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13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Uh oh

  • 15 14

    Gonna do US/ZH/UK tomorrow (my birthday today^^ being picked up in a couple of minutes.)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Happy birthday!

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Philippines to Guam
                1 submarine moved from 35 Sea Zone to 56 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Central United States to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to Wake Island
                1 fighter moved from Hawaiian Islands to Wake Island
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Wake Island

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                3 infantry moved from Szechwan to Shensi
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 15 14

    I btw know that 5 Inf instead of 4 in Yunnan is a bit over the top. But not retaking Yunnan sucks so much ZH1, I prefer to play that one safely.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @JapanDOWRound1Fan:

    I btw know that 5 Inf instead of 4 in Yunnan is a bit over the top. But not retaking Yunnan sucks so much ZH1, I prefer to play that one safely.

    Nope, I probably would have done the same

  • 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour moved from Alexandria to 98 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour moved from 76 Sea Zone to Ethiopia
                1 infantry moved from 76 Sea Zone to Ethiopia

  • 15 14

    @Gamerman01:

    Happy birthday!

    Thanks a lot, was fun yesterday.

    Do you want to scramble SZ97? I am quite sure you don’t but I need to ask:)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Actually, it’s a tough call, but I guess I won’t scramble, no

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour moved from Alexandria to 98 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour moved from 76 Sea Zone to Ethiopia
                1 infantry moved from 76 Sea Zone to Ethiopia

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for British: 2 submarines
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Ethiopia
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 battleship moved from 110 Sea Zone to 92 Sea Zone
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 bomber moved from 97 Sea Zone to Malta
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Burma to India
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 fighter moved from United Kingdom to Scotland

    Place Units - British
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,6
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • 15 14

    Crowded med sea^^ But I did not find any other place for the ships. I did not dare buying a DD and this looks like the only reasonable place where the (evil) German subs don’t smell fresh meat to be slaughtered.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I think my (suspect) Axis skills will be put to the test…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Will roll 97 here because Triple A doesn’t conduct this type of naval combat correctly
    And it looks like I accidentally moved the bomber to South Italy instead of 97
    So here’s my roll

    DiceRolls: 1@2; Total Hits: 01@2: (6)DiceRolls: 1@2 3@3 1@4; Total Hits: 31@2: (3)3@3: (5, 2, 1)1@4: (3)
    The first 2 is the sub

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Here is the file -
    need you to choose 3 casualties - thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, now that I think about it it’s probably an obvious choice, but it appears you are online so I will just wait a few minutes

  • 15 14

    Wow, that is a tricky one.

    Not sure if I should take 2 fighter + carrier hit or Carrierx2 and 2 Fighter.
    the problem is you can retreat :(

    Ok, I need to leave the comp, I decide:

    Hit the carrier once and kill both fighters.

  • 15 14

    It is far from being obvious to me!
    As the fighter cannot retreat saccing the carrier will simply invite you to retreat and let the germans wipe the little rest.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    True - that’s why it’s a good idea to wait and not assume - glad you were here

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, UK dice
    DiceRolls: 2@2 1@3 2@4; Total Hits: 22@2: (5, 5)1@3: (6)2@4: (4, 2)

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