@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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Here is the file -
need you to choose 3 casualties - thanks -
Oh, now that I think about it it’s probably an obvious choice, but it appears you are online so I will just wait a few minutes
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Wow, that is a tricky one.
Not sure if I should take 2 fighter + carrier hit or Carrierx2 and 2 Fighter.
the problem is you can retreat :(Ok, I need to leave the comp, I decide:
Hit the carrier once and kill both fighters.
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It is far from being obvious to me!
As the fighter cannot retreat saccing the carrier will simply invite you to retreat and let the germans wipe the little rest. -
True - that’s why it’s a good idea to wait and not assume - glad you were here
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OK, UK dice
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (5, 5)1@3: (6)2@4: (4, 2) -
I am getting lucky so far, including the double hit by the Italians on UK1 that helped big time
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I lose submarine and destroyer
Round 2
Rolls: 3@3 1@4; Total Hits: 23@3: (3, 2, 5)1@4: (5) -
What do you remove?
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Here’s a file, if you like. Remember the bomber is in 97, not South Italy
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Well, does not make too much of a difference now, the cruiser dies last obv. now to maximize the damage :)
1. How would you have made the casualty choice round 1?
2. What does the engine do wrong? -
OK, will finish up the Italy turn then
- I was going to take off destroyer, cruiser, fighter, but I wasn’t considering carrier, fighter, fighter (I have taken it off in that order before, for myself)
- It rolls the submarine first and then requires a casualty choice before rolling the rest of the attack dice. You had a destroyer, so all the attack dice should be rolled before a casualty choice has to be made
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I am getting lucky so far, including the double hit by the Italians on UK1 that helped big time
I think if you could choose the overall dice we had so far, you would still choose the dice I had, right?. So no luck on your side but just equating the bottom 10% battle you had in Scotland imo. (the only thing what sucks a bit is the big amount of troops in France^^)
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Well, we’ll see what this defense roll is. If you hit me 3 times it will be very bad for me.
111 was very bad for me, yes, but the way this is going it looks like overall game luck through round 1 may be close to average
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 6)1@3: (6) -
- I was going to take off destroyer, cruiser, fighter, but I wasn’t considering carrier, fighter, fighter (I have taken it off in that order before, for myself)
I need to ask why:
Your choice leaves you with 3 hitpoints and 6 attack power while my choice leaves me with 3 hits and 7 attack (plus higher variance as I have higher max damage)Let my cruiser hit now and I can sleep well:)
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Sorry for the delay - you are probably up late
Tough decision - I am removing the bomber to maximize my defense of my sea zones for UK2
Rolls: 3@3; Total Hits: 23@3: (1, 1, 4)
Rolls: 1@3; Total Hits: 01@3: (5) -
Well, I feel very fortunate because that could have been disastrous and the Germans would have to decide whether to clean up
I’m not saying DD, CA, FTR was optimum. I’m still not really used to having 2 hit carriers after all those dozens of games of AA50. Good thing you were online
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the thing is: Once you had dices you start getting greedy, expecting miracles every turn^^
I agree we are now close to average, however German losing 4 Air including a bomber G1 leaves it imo a bit below average for the axis.
And as I currently play 3 games in parallel one becomes less sensitive to single battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Albania to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 artilleries and 4 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 2 fighters
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
Italians attack with 1 cruiser and 2 fightersNon Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 fighters moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 aaGun moved from 97 Sea Zone to Yugoslavia
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
2 aaGuns moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 12 PUs; end with 12 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Italians to Albania: 2 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from New Zealand to Queensland
1 artillery moved from Queensland to New South Wales
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total





