@666 No Scrambles, sir - let’s have some fun!
13LG40 NT alexgreat (allies+12 vs seththenewb (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
1 fighter moved from 95 Sea Zone to Norway
1 fighter moved from 95 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Persia to Russia
1 mech_infantry moved from West India to India
1 mech_infantry moved from West India to India
1 armour moved from West India to India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 armour moved from Persia to West India
1 armour moved from Persia to West IndiaPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 fighters placed in PersiaTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
I’d like to add one US non-combat manouver, unrelated to UK rolls: US sub from 54 to 42.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,3,4,1
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 bomber moved from Southern Italy to Samara
1 armour moved from Rostov to SamaraCombat - Italians
Battle in Samara
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Samara to VolgogradPlace Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,2,2
Italians collect 14 PUs (6 lost to blockades); end with 14 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Italians from 14 to 11
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
I edited to keep the first convoy roll as that was better for you. Feel free to use the first map if you don’t like me doing combat after seeing the convoy rolls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Java to Western Australia
1 infantry moved from Western Australia to Northern Territory
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
Need scramble orders for sz 112, pls.
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I scramble and that prevents the assault.
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omg, a classic example of my daftness. I confused the order of taking those two countries. Taking it with the US and landing the French inf in Norway would have given the absolute same result, one inf in Denmark, one additional for Norway, with Italy still having no chance to conquer Denmark (only clear it, but that would still prevent the German navy from coming out). Oh well, maximum damage for zero gain. I’d be tempted to ask for correction, but I guess Italy moving in between is a problem, even if it could not have done something immediately.
Need to get over my horrible unthoughtfulness.
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I see you are as shocked as I am. No worries, no question will come your way, your chances to win now are almost 100%.
What I do not know, however, is about technicalities. What happens when you scramble, this TT on its own and lost with inf on board?
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I remember a reading a question about this before. The way I understood Gamer’s or Krieg’s response (can’t remember which of the two of them answered, or maybe both did) was that everyone lives since you American ships can attack and I can’t kill the transport. But the infantry would be stuck on the transport since it was part of an unsuccessful assault, feel free to unload him in Norway instead if you wish.
We can always ask Gamer just to validate in case my understanding of the rules is off.
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I trust you of course, but for other, local, games, it might be good to have a reference somewhere in an FAQ or so. I would not know where to look for this case.
In any case, I am doomed. Sorry for delay, turn tonight.
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I’ll ask Gamer to weigh in. I’d like to know for sure at least for myself and future reference more than anything else. I’m like 95% that that’s the case, good but not 100%.
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Did you get a reply already?
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Nope, Gamer hasn’t
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OK, just became aware of this question and the site is accessible at the mo, so hold on a minute… and I’ll have a look
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@seththenewb:
I scramble and that prevents the assault.
This is correct. You would have to have French warships or warplanes in Z112 to fight and defeat the scrambled air in order to land the Frenchie off the allied transport.
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@alexgreat:
I see you are as shocked as I am. No worries, no question will come your way, your chances to win now are almost 100%.
What I do not know, however, is about technicalities. What happens when you scramble, this TT on its own and lost with inf on board?
The good news for you is that nothing happens (transport and cargo is not lost), just the landing is prevented.
And yes, this had to come from Krieghund because this is not in the rulebook or FAQ.
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Thanks Gamerman!
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Any time - happy to help





