i am away for the weekend, so maybe sunday night
13LG40 NT alexgreat (allies+12 vs seththenewb (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to West IndiaCombat - French
Non Combat Move - French
Turn Complete - French
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Just noticed I did not explain my US edit as planned…its not so easy to see. There were three DDs in three different szs, but only one I could reach and fly air safely back to fleet meeting point. I attacked the wrong sz, could not come back. Participating units were exactly the same, I edited in the result from the wrong sz. Its entirely up to you to deny me this change, bu I guess you saw it already and did not mention it. Sry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Vyborg to Finland
3 fighters and 4 tactical_bombers moved from Novgorod to Finland
1 infantry moved from Smolensk to Russia
Germans take Russia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
24 armour, 15 artilleries, 25 infantry and 19 mech_infantrys moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Western Ukraine to Tambov
3 mech_infantrys moved from Ukraine to Tambov
3 mech_infantrys moved from Volgograd to Tambov
3 bombers moved from Bryansk to Finland
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Finland
Germans attack with 4 bombers, 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Germans win, taking Finland from British with 4 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 25 armour, 15 artilleries, 25 infantry and 26 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Tambov from Russians with 25 armour, 15 artilleries, 22 infantry and 26 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Smolensk to Russia
1 bomber moved from Finland to Western Germany
3 bombers moved from Finland to Novgorod
3 tactical_bombers moved from Finland to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Finland to Denmark
3 tactical_bombers moved from 113 Sea Zone to Denmark
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 5 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 aaGun and 2 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 fighter moved from Belarus to Western Germany
1 aaGun moved from Western Germany to Denmark
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 armour, 1 bomber, 1 fighter and 3 infantry placed in Western Germany
2 submarines and 3 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 bombers
EDIT: Adding units owned by Germans to Novgorod: 3 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (1 lost to blockades); end with 74 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
@alexgreat:
Just noticed I did not explain my US edit as planned…its not so easy to see. There were three DDs in three different szs, but only one I could reach and fly air safely back to fleet meeting point. I attacked the wrong sz, could not come back. Participating units were exactly the same, I edited in the result from the wrong sz. Its entirely up to you to deny me this change, bu I guess you saw it already and did not mention it. Sry.
Yeah, not an issue.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Kansu
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 aaGuns, 7 artilleries and 46 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Kazakhstan to IndiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to India
2 fighters moved from French Indo China to India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java -
intercept India?
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No, Seth.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to India
2 fighters moved from French Indo China to India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 7,5 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Jehol to Hopei
2 bombers and 2 fighters moved from India to Burma
2 tactical_bombers moved from French Indo China to Burma
2 bombers moved from Burma to French Indo ChinaPlace Units - Japanese
3 destroyers and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 fighters, 1 harbour and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Norway to Novgorod
1 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 fighter moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Finland
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Finland, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novgorod
Americans attack with 1 bomber
Germans defend with 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber in Novgorod, round 2 : 1/1 hits
Germans roll dice for 3 bombers in Novgorod, round 2 : 0/3 hits
1 bomber owned by the Germans lost in Novgorod
Americans roll dice for 1 bomber in Novgorod, round 3 : 0/1 hits
Germans roll dice for 2 bombers in Novgorod, round 3 : 0/2 hits
Americans roll dice for 1 bomber in Novgorod, round 4 : 0/1 hits
Germans roll dice for 2 bombers in Novgorod, round 4 : 0/2 hits
Americans roll dice for 1 bomber in Novgorod, round 5 : 0/1 hits
Germans roll dice for 2 bombers in Novgorod, round 5 : 0/2 hits
Americans roll dice for 1 bomber in Novgorod, round 6 : 1/1 hits
Germans roll dice for 2 bombers in Novgorod, round 6 : 0/2 hits
1 bomber owned by the Germans lost in Novgorod
Americans roll dice for 1 bomber in Novgorod, round 7 : 1/1 hits
Germans roll dice for 1 bomber in Novgorod, round 7 : 0/1 hits
1 bomber owned by the Germans lost in Novgorod
Americans win with 1 bomber remaining. Battle score for attacker is 36
Casualties for Germans: 3 bombers
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese , 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 1 bomber and 1 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Novgorod to Norway
2 fighters and 2 tactical_bombers moved from Finland to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier placed in 112 Sea Zone
1 airfield, 2 fighters and 1 harbour placed in Norway
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Non Combat Move - British
1 armour moved from West India to India
1 armour moved from West India to India
3 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 aaGun moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 infantry placed in Egypt
2 submarines placed in 98 Sea Zone
1 submarine placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer; British defend with 2 submarines
2 submarines owned by the British Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
3 fighters moved from Western Germany to Southern Italy
3 infantry moved from France to Western Germany
3 infantry moved from Normandy Bordeaux to France
5 infantry moved from Southern Italy to Northern Italy
4 aaGuns and 1 artillery moved from Southern Italy to Northern Italy
1 artillery and 5 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Western Germany to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
1 carrier and 2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,6,5,6,3,4,5,6,6,1,6,5
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
1 fighter moved from Western Australia to Queensland
1 fighter moved from Western Australia to Queensland
1 infantry moved from South Australia to Western Australia
1 infantry moved from West India to India
1 infantry moved from West India to IndiaCombat - ANZAC
Battle in Java
ANZAC attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Western AustraliaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from West India to IndiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 88 PUs;
Germans buy 2 carriers, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Tambov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Tambov to Caucasus
25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys moved from Tambov to VolgogradCombat - Germans
Battle in Samara
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 25 armour, 15 artilleries, 22 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to Samara
1 bomber moved from Caucasus to Ukraine
2 aaGuns, 2 artilleries, 3 fighters, 8 infantry and 4 tactical_bombers moved from Denmark to Western Germany
2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea ZonePlace Units - Germans
2 carriers and 2 fighters placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 : 4/6 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Shensi from Japanese to Chinese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Kansu to Sikang
1 armour moved from Kansu to Sikang
1 fighter moved from Kazakhstan to India
1 fighter moved from Kazakhstan to India
3 aaGuns, 1 armour, 5 artilleries, 42 infantry and 7 mech_infantrys moved from Kazakhstan to Sikang
1 mech_infantry moved from Iraq to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 mech_infantry
ANZAC win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
3 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Hopei to Yunnan
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Shantung to Hunan
3 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 fighter moved from French Indo China to BurmaPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry placed in Japan
1 carrier, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
Boy do I need to go the US/UK turn at least to averages…
Need decisions, please:
3 figs in W-Germany can either intercept my strategic bombing mission there, scramble to 112 or to 113.
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I think you need above average for UK. I only see 25% for sz113 when the Brits hit, unless there’s something I’m missing.





