@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
13L G40 MrRoboto (Axis) vs Karl7 (Allies +9) Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 14 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
2 infantry moved from Kwangtung to Kiangsi
2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
2 artilleries moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Manchuria to ChaharCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
Americans defend with 5 submarines and 2 transports
5 submarines owned by the Americans Submerged
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Chahar
Japanese attack with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter and 2 tactical_bombers in Kiangsi, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 bomber moved from Chahar to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
3 aaGuns and 13 infantry moved from Manchuria to Jehol
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery moved from French West Africa to French Central Africa
1 infantry moved from Gold Coast to French West Africa
1 artillery moved from Ethiopia to Anglo Egyptian SudanPlace Units - Japanese
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,1,2,2,5,3,5,4
Japanese collect 19 PUs (19 lost to blockades); end with 33 PUs totalProduction/PUs Summary :
Germans : 62 / 97
Russians : 18 / 18
Japanese : 38 / 33
Americans : 57 / 82
Chinese : 12 / 24
British : 17 / 10
UK_Pacific : 13 / 15
Italians : 27 / 39
ANZAC : 21 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Korea to Manchuria
10 fighters moved from Korea to Manchuria
1 bomber moved from Russia to VolgogradCombat - Americans
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Manchuria
Americans attack with 10 fighters and 3 infantry
Japanese defend with 1 factory_minor; Germans defend with 1 fighter and 1 tactical_bomber
Americans win, taking Manchuria from Japanese with 10 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
10 fighters moved from Manchuria to Yenisey
6 armour moved from Korea to Buryatia
10 submarines moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 4 bombers
EDIT: Adding units owned by Americans to Eastern United States: 4 bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 101 Sea Zone
4 tactical_bombers placed in Eastern United States
3 fighters placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 artilleries, 1 fighter and 14 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 3 tactical_bombers
4 artilleries owned by the Chinese and 2 infantry owned by the Chinese retreated to Kwangsi
Japanese win with 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber and 8 infantry
Casualties for Chinese: 12 infantry
Battle in Chahar
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 artilleries
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kwangtung to KwangsiPlace Units - Chinese
1 artillery and 6 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 artillery and 1 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Shan State from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
British win, taking Kwangtung from Japanese with 1 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers
Casualties for British: 10 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Burma
1 artillery and 3 infantry moved from Burma to Shan State
3 aaGuns moved from Kwangsi to Yunnan
3 infantry moved from India to West India
1 artillery moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from Tsinghai to Kansu
4 infantry moved from United Kingdom to ScotlandPlace Units - British
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,1,1,3,4,6,4,5,5,4,3,6,5,3,1,6,4,2,1,5,4,5,1,2,1,1,5,3,1,6,5,5,2,4,6,1,4,2,2,5,5,5,2,5,3,6,1,1,6,5
British collect 7 PUs (10 lost to blockades); end with 7 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 3 infantry -
one ncm move
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 33 PUs;
Italians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
4 fighters and 1 tactical_bomber moved from Malaya to Shan State
4 infantry moved from Northern Italy to 95 Sea Zone
1 carrier, 2 fighters, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 artillery and 2 infantry moved from Malaya to Shan StateCombat - Italians
Battle in Morocco
Italians attack with 1 bomber, 2 fighters and 4 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 4 infantry in Morocco, round 2 : 3/7 hits
Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Italians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 4 infantry
Italians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/8 hits
UK_Pacific roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 3/6 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Shan State
retreated to Shan State
UK_Pacific win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
4 fighters and 1 tactical_bomber moved from Shan State to Anhwe
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 battleship, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 5 infantry moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 artilleries and 5 infantry moved from Persia to Northwest Persia
3 armour moved from Egypt to Iraq
2 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Southern France
2 bombers moved from Southern Italy to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,5,5,1,3,4
Italians collect 24 PUs (3 lost to blockades); end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 62 / 97
Russians : 18 / 18
Japanese : 31 / 33
Americans : 56 / 82
Chinese : 16 / 24
British : 17 / 7
UK_Pacific : 17 / 17
Italians : 27 / 46
ANZAC : 21 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Western Australia to Malaya
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 58 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Italians
2 fighters moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking Malaya from Italians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry
Casualties for Italians: 2 artilleries and 3 infantryNon Combat Move - ANZAC
1 bomber moved from Malaya to India
2 fighters moved from Malaya to 37 Sea Zone
2 fighters moved from Malaya to Shan State
2 fighters moved from India to Kansu
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from New South Wales to Western AustraliaPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
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If Germany builds and air and naval base in Ireland I am going to cry! LOL :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 10 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
4 infantry moved from Eire to Scotland
4 fighters and 2 tactical_bombers moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Volgograd to Samara
2 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Smolensk
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from ChineseCombat - Germans
Germans creates battle in territory 85 Sea Zone
Battle in Scotland
Germans attack with 4 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 airfield and 4 infantry
Germans roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in Scotland, round 2 : 5/10 hits
British roll dice for 4 infantry in Scotland, round 2 : 0/4 hits
4 infantry owned by the British lost in Scotland
Germans win, taking 85 Sea Zone from ANZAC, taking Scotland from British with 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Tambov to Bryansk
1 fighter moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
4 fighters moved from Scotland to 109 Sea Zone
2 tactical_bombers moved from Scotland to Western Germany
1 fighter moved from Western Germany to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 destroyer moved from 109 Sea Zone to 117 Sea Zone
1 fighter moved from Western Germany to 109 Sea ZonePlace Units - Germans
1 harbour placed in Eire
1 submarine placed in 110 Sea Zone
1 carrier placed in 113 Sea Zone
1 fighter placed in Western Germany
Germans undo move 3.
Germans undo move 3.
1 carrier placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Western Ukraine
3 infantry placed in Rostov
2 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsProduction/PUs Summary :
Germans : 70 / 95
Russians : 13 / 18
Japanese : 31 / 33
Americans : 56 / 82
Chinese : 15 / 24
British : 15 / 7
UK_Pacific : 20 / 17
Italians : 24 / 46
ANZAC : 21 / 32
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 airfield; Remaining resources: 18 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 fighter, 4 infantry and 1 tactical_bomber moved from Jehol to Chahar
2 fighters and 3 tactical_bombers moved from Japan to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 3 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Chahar from Chinese with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Chahar to Anhwe
3 aaGuns and 9 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central AfricaPlace Units - Japanese
1 airfield placed in AnhweTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,2,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,2,6,5,2,4,5,3
Japanese collect 19 PUs (15 lost to blockades); end with 37 PUs total -
This is the craziest game I’ve experienced so far!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 106 Sea Zone to 117 Sea Zone
1 submarine moved from 106 Sea Zone to 107 Sea Zone
2 fighters moved from 106 Sea Zone to 107 Sea Zone
2 fighters moved from 106 Sea Zone to 117 Sea Zone
2 tactical_bombers moved from Eastern United States to 107 Sea Zone
2 tactical_bombers moved from Eastern United States to 117 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
4 bombers moved from Eastern United States to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to ScotlandCombat - Americans
Battle in Scotland
Americans attack with 4 bombers, 1 fighter and 2 infantry
Germans defend with 1 airfield and 4 infantry
retreated to Scotland
Germans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 107 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 117 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 107 Sea Zone to United Kingdom
2 tactical_bombers moved from 107 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from 117 Sea Zone to 106 Sea Zone
2 fighters moved from 117 Sea Zone to United Kingdom
4 bombers and 1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
9 fighters moved from Yenisey to Russia
1 fighter moved from Yenisey to Russia
6 armour moved from Buryatia to Yenisey
2 artilleries and 3 infantry moved from Korea to Manchuria
3 fighters moved from Korea to YeniseyPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 fighters placed in KoreaTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 4 destroyers
EDIT: Adding units owned by Americans to 37 Sea Zone: 4 destroyers
EDIT: Turning off Edit Mode
3 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 3 fighters and 3 infantry
Germans defend with 1 airfield and 3 infantry
British win, taking Scotland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
3 infantry moved from West India to Eastern Persia
1 armour and 12 infantry moved from India to West India
1 artillery and 3 infantry moved from Burma to India
2 aaGuns moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 aaGun moved from Yunnan to Hunan
4 artilleries and 2 infantry moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Shan State to YunnanPlace Units - British
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6,5,6,1,2,5,4,1,5,1,1,3,4,6,3,5,6,5,6,3,4,4,1,1,6,5,3,4,1,4,2,3,3,4,5,5,2,2,6,2,6,1,3,5,1,4,6,1
British collect 7 PUs (10 lost to blockades); end with 7 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians buy 6 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
3 infantry moved from Morocco to 92 Sea Zone
3 infantry and 3 transports moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Central AmericaCombat - Italians
Battle in West Indies
Battle in Central America
Battle in Southeast MexicoNon Combat Move - Italians
1 carrier and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 5 infantry moved from Rostov to Bryansk
2 artilleries and 4 infantry moved from Caucasus to Rostov
2 artilleries and 8 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Iraq to Persia
2 transports moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 battleship and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
4 fighters and 1 tactical_bomber moved from Anhwe to Volgograd
4 bombers moved from Western Germany to Novgorod
1 bomber moved from Southern France to NovgorodPlace Units - Italians
3 armour placed in Iraq
3 armour placed in Persia
2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 27 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUsProduction/PUs Summary :
Germans : 66 / 95
Russians : 15 / 15
Japanese : 29 / 37
Americans : 53 / 81
Chinese : 17 / 25
British : 17 / 7
UK_Pacific : 20 / 25
Italians : 27 / 50
ANZAC : 21 / 32
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from India to PersiaCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from Persia to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Kansu to Russia
2 fighters moved from Western Australia to India
2 fighters moved from Shan State to Eastern Persia
2 fighters moved from Queensland to Shan State
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
2 fighters placed in Queensland
1 destroyer placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
Hm I forgot the scotland attack.
Is it okay if I roll it here and we edit it back?
I’ll just do it for now, and if you say that’s not okay (I can accept that of course!), we’ll revert it back.
Attacker: 1 inf, 1 art, 6 ftr
Rolls: 2@2 6@3; Total Hits: 52@2: (4, 2)6@3: (6, 2, 2, 1, 6, 3)Defender: 3 inf
Rolls: 3@2; Total Hits: 13@2: (5, 1, 6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 destroyers, 10 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Samara
2 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 bomber moved from Bryansk to Samara
1 mech_infantry moved from Sikang to Tsinghai
Germans take Tsinghai from ChineseCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 armour and 2 mech_infantrys moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 113 Sea Zone to 109 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eire: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Scotland: 3 infantry
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Adding units owned by Germans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
4 destroyers and 2 submarines placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
2 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Germans collect 71 PUs; end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsProduction/PUs Summary :
Germans : 71 / 97
Russians : 13 / 15
Japanese : 29 / 37
Americans : 53 / 81
Chinese : 16 / 25
British : 15 / 7
UK_Pacific : 20 / 25
Italians : 27 / 50
ANZAC : 21 / 32
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





