L13 G40 JWW (allies +11) vs Hank 13 (axis)


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria


  • Tell me hank….

    If you take moscow & volgograd on your next G turn, & ITA takes EGY, the allies have until exactly when to take a VC back? is it until the following USA, UK turn after ITA takes EGY?

    still trying to decide if I should run or try to hold MOS. thanks

  • TripleA

    Once the axis get their last victory city the game ends at the start of that axis player’s next turn.

    Ex. Italy gets the 8th city on turn 6. If the axis still hold those 8 cities at the start of Italy’s 7th turn the game is over. (So all of the allied players get a turn before the game ends).


  • understood…hmmmmm,


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 aaGun, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 12 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Amur to Manchuria
                6 infantry moved from Timguska to Kansu
                2 fighters and 1 tactical_bomber moved from Russia to Kansu
                2 aaGuns, 1 artillery and 8 infantry moved from Vologda to Samara
                2 artilleries moved from Rostov to Volgograd
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Smolensk to Russia
                1 armour, 5 infantry and 1 mech_infantry moved from Tambov to Volgograd
                2 infantry moved from Russia to Tambov
                1 aaGun, 4 artilleries and 18 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 aaGun moved from Yenisey to Timguska
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia

    Place Units - Russians
                3 fighters placed in Volgograd
                1 aaGun and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Territory Summary for Russians :

    Manchuria : 1 aaGun and 12 infantry
        Kansu : 2 fighters, 6 infantry and 1 tactical_bomber
        Timguska : 1 aaGun
        Rostov : 1 aaGun and 3 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major and 3 infantry
        Tambov : 2 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry
        Caucasus : 1 armour and 1 mech_infantry
        Samara : 3 aaGuns, 5 artilleries and 28 infantry
        113 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag, 3 infantry
        Persia : 1 flag
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 36
        Japanese : 52 / 71
        Americans : 52 / 77
        Chinese : 7 / 4
        British : 28 / 28
        UK_Pacific : 6 / 6
        Italians : 21 / 32
        ANZAC : 11 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • What do you think?

    I don’t think I could hold it or hurt you bad enough taking it, even with the brit fgt’s?

    I think I need to gain some time for the allies?

  • TripleA

    @JWW:

    What do you think?

    I don’t think I could hold it or hurt you bad enough taking it, even with the brit fgt’s?

    I think I need to gain some time for the allies?

    You are definitely in a bit of a jam on the Atlantic side. Unfortunately, it’s really difficult to counter a 5th turn German attack on Moscow without the US landing troops on the Atlantic coast. I’ve only seen 1 person (actually a team) counter it effectively.
    I think I will withhold any other comments until I figure out what to do with Japan - I did not see the planes coming into China!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Hopei
                3 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Hopei
                3 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Shan State to Siam
                1 armour moved from Malaya to Siam
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Kwangsi to Philippines
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 carrier and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
                1 battleship moved from 41 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
                2 fighters and 2 tactical_bombers moved from Kwangsi to Siam
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 bombers and 5 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries, 2 bombers and 5 infantry in Philippines, round 2 :  1/9 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Siam
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 :  4/6 hits
                        ANZAC roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Siam
                    Japanese win, taking Siam from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 tactical_bomber
                        Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 :  2/2 hits
                        French roll dice for 1 tactical_bomber in French Indo China, round 2 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                    Japanese win, taking French Indo China from French with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 tactical_bomber

    Non Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 bombers moved from Philippines to Kwangsi
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Siam to Kwangsi
                2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 aaGun moved from Kweichow to Hopei
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Siam : 1 armour and 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        French Indo China : 1 flag, 1 artillery
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
        39 Sea Zone : 2 submarines
        6 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 36
        Japanese : 60 / 65
        Americans : 50 / 77
        Chinese : 5 / 4
        British : 28 / 28
        UK_Pacific : 5 / 6
        Italians : 21 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • scramble or Kamikaze??

  • TripleA

    Crap, I was wondering where that extra destroyer came from! He was supposed to be blocking!!

    1 Kami on each destroyer and scramble all 3 planes please.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  6/10 hits
                        Japanese roll dice for 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  5/10 hits
                        2 submarines owned by the Americans , 1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese and 4 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 :  3/7 hits
                        Japanese roll dice for 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 :  3/5 hits
                        3 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 :  3/4 hits
                        Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 4 :  1/2 hits
                        1 fighter owned by the Americans , 1 transport owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 2 destroyers, 5 fighters and 2 submarines
                Battle in Korea
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking Korea from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                2 fighters moved from Central United States to 26 Sea Zone
                1 carrier, 2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 infantry placed in Western United States
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 bomber
        44 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
        10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        16 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        6 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 2 transports
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 36
        Japanese : 57 / 65
        Americans : 55 / 75
        Chinese : 5 / 4
        British : 28 / 28
        UK_Pacific : 5 / 6
        Italians : 21 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 11 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 infantry
        Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Tsinghai : 1 fighter and 11 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 36
        Japanese : 55 / 65
        Americans : 55 / 75
        Chinese : 7 / 8
        British : 28 / 28
        UK_Pacific : 5 / 6
        Italians : 21 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Morocco
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Union of South Africa to Rhodesia
                1 artillery and 2 infantry moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Morocco
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Union of South Africa to Rhodesia
                1 artillery and 2 infantry moved from India to Burma

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 111 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Burma, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Morocco
                    British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 1 armour and 1 artillery
                        British roll dice for 1 battleship and 1 cruiser in Morocco, round 2 :  2/2 hits
                        Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 artillery
                Battle in Rhodesia
                    British attack with 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 mech_infantry in Rhodesia, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery in Rhodesia, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Rhodesia
                    British win, taking Rhodesia from Italians with 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 fighters moved from Eastern Persia to Volgograd
                2 fighters moved from India to Volgograd
                1 fighter moved from Morocco to 91 Sea Zone
                1 fighter moved from 111 Sea Zone to United Kingdom

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,3,2
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,4,6
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 10 PUs total

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery and 2 infantry
        India : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 21 infantry and 2 mech_infantrys
        26 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 1 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        Rhodesia : 1 mech_infantry
        Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Volgograd : 4 fighters
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        71 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 33 / 36
        Japanese : 54 / 65
        Americans : 55 / 75
        Chinese : 7 / 8
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 19 / 32
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • well the test attack on sz6 worked out much better than that.

    Figured I was due to get lucky in africa after that dismal brit attack on the italians earlier.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Greece
                1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 3 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Western Ukraine : 1 flag, 1 armour
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery, 1 bomber and 3 infantry
        97 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 31 / 36
        Japanese : 54 / 65
        Americans : 55 / 75
        Chinese : 7 / 8
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 21 / 26
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @JWW:

    well the test attack on sz6 worked out much better than that.

    Forgetting to put that destroyer out as a blocker will hopefully be my 1 mistake for this game :)

    Even still, I did a test run and won that battle, so all things considered, it wasn’t too bad for you.

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