We are underway!
Scramble instructions to SZ111?
Actually, it’s a tough call, but I guess I won’t scramble, no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Alexandria to 98 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 2 submarines
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from 97 Sea Zone to Malta
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to India
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from United Kingdom to Scotland
Place Units - British
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,6
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Crowded med sea^^ But I did not find any other place for the ships. I did not dare buying a DD and this looks like the only reasonable place where the (evil) German subs don’t smell fresh meat to be slaughtered.
I think my (suspect) Axis skills will be put to the test…
Will roll 97 here because Triple A doesn’t conduct this type of naval combat correctly
And it looks like I accidentally moved the bomber to South Italy instead of 97
So here’s my roll
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (3)3@3: (5, 2, 1)1@4: (3)
The first 2 is the sub
Here is the file -
need you to choose 3 casualties - thanks
Oh, now that I think about it it’s probably an obvious choice, but it appears you are online so I will just wait a few minutes
Wow, that is a tricky one.
Not sure if I should take 2 fighter + carrier hit or Carrierx2 and 2 Fighter.
the problem is you can retreat :(
Ok, I need to leave the comp, I decide:
Hit the carrier once and kill both fighters.
It is far from being obvious to me!
As the fighter cannot retreat saccing the carrier will simply invite you to retreat and let the germans wipe the little rest.
True - that’s why it’s a good idea to wait and not assume - glad you were here
OK, UK dice
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (5, 5)1@3: (6)2@4: (4, 2)
I am getting lucky so far, including the double hit by the Italians on UK1 that helped big time
I lose submarine and destroyer
Round 2
Rolls: 3@3 1@4; Total Hits: 23@3: (3, 2, 5)1@4: (5)
What do you remove?
Here’s a file, if you like. Remember the bomber is in 97, not South Italy
Well, does not make too much of a difference now, the cruiser dies last obv. now to maximize the damage :)
1. How would you have made the casualty choice round 1?
2. What does the engine do wrong?
OK, will finish up the Italy turn then
I am getting lucky so far, including the double hit by the Italians on UK1 that helped big time
I think if you could choose the overall dice we had so far, you would still choose the dice I had, right?. So no luck on your side but just equating the bottom 10% battle you had in Scotland imo. (the only thing what sucks a bit is the big amount of troops in France^^)
Well, we’ll see what this defense roll is. If you hit me 3 times it will be very bad for me.
111 was very bad for me, yes, but the way this is going it looks like overall game luck through round 1 may be close to average
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 6)1@3: (6)
- I was going to take off destroyer, cruiser, fighter, but I wasn’t considering carrier, fighter, fighter (I have taken it off in that order before, for myself)
I need to ask why:
Your choice leaves you with 3 hitpoints and 6 attack power while my choice leaves me with 3 hits and 7 attack (plus higher variance as I have higher max damage)
Let my cruiser hit now and I can sleep well:)