Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Scramble 3 fighters sz113
OOL in that sz is the scrambled air, unless I’m missing something and my fighters can land on the carriers. In which case, 3 tac first.
Just double checked the rules and I will lose the 3 fighters first. My only recourse to land on the carriers would be if W. Germany was captured, then my scrambling air would have 1 space to land on a friendly carrier or terr.
OOL after the 3 fighters is dd, 2tac, tilt + ac, 2tac, tilt+ac. I hope to God that you don’t need more than those 3 fighters though.
Please roll sz113 on the forum as triplea will mess it up. My subs shouldn’t fire first. I’m trying to decide what my best course of action would be, but I think just going with best D is probably best for UK turn. Assuming US doesn’t get more than 3 hits, let’s say
tilts, 3ss, dd, cv, tac, ftr
You miss the bomber from Egypt, but anyway, I again made a huge thinking mistake. Of course you can take as casualties the scrambled fighters, I never thought of that, and hence your force in 113 will be undamaged, no help for the UK as I was hoping to maybe hit once or twice.
My thinking is inferior to yours…we will see how all goes, but if the Uk will not prevail in the 113 attack, I will surrender the game.
I did miss that bomber, hopefully my troops don’t miss him! Ouch that changes the odds quite a bit. That bumps it up to 50ish% . . . doh. I wanted the 3 fighters in W Germany to force you to send more air to W Germany if you wanted to take out the AB. Now I’m wishing those fighters were in sz113, or that I’d built more naval units there to stop that invasion.
Ask for OOL for UK in sz113
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 bomber moved from Norway to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
1 mech_infantry moved from Norway to Karelia
Americans take Karelia from Germans
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 4 carriers, 1 destroyer, 7 fighters, 3 submarines, 4 tactical_bombers and 8 transports
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 4 carriers, 1 destroyer, 7 fighters, 4 tactical_bombers and 8 transports in 113 Sea Zone, round 2 : 10/16 hits
2 fighters owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Germans lost in 113 Sea Zone
Germans win with 4 carriers, 1 destroyer, 5 fighters, 4 tactical_bombers and 8 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters
Casualties for Americans: 1 bomber and 2 fighters
Battle in Denmark
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in Western Germany rolls: 3,4 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 armour moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
5 submarines moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 61 Sea Zone
1 mech_infantry moved from Queensland to South Australia
3 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour and 1 bomber placed in Norway
1 transport placed in 112 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
@alexgreat:
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Cleaning up after air battles
I’m short my 2 fighters in sz113
Just saw that the computer put three fighters back to W-Germany. I had two hits, I take them from those scramblers and put back all air to 113 that belongs there.
No worries Seth, I am not thinking well sometimes, but I am not a cheat.
Probably best you rolled on the forum anyway since we’ll both have subs in combat and triplea doesn’t handle sub combat correctly. And I didn’t accuse you of cheating, just wanted to make sure they got in the combat since the game hinges on this outcome.
Sz 113
Germany: 3 subs, 1 DD, 4 ACs, 4 figs, 4 tacs, (8TTs)
UK: 1 sub, 1 CR, 1 BB, 2 ACs, 9 figs, 1 tac, 1 bomber, (1TT with inf to empty Germany)
Map after attack moves attached
Confirm, Seth?
all good
Rd 1:
3 German subs (no UK DD)
Rolls: 3@1; Total Hits: 13@1: (2, 6, 1)
One UK AC damaged
UK
Rolls: 1@2 10@3 3@4; Total Hits: 61@2: (5)10@3: (2, 4, 1, 5, 4, 5, 5, 3, 6, 6)3@4: (3, 3, 3)
oh no
Lose 2 subs and 4 ac tilts.
should have rolled ships and air extra, sorry
@alexgreat:
oh no
At least your 4s came through. Let’s see what the Germans do though. You need a poor German showing here.