any scrambles?
L13 G40 JWW (allies +11) vs Hank 13 (axis)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
6 infantry moved from Timguska to Kansu
2 fighters and 1 tactical_bomber moved from Russia to Kansu
2 aaGuns, 1 artillery and 8 infantry moved from Vologda to Samara
2 artilleries moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Volgograd to Rostov
2 infantry moved from Smolensk to Russia
1 armour, 5 infantry and 1 mech_infantry moved from Tambov to Volgograd
2 infantry moved from Russia to Tambov
1 aaGun, 4 artilleries and 18 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 aaGun moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest PersiaPlace Units - Russians
3 fighters placed in Volgograd
1 aaGun and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Manchuria : 1 aaGun and 12 infantry
Kansu : 2 fighters, 6 infantry and 1 tactical_bomber
Timguska : 1 aaGun
Rostov : 1 aaGun and 3 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major and 3 infantry
Tambov : 2 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry
Caucasus : 1 armour and 1 mech_infantry
Samara : 3 aaGuns, 5 artilleries and 28 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 52 / 71
Americans : 52 / 77
Chinese : 7 / 4
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 21 / 32
ANZAC : 11 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
What do you think?
I don’t think I could hold it or hurt you bad enough taking it, even with the brit fgt’s?
I think I need to gain some time for the allies?
-
@JWW:
What do you think?
I don’t think I could hold it or hurt you bad enough taking it, even with the brit fgt’s?
I think I need to gain some time for the allies?
You are definitely in a bit of a jam on the Atlantic side. Unfortunately, it’s really difficult to counter a 5th turn German attack on Moscow without the US landing troops on the Atlantic coast. I’ve only seen 1 person (actually a team) counter it effectively.
I think I will withhold any other comments until I figure out what to do with Japan - I did not see the planes coming into China! -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Hopei
3 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Siam
1 armour moved from Malaya to Siam
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 battleship moved from 41 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to Siam
1 destroyer moved from 42 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 bombers and 5 infantry in Philippines, round 2 : 1/9 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Siam
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 : 4/6 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 tactical_bomber
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits
French roll dice for 1 tactical_bomber in French Indo China, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from French with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 aaGun moved from Kweichow to Hopei
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Siam : 1 armour and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
French Indo China : 1 flag, 1 artillery
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 60 / 65
Americans : 50 / 77
Chinese : 5 / 4
British : 28 / 28
UK_Pacific : 5 / 6
Italians : 21 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
scramble or Kamikaze??
-
Crap, I was wondering where that extra destroyer came from! He was supposed to be blocking!!
1 Kami on each destroyer and scramble all 3 planes please.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/10 hits
Japanese roll dice for 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/10 hits
2 submarines owned by the Americans , 1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese and 4 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 destroyers, 5 fighters and 2 submarines
Battle in Korea
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking Korea from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
2 fighters moved from Central United States to 26 Sea Zone
1 carrier, 2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield and 1 bomber
44 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
16 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
86 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 57 / 65
Americans : 55 / 75
Chinese : 5 / 4
British : 28 / 28
UK_Pacific : 5 / 6
Italians : 21 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 11 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Manchuria : 1 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Tsinghai : 1 fighter and 11 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 55 / 65
Americans : 55 / 75
Chinese : 7 / 8
British : 28 / 28
UK_Pacific : 5 / 6
Italians : 21 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - British
1 fighter moved from United Kingdom to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 fighter moved from United Kingdom to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from India to BurmaCombat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Rhodesia
British attack with 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 mech_infantry in Rhodesia, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 71 Sea Zone
2 fighters moved from Eastern Persia to Volgograd
2 fighters moved from India to Volgograd
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 111 Sea Zone to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,3,2
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,4,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 10 PUs totalTerritory Summary for British, UK_Pacific :
Burma : 1 artillery and 2 infantry
India : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 21 infantry and 2 mech_infantrys
26 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Rhodesia : 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Volgograd : 4 fighters
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 54 / 65
Americans : 55 / 75
Chinese : 7 / 8
British : 30 / 27
UK_Pacific : 6 / 10
Italians : 19 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well the test attack on sz6 worked out much better than that.
Figured I was due to get lucky in africa after that dismal brit attack on the italians earlier.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Western Ukraine
1 armour moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Greece
1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery, 1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 3 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Western Ukraine : 1 flag, 1 armour
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery, 1 bomber and 3 infantry
97 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 31 / 36
Japanese : 54 / 65
Americans : 55 / 75
Chinese : 7 / 8
British : 30 / 27
UK_Pacific : 6 / 10
Italians : 21 / 26
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
well the test attack on sz6 worked out much better than that.
Forgetting to put that destroyer out as a blocker will hopefully be my 1 mistake for this game :)
Even still, I did a test run and won that battle, so all things considered, it wasn’t too bad for you.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from South Australia to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from South Australia to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to South Australia
1 fighter moved from New South Wales to South Australia
1 cruiser moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 31 / 36
Japanese : 54 / 65
Americans : 55 / 75
Chinese : 7 / 8
British : 30 / 27
UK_Pacific : 6 / 10
Italians : 21 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 31 / 36
Japanese : 54 / 65
Americans : 55 / 75
Chinese : 7 / 8
British : 30 / 27
UK_Pacific : 6 / 10
Italians : 21 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
6 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
4 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 3 infantry
AA fire in Russia : 2/3 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 4 bombers and 3 infantry in Russia, round 2 : 4/7 hits
Russians roll dice for 1 aaGun and 3 infantry in Russia, round 2 : 2/3 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Rostov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
AA fire in Rostov : 1/2 hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 3 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Rostov, round 3 : 0/4 hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 3 : 0/3 hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Rostov, round 4 : 0/4 hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 4 : 2/3 hits
2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 5 : 1/2 hits
Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 5 : 1/3 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
retreated to Rostov
Russians win with 3 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Bryansk
4 bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Bryansk to Ukraine
2 armour moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
5 mech_infantrys placed in Germany
2 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major and 5 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 12 armour, 5 artilleries, 4 bombers, 2 fighters, 8 infantry and 3 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Ukraine : 1 flag, 7 armour, 1 factory_minor and 7 mech_infantrys
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 6 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 104
Russians : 24 / 0
Japanese : 54 / 65
Americans : 55 / 75
Chinese : 7 / 8
British : 30 / 27
UK_Pacific : 6 / 10
Italians : 21 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well you might have lost your capital, but anytime you take down 3 planes on 6 aa hits it’s a good thing :(





