in KoreaTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 4 destroyers
EDIT: Adding units owned by Americans to 37 Sea Zone: 4 destroyers
EDIT: Turning off Edit Mode
3 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 3 fighters and 3 infantry
Germans defend with 1 airfield and 3 infantry
British win, taking Scotland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
3 infantry moved from West India to Eastern Persia
1 armour and 12 infantry moved from India to West India
1 artillery and 3 infantry moved from Burma to India
2 aaGuns moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 aaGun moved from Yunnan to Hunan
4 artilleries and 2 infantry moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Shan State to YunnanPlace Units - British
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6,5,6,1,2,5,4,1,5,1,1,3,4,6,3,5,6,5,6,3,4,4,1,1,6,5,3,4,1,4,2,3,3,4,5,5,2,2,6,2,6,1,3,5,1,4,6,1
British collect 7 PUs (10 lost to blockades); end with 7 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians buy 6 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
3 infantry moved from Morocco to 92 Sea Zone
3 infantry and 3 transports moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Central AmericaCombat - Italians
Battle in West Indies
Battle in Central America
Battle in Southeast MexicoNon Combat Move - Italians
1 carrier and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 5 infantry moved from Rostov to Bryansk
2 artilleries and 4 infantry moved from Caucasus to Rostov
2 artilleries and 8 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Iraq to Persia
2 transports moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 battleship and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
4 fighters and 1 tactical_bomber moved from Anhwe to Volgograd
4 bombers moved from Western Germany to Novgorod
1 bomber moved from Southern France to NovgorodPlace Units - Italians
3 armour placed in Iraq
3 armour placed in Persia
2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUsProduction/PUs Summary :
Germans : 66 / 95
Russians : 15 / 15
Japanese : 29 / 37
Americans : 53 / 81
Chinese : 17 / 25
British : 17 / 7
UK_Pacific : 20 / 25
Italians : 27 / 50
ANZAC : 21 / 32
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from India to PersiaCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from Persia to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Kansu to Russia
2 fighters moved from Western Australia to India
2 fighters moved from Shan State to Eastern Persia
2 fighters moved from Queensland to Shan State
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
2 fighters placed in Queensland
1 destroyer placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
Non Combat Move - French
Turn Complete - French





