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13LG40 NT alexgreat (allies+12 vs seththenewb (axis)

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 fighter, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 5 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians

    Combat - British

    Non Combat Move - British
                1 armour moved from West India to India
                1 armour moved from West India to India
                3 mech_infantrys moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to Norway
                1 tactical_bomber moved from 112 Sea Zone to Norway
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Persia
                1 infantry placed in Egypt
                2 submarines placed in 98 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
                UK_Pacific collect 4 PUs (1 lost to blockades); end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer; British defend with 2 submarines
                    2 submarines owned by the British Submerged
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                3 fighters moved from Western Germany to Southern Italy
                3 infantry moved from France to Western Germany
                3 infantry moved from Normandy Bordeaux to France
                5 infantry moved from Southern Italy to Northern Italy
                4 aaGuns and 1 artillery moved from Southern Italy to Northern Italy
                1 artillery and 5 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Western Germany to 97 Sea Zone
                1 artillery and 2 infantry moved from Bulgaria to Yugoslavia

    Place Units - Italians
                1 carrier and 2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,6,5,6,3,4,5,6,6,1,6,5
                Italians collect 9 PUs (10 lost to blockades); end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Western Australia to Java
                1 fighter moved from Western Australia to Queensland
                1 fighter moved from Western Australia to Queensland
                1 infantry moved from South Australia to Western Australia
                1 infantry moved from West India to India
                1 infantry moved from West India to India

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Java to Western Australia

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry and 1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from West India to India

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 88 PUs;
                Germans buy 2 carriers, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Samara
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Tambov to Caucasus
                1 bomber moved from Western Germany to Caucasus
                1 mech_infantry moved from Tambov to Caucasus
                25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys moved from Tambov to Volgograd

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Tambov to Volgograd
                1 aaGun moved from Russia to Samara
                1 bomber moved from Caucasus to Ukraine
                2 aaGuns, 2 artilleries, 3 fighters, 8 infantry and 4 tactical_bombers moved from Denmark to Western Germany
                2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone

    Place Units - Germans
                2 carriers and 2 fighters placed in 113 Sea Zone
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                1 artillery moved from Kazakhstan to Caucasus
                1 artillery moved from Kazakhstan to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 :  4/6 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Shensi from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Tsinghai to Sikang
                1 mech_infantry moved from Kansu to Sikang
                1 mech_infantry moved from Kansu to Sikang
                1 armour moved from Kansu to Sikang
                1 fighter moved from Kazakhstan to India
                1 fighter moved from Kazakhstan to India
                3 aaGuns, 1 armour, 5 artilleries, 42 infantry and 7 mech_infantrys moved from Kazakhstan to Sikang
                1 mech_infantry moved from Iraq to Egypt

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport; Americans defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 2 infantry
                    ANZAC defend with 1 mech_infantry
                    ANZAC win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 22 Sea Zone to 34 Sea Zone
                1 destroyer moved from 34 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 55 Sea Zone
                3 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from Hopei to Yunnan
                1 armour and 2 mech_infantrys moved from Kweichow to Burma
                1 armour and 2 mech_infantrys moved from Shantung to Hunan
                3 infantry moved from Yunnan to Burma
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
                2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 tactical_bomber moved from 35 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from Burma to French Indo China
                1 fighter moved from French Indo China to Burma

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Shantung
                2 infantry placed in Japan
                1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total

  • 17 16 15 12

    Boy do I need to go the US/UK turn at least to averages…

    Need decisions, please:

    3 figs in W-Germany can either intercept my strategic bombing mission there, scramble to 112 or to 113.


  • I think you need above average for UK. I only see 25% for sz113 when the Brits hit, unless there’s something I’m missing.


  • Scramble 3 fighters sz113

    OOL in that sz is the scrambled air, unless I’m missing something and my fighters can land on the carriers. In which case, 3 tac first.


  • Just double checked the rules and I will lose the 3 fighters first. My only recourse to land on the carriers would be if W. Germany was captured, then my scrambling air would have 1 space to land on a friendly carrier or terr.


  • OOL after the 3 fighters is dd, 2tac, tilt + ac, 2tac, tilt+ac. I hope to God that you don’t need more than those 3 fighters though.

    Please roll sz113 on the forum as triplea will mess it up. My subs shouldn’t fire first. I’m trying to decide what my best course of action would be, but I think just going with best D is probably best for UK turn. Assuming US doesn’t get more than 3 hits, let’s say

    tilts, 3ss, dd, cv, tac, ftr

  • 17 16 15 12

    You miss the bomber from Egypt, but anyway, I again made a huge thinking mistake. Of course you can take as casualties the scrambled fighters, I never thought of that, and hence your force in 113 will be undamaged, no help for the UK as I was hoping to maybe hit once or twice.

    My thinking is inferior to yours…we will see how all goes, but if the Uk will not prevail in the 113 attack, I will surrender the game.


  • I did miss that bomber, hopefully my troops don’t miss him! Ouch that changes the odds quite a bit.  That bumps it up to 50ish% . . . doh. I wanted the 3 fighters in W Germany to force you to send more air to W Germany if you wanted to take out the AB. Now I’m wishing those fighters were in sz113, or that I’d built more naval units there to stop that invasion.

    Ask for OOL for UK in sz113

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 tactical_bomber moved from Norway to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                1 bomber moved from Norway to 113 Sea Zone
                1 fighter moved from Norway to 113 Sea Zone
                1 fighter moved from Norway to 113 Sea Zone
                1 mech_infantry moved from Norway to Karelia
                      Americans take Karelia from Germans

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 113 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 4 carriers, 1 destroyer, 7 fighters, 3 submarines, 4 tactical_bombers and 8 transports
                    3 submarines owned by the Germans Submerged
                        Americans roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 4 carriers, 1 destroyer, 7 fighters, 4 tactical_bombers and 8 transports in 113 Sea Zone, round 2 :  10/16 hits
                        2 fighters owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Germans lost in 113 Sea Zone
                    Germans win with 4 carriers, 1 destroyer, 5 fighters, 4 tactical_bombers and 8 transports remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 fighters
                    Casualties for Americans: 1 bomber and 2 fighters
                Battle in Denmark
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/3 hits
                    1 tactical_bomber killed by AA
                    Bombing raid in Western Germany rolls: 3,4 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 6 damage total.
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Cleaning up after air battles

    Non Combat Move - Americans
                1 tactical_bomber moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 tactical_bomber moved from Western Germany to Norway
                1 armour moved from Queensland to 54 Sea Zone
                1 armour and 1 transport moved from 54 Sea Zone to 30 Sea Zone
                1 armour moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                5 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 61 Sea Zone
                1 mech_infantry moved from Queensland to South Australia
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 armour and 1 bomber placed in Norway
                1 transport placed in 112 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • @alexgreat:

    Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Cleaning up after air battles

    I’m short my 2 fighters in sz113

  • 17 16 15 12

    Just saw that the computer put three fighters back to W-Germany. I had two hits, I take them from those scramblers and put back all air to 113 that belongs there.

  • 17 16 15 12

    No worries Seth, I am not thinking well sometimes, but I am not a cheat.


  • Probably best you rolled on the forum anyway since we’ll both have subs in combat and triplea doesn’t handle sub combat correctly. And I didn’t accuse you of cheating, just wanted to make sure they got in the combat since the game hinges on this outcome.

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Axis & Allies Boardgaming Custom Painted Miniatures

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