@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
13LG40 NT alexgreat (allies+12 vs seththenewb (axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
1 fighter moved from Western Australia to Queensland
1 fighter moved from Western Australia to Queensland
1 infantry moved from South Australia to Western Australia
1 infantry moved from West India to India
1 infantry moved from West India to IndiaCombat - ANZAC
Battle in Java
ANZAC attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Western AustraliaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from West India to IndiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 88 PUs;
Germans buy 2 carriers, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Tambov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Tambov to Caucasus
25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys moved from Tambov to VolgogradCombat - Germans
Battle in Samara
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to Samara
1 bomber moved from Caucasus to Ukraine
2 aaGuns, 2 artilleries, 3 fighters, 8 infantry and 4 tactical_bombers moved from Denmark to Western Germany
2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea ZonePlace Units - Germans
2 carriers and 2 fighters placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 : 4/6 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Shensi from Japanese to Chinese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Kansu to Sikang
1 armour moved from Kansu to Sikang
1 fighter moved from Kazakhstan to India
1 fighter moved from Kazakhstan to India
3 aaGuns, 1 armour, 5 artilleries, 42 infantry and 7 mech_infantrys moved from Kazakhstan to Sikang
1 mech_infantry moved from Iraq to EgyptTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 mech_infantry
ANZAC win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
3 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Hopei to Yunnan
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Shantung to Hunan
3 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 fighter moved from French Indo China to BurmaPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry placed in Japan
1 carrier, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
Boy do I need to go the US/UK turn at least to averages…
Need decisions, please:
3 figs in W-Germany can either intercept my strategic bombing mission there, scramble to 112 or to 113.
-
I think you need above average for UK. I only see 25% for sz113 when the Brits hit, unless there’s something I’m missing.
-
Scramble 3 fighters sz113
OOL in that sz is the scrambled air, unless I’m missing something and my fighters can land on the carriers. In which case, 3 tac first.
-
Just double checked the rules and I will lose the 3 fighters first. My only recourse to land on the carriers would be if W. Germany was captured, then my scrambling air would have 1 space to land on a friendly carrier or terr.
-
OOL after the 3 fighters is dd, 2tac, tilt + ac, 2tac, tilt+ac. I hope to God that you don’t need more than those 3 fighters though.
Please roll sz113 on the forum as triplea will mess it up. My subs shouldn’t fire first. I’m trying to decide what my best course of action would be, but I think just going with best D is probably best for UK turn. Assuming US doesn’t get more than 3 hits, let’s say
tilts, 3ss, dd, cv, tac, ftr
-
You miss the bomber from Egypt, but anyway, I again made a huge thinking mistake. Of course you can take as casualties the scrambled fighters, I never thought of that, and hence your force in 113 will be undamaged, no help for the UK as I was hoping to maybe hit once or twice.
My thinking is inferior to yours…we will see how all goes, but if the Uk will not prevail in the 113 attack, I will surrender the game.
-
I did miss that bomber, hopefully my troops don’t miss him! Ouch that changes the odds quite a bit. That bumps it up to 50ish% . . . doh. I wanted the 3 fighters in W Germany to force you to send more air to W Germany if you wanted to take out the AB. Now I’m wishing those fighters were in sz113, or that I’d built more naval units there to stop that invasion.
Ask for OOL for UK in sz113
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 bomber moved from Norway to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
1 mech_infantry moved from Norway to Karelia
Americans take Karelia from GermansCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 4 carriers, 1 destroyer, 7 fighters, 3 submarines, 4 tactical_bombers and 8 transports
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 4 carriers, 1 destroyer, 7 fighters, 4 tactical_bombers and 8 transports in 113 Sea Zone, round 2 : 10/16 hits
2 fighters owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Germans lost in 113 Sea Zone
Germans win with 4 carriers, 1 destroyer, 5 fighters, 4 tactical_bombers and 8 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters
Casualties for Americans: 1 bomber and 2 fighters
Battle in Denmark
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in Western Germany rolls: 3,4 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Cleaning up after air battlesNon Combat Move - Americans
1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 armour moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
5 submarines moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 61 Sea Zone
1 mech_infantry moved from Queensland to South Australia
3 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour and 1 bomber placed in Norway
1 transport placed in 112 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
@alexgreat:
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Cleaning up after air battlesI’m short my 2 fighters in sz113
-
Just saw that the computer put three fighters back to W-Germany. I had two hits, I take them from those scramblers and put back all air to 113 that belongs there.
-
No worries Seth, I am not thinking well sometimes, but I am not a cheat.
-
Probably best you rolled on the forum anyway since we’ll both have subs in combat and triplea doesn’t handle sub combat correctly. And I didn’t accuse you of cheating, just wanted to make sure they got in the combat since the game hinges on this outcome.
-
Sz 113
Germany: 3 subs, 1 DD, 4 ACs, 4 figs, 4 tacs, (8TTs)
UK: 1 sub, 1 CR, 1 BB, 2 ACs, 9 figs, 1 tac, 1 bomber, (1TT with inf to empty Germany)Map after attack moves attached
-
Confirm, Seth?





