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13LG40 NT alexgreat (allies+12 vs seththenewb (axis)

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 5 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 tactical_bomber moved from Norway to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                1 bomber moved from Norway to 113 Sea Zone
                1 fighter moved from Norway to 113 Sea Zone
                1 fighter moved from Norway to 113 Sea Zone
                1 mech_infantry moved from Norway to Karelia
                      Americans take Karelia from Germans

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 113 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 4 carriers, 1 destroyer, 7 fighters, 3 submarines, 4 tactical_bombers and 8 transports
                    3 submarines owned by the Germans Submerged
                        Americans roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 4 carriers, 1 destroyer, 7 fighters, 4 tactical_bombers and 8 transports in 113 Sea Zone, round 2 :  10/16 hits
                        2 fighters owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Germans lost in 113 Sea Zone
                    Germans win with 4 carriers, 1 destroyer, 5 fighters, 4 tactical_bombers and 8 transports remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 fighters
                    Casualties for Americans: 1 bomber and 2 fighters
                Battle in Denmark
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/3 hits
                    1 tactical_bomber killed by AA
                    Bombing raid in Western Germany rolls: 3,4 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 6 damage total.
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Cleaning up after air battles

    Non Combat Move - Americans
                1 tactical_bomber moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway
                1 tactical_bomber moved from Western Germany to Norway
                1 armour moved from Queensland to 54 Sea Zone
                1 armour and 1 transport moved from 54 Sea Zone to 30 Sea Zone
                1 armour moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                5 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 61 Sea Zone
                1 mech_infantry moved from Queensland to South Australia
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 armour and 1 bomber placed in Norway
                1 transport placed in 112 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • @alexgreat:

    Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Cleaning up after air battles

    I’m short my 2 fighters in sz113

  • 17 16 15 12

    Just saw that the computer put three fighters back to W-Germany. I had two hits, I take them from those scramblers and put back all air to 113 that belongs there.

  • 17 16 15 12

    No worries Seth, I am not thinking well sometimes, but I am not a cheat.


  • Probably best you rolled on the forum anyway since we’ll both have subs in combat and triplea doesn’t handle sub combat correctly. And I didn’t accuse you of cheating, just wanted to make sure they got in the combat since the game hinges on this outcome.

  • 17 16 15 12

    Sz 113

    Germany: 3 subs, 1 DD, 4 ACs, 4 figs, 4 tacs, (8TTs)
    UK: 1 sub, 1 CR, 1 BB, 2 ACs, 9 figs, 1 tac, 1 bomber, (1TT with inf to empty Germany)

    Map after attack moves attached

  • 17 16 15 12

    Confirm, Seth?


  • all good

  • 17 16 15 12

    Rd 1:

    3 German subs (no UK DD)
    DiceRolls: 3@1; Total Hits: 13@1: (2, 6, 1)

  • 17 16 15 12

    One UK AC damaged

    UK
    DiceRolls: 1@2 10@3 3@4; Total Hits: 61@2: (5)10@3: (2, 4, 1, 5, 4, 5, 5, 3, 6, 6)3@4: (3, 3, 3)

  • 17 16 15 12

    oh no


  • Lose 2 subs and 4 ac tilts.

  • 17 16 15 12

    should have rolled ships and air extra, sorry


  • @alexgreat:

    oh no

    At least your 4s came through. Let’s see what the Germans do though. You need a poor German showing here.

  • 17 16 15 12

    Rd 1 Defense

    DiceRolls: 5@2 4@4 4@4; Total Hits: 95@2: (5, 2, 6, 2, 5)4@4: (4, 2, 6, 3)4@4: (3, 3, 1, 2)

  • 17 16 15 12

    Slight msitake by me, but 8 hits


  • 9 total with the sub hit. Decent start, let’s see what else happens. And yeah, you should probably roll the ships separately since you don’t have a dd present.

  • 17 16 15 12

    Would like you to comment, the middle results are the threes as I do in ascending order, but you can object as the 4s would have hit all even if they were the threes, so 9 hits in total

  • 17 16 15 12

    Ok, take your post as confirmation

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