@Adam514 scrambles?
13LG40 NT alexgreat (allies+12 vs seththenewb (axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to India
2 fighters moved from French Indo China to India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java -
intercept India?
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No, Seth.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to India
2 fighters moved from French Indo China to India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 7,5 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Jehol to Hopei
2 bombers and 2 fighters moved from India to Burma
2 tactical_bombers moved from French Indo China to Burma
2 bombers moved from Burma to French Indo ChinaPlace Units - Japanese
3 destroyers and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 fighters, 1 harbour and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Norway to Novgorod
1 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 fighter moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Finland
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Finland, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novgorod
Americans attack with 1 bomber
Germans defend with 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber in Novgorod, round 2 : 1/1 hits
Germans roll dice for 3 bombers in Novgorod, round 2 : 0/3 hits
1 bomber owned by the Germans lost in Novgorod
Americans roll dice for 1 bomber in Novgorod, round 3 : 0/1 hits
Germans roll dice for 2 bombers in Novgorod, round 3 : 0/2 hits
Americans roll dice for 1 bomber in Novgorod, round 4 : 0/1 hits
Germans roll dice for 2 bombers in Novgorod, round 4 : 0/2 hits
Americans roll dice for 1 bomber in Novgorod, round 5 : 0/1 hits
Germans roll dice for 2 bombers in Novgorod, round 5 : 0/2 hits
Americans roll dice for 1 bomber in Novgorod, round 6 : 1/1 hits
Germans roll dice for 2 bombers in Novgorod, round 6 : 0/2 hits
1 bomber owned by the Germans lost in Novgorod
Americans roll dice for 1 bomber in Novgorod, round 7 : 1/1 hits
Germans roll dice for 1 bomber in Novgorod, round 7 : 0/1 hits
1 bomber owned by the Germans lost in Novgorod
Americans win with 1 bomber remaining. Battle score for attacker is 36
Casualties for Germans: 3 bombers
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese , 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 1 bomber and 1 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Novgorod to Norway
2 fighters and 2 tactical_bombers moved from Finland to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier placed in 112 Sea Zone
1 airfield, 2 fighters and 1 harbour placed in Norway
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Non Combat Move - British
1 armour moved from West India to India
1 armour moved from West India to India
3 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 aaGun moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 infantry placed in Egypt
2 submarines placed in 98 Sea Zone
1 submarine placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer; British defend with 2 submarines
2 submarines owned by the British Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
3 fighters moved from Western Germany to Southern Italy
3 infantry moved from France to Western Germany
3 infantry moved from Normandy Bordeaux to France
5 infantry moved from Southern Italy to Northern Italy
4 aaGuns and 1 artillery moved from Southern Italy to Northern Italy
1 artillery and 5 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Western Germany to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
1 carrier and 2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,6,5,6,3,4,5,6,6,1,6,5
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
1 fighter moved from Western Australia to Queensland
1 fighter moved from Western Australia to Queensland
1 infantry moved from South Australia to Western Australia
1 infantry moved from West India to India
1 infantry moved from West India to IndiaCombat - ANZAC
Battle in Java
ANZAC attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Western AustraliaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from West India to IndiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 88 PUs;
Germans buy 2 carriers, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Tambov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Tambov to Caucasus
25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys moved from Tambov to VolgogradCombat - Germans
Battle in Samara
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to Samara
1 bomber moved from Caucasus to Ukraine
2 aaGuns, 2 artilleries, 3 fighters, 8 infantry and 4 tactical_bombers moved from Denmark to Western Germany
2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea ZonePlace Units - Germans
2 carriers and 2 fighters placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 : 4/6 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Shensi from Japanese to Chinese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Kansu to Sikang
1 armour moved from Kansu to Sikang
1 fighter moved from Kazakhstan to India
1 fighter moved from Kazakhstan to India
3 aaGuns, 1 armour, 5 artilleries, 42 infantry and 7 mech_infantrys moved from Kazakhstan to Sikang
1 mech_infantry moved from Iraq to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 mech_infantry
ANZAC win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
3 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Hopei to Yunnan
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Shantung to Hunan
3 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 fighter moved from French Indo China to BurmaPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry placed in Japan
1 carrier, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
Boy do I need to go the US/UK turn at least to averages…
Need decisions, please:
3 figs in W-Germany can either intercept my strategic bombing mission there, scramble to 112 or to 113.
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I think you need above average for UK. I only see 25% for sz113 when the Brits hit, unless there’s something I’m missing.
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Scramble 3 fighters sz113
OOL in that sz is the scrambled air, unless I’m missing something and my fighters can land on the carriers. In which case, 3 tac first.
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Just double checked the rules and I will lose the 3 fighters first. My only recourse to land on the carriers would be if W. Germany was captured, then my scrambling air would have 1 space to land on a friendly carrier or terr.
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OOL after the 3 fighters is dd, 2tac, tilt + ac, 2tac, tilt+ac. I hope to God that you don’t need more than those 3 fighters though.
Please roll sz113 on the forum as triplea will mess it up. My subs shouldn’t fire first. I’m trying to decide what my best course of action would be, but I think just going with best D is probably best for UK turn. Assuming US doesn’t get more than 3 hits, let’s say
tilts, 3ss, dd, cv, tac, ftr
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You miss the bomber from Egypt, but anyway, I again made a huge thinking mistake. Of course you can take as casualties the scrambled fighters, I never thought of that, and hence your force in 113 will be undamaged, no help for the UK as I was hoping to maybe hit once or twice.
My thinking is inferior to yours…we will see how all goes, but if the Uk will not prevail in the 113 attack, I will surrender the game.
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I did miss that bomber, hopefully my troops don’t miss him! Ouch that changes the odds quite a bit. That bumps it up to 50ish% . . . doh. I wanted the 3 fighters in W Germany to force you to send more air to W Germany if you wanted to take out the AB. Now I’m wishing those fighters were in sz113, or that I’d built more naval units there to stop that invasion.
Ask for OOL for UK in sz113