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13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Ulaanbaatar to Buryatia
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                1 artillery and 30 infantry moved from Tambov to Russia
                1 infantry moved from Turkmenistan to Eastern Persia
                3 infantry moved from Turkmenistan to Eastern Persia
                1 armour moved from Hopei to Chahar
                1 armour moved from Chahar to Jehol
                1 fighter and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/5 hits
                        Germans roll dice for 2 mech_infantrys in Rostov, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 aaGuns and 1 infantry moved from Samara to Russia
                1 infantry moved from Kazakhstan to Caucasus
                4 infantry moved from Volgograd to Tambov
                3 infantry moved from Volgograd to Rostov
                1 artillery and 10 infantry moved from Volgograd to Samara

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Jehol : 1 armour and 1 infantry
        Manchuria : 1 infantry
        Yenisey : 1 infantry
        Timguska : 2 infantry
        Buryatia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 artillery and 3 infantry
        Russia : 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 4 infantry
        Volgograd : 1 factory_minor
        Caucasus : 2 infantry
        Samara : 1 artillery and 10 infantry
        Eastern Persia : 4 infantry

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 24 / 24
        Japanese : 51 / 73
        Americans : 54 / 76
        Chinese : 15 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Jehol
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
                1 infantry moved from Amur to Buryatia
                2 fighters moved from Japan to Buryatia
                1 fighter moved from Japan to Manchuria
                1 tactical_bomber moved from Shantung to Manchuria
                6 fighters moved from Japan to Soviet Far East
                1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from Malaya to Java
                1 mech_infantry moved from French Indo China to Hunan
                1 battleship moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                2 tactical_bombers moved from India to Eastern Persia
                1 tactical_bomber moved from Shantung to Hunan
                1 mech_infantry moved from French Indo China to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Shantung to Anhwe
                1 armour and 1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour and 1 mech_infantry moved from Kweichow to Anhwe
                1 tactical_bomber moved from Shantung to Anhwe
                1 mech_infantry moved from French Indo China to Hunan
                3 infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Shantung to Jehol
                2 tactical_bombers moved from Shantung to Jehol

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Jehol
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
                1 infantry moved from Amur to Buryatia
                2 fighters moved from Japan to Buryatia
                1 fighter moved from Japan to Manchuria
                1 tactical_bomber moved from Shantung to Manchuria
                6 fighters moved from Japan to Soviet Far East
                1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from Malaya to Java
                1 mech_infantry moved from French Indo China to Hunan
                1 battleship moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                2 tactical_bombers moved from India to Eastern Persia
                1 tactical_bomber moved from Shantung to Hunan
                1 mech_infantry moved from French Indo China to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Shantung to Anhwe
                1 armour and 1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour and 1 mech_infantry moved from Kweichow to Anhwe
                1 tactical_bomber moved from Shantung to Anhwe
                1 mech_infantry moved from French Indo China to Hunan
                3 infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Shantung to Jehol
                2 tactical_bombers moved from Shantung to Jehol

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
                        Japanese roll dice for 1 battleship in Soviet Far East, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 :  3/10 hits
                        Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Soviet Far East, round 2 :  4/6 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 3 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
                        Japanese roll dice for 5 fighters and 1 tactical_bomber in Soviet Far East, round 3 :  4/6 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 artillery, 3 fighters and 1 infantry
                    Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
                Battle in Manchuria
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 infantry
                        Japanese roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 :  4/7 hits
                        British roll dice for 4 infantry in Eastern Persia, round 2 :  2/4 hits
                        4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 4 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 battleship
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Hunan
                    Japanese attack with 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  0/6 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 :  1/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 armour and 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Jehol, round 2 :  3/6 hits
                        Chinese roll dice for 1 armour and 2 infantry in Jehol, round 2 :  2/3 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Buryatia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
                2 fighters moved from Buryatia to Amur
                1 tactical_bomber moved from Manchuria to Amur
                2 cruisers moved from 39 Sea Zone to 42 Sea Zone
                2 bombers moved from Java to Malaya
                1 artillery moved from Malaya to Shan State
                4 artilleries moved from Burma to Shan State
                2 tactical_bombers moved from Eastern Persia to India
                2 mech_infantrys moved from Yunnan to Anhwe
                2 tactical_bombers moved from Jehol to Japan
                1 tactical_bomber moved from Jehol to Japan
                1 tactical_bomber moved from Anhwe to Shantung
                1 tactical_bomber moved from Hunan to Shantung

    Place Units - Japanese
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 artillery placed in Japan
                2 infantry placed in Malaya
                Japanese undo move 4.
                1 infantry placed in Malaya
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 23 / 24
        Japanese : 64 / 76
        Americans : 54 / 76
        Chinese : 7 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Tobruk to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry and 1 mech_infantry moved from Sakha to Buryatia
                1 artillery and 1 infantry moved from Siberia to Sakha

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Tobruk to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry and 1 mech_infantry moved from Sakha to Buryatia
                1 artillery and 1 infantry moved from Siberia to Sakha

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 battleship
                        Americans roll dice for 3 submarines in 3 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 3 Sea Zone, round 3 :  3/3 hits
                        1 battleship owned by the Japanese lost in 3 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship
                Battle in Buryatia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                    Americans win, taking Buryatia from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Americans attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 artilleries, 4 bombers and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 artillery and 1 infantry
        Buryatia : 1 infantry and 1 mech_infantry
        26 Sea Zone : 2 destroyers
        25 Sea Zone : 1 destroyer
        17 Sea Zone : 1 flag
        3 Sea Zone : 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Belgian Congo : 1 bomber
        Gibraltar : 1 artillery and 1 infantry
        French Equatorial Africa : 1 flag
        106 Sea Zone : 2 destroyers
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 carrier and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 24 / 24
        Japanese : 63 / 76
        Americans : 54 / 75
        Chinese : 7 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.812
            Median : 2.500
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Chahar to Szechwan
                3 infantry moved from Chahar to Jehol
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    retreated to Szechwan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Jehol, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Jehol, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Jehol, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 2 infantry in Jehol, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Jehol, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Jehol, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Jehol, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 1 infantry in Jehol, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Jehol, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Shensi : 1 fighter and 4 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 24 / 24
        Japanese : 61 / 76
        Americans : 54 / 75
        Chinese : 9 / 11
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.277
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 47

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Tanganyika Territory to Kenya
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Tanganyika Territory to Kenya
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo

    Combat - British

    Non Combat Move - British
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,3,2
                British collect 20 PUs (5 lost to blockades); end with 20 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 3 armour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Kenya : 1 artillery
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
        Morocco : 1 armour and 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Russia : 1 bomber
        80 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 24 / 24
        Japanese : 61 / 76
        Americans : 54 / 75
        Chinese : 9 / 11
        British : 25 / 20
        UK_Pacific : 0 / 0
        Italians : 23 / 45
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.314
            Median : 3.000
            Variance : 0.460
            Standard Deviation : 0.678
            Total rolls : 51

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Nigeria to French Equatorial Africa
                      Italians take French Equatorial Africa from Americans
                1 mech_infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                2 mech_infantrys moved from Bryansk to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 bomber moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
                    retreated to Rostov
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Southern Italy
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 artillery and 3 infantry moved from Persia to Northwest Persia
                2 artilleries, 5 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Egypt to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Iraq
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 23 / 24
        Japanese : 61 / 76
        Americans : 53 / 75
        Chinese : 9 / 11
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea

    Non Combat Move - ANZAC
                3 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to South Australia

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        New Guinea : 1 artillery and 1 infantry
        46 Sea Zone : 1 transport
        25 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 23 / 24
        Japanese : 61 / 76
        Americans : 53 / 75
        Chinese : 9 / 11
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                3 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 23 / 24
        Japanese : 61 / 76
        Americans : 53 / 75
        Chinese : 9 / 11
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 armour, 17 artilleries, 6 fighters, 21 infantry, 14 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                3 armour and 2 mech_infantrys moved from Ukraine to Russia
                6 mech_infantrys moved from Belarus to Russia
                1 mech_infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Smolensk to Russia
                2 fighters and 3 tactical_bombers moved from Novgorod to Russia
                2 bombers moved from Germany to Russia
                1 submarine moved from 109 Sea Zone to 124 Sea Zone
                1 submarine moved from 109 Sea Zone to 111 Sea Zone
                1 artillery moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia

    Combat - Germans
                Battle in Nenetsia
                Battle in Russia
                    Germans attack with 12 armour, 17 artilleries, 2 bombers, 8 fighters, 21 infantry, 23 mech_infantrys and 5 tactical_bombers
                    British defend with 1 bomber; Russians defend with 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Russia :  2/15 hits
                        2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 12 armour, 17 artilleries, 2 bombers, 6 fighters, 21 infantry, 23 mech_infantrys and 5 tactical_bombers in Russia, round 2 :  34/86 hits
                        Russians roll dice for 6 aaGuns, 1 armour, 5 artilleries, 1 bomber, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  33/74 hits
                        27 infantry owned by the Russians , 1 bomber owned by the British , 21 infantry owned by the Germans , 12 mech_infantrys owned by the Germans and 6 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 12 armour, 17 artilleries, 2 bombers, 6 fighters, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 :  24/53 hits
                        Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 37 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  17/46 hits
                        24 infantry owned by the Russians , 6 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 12 armour, 11 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Russia, round 4 :  15/36 hits
                        Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 :  7/22 hits
                        13 infantry owned by the Russians , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 7 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 12 armour, 4 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Russia, round 5 :  15/29 hits
                        Russians roll dice for 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 :  0/7 hits
                        1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 4 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Russia
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Nenetsia from Russians, taking Russia from Russians with 12 armour, 4 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 58
                    Casualties for Germans: 13 artilleries, 2 fighters, 21 infantry and 23 mech_infantrys
                    Casualties for Russians: 6 aaGuns, 1 armour, 5 artilleries, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for British: 1 bomber

    Non Combat Move - Germans
                2 artilleries moved from Belarus to Smolensk
                1 aaGun moved from Bryansk to Russia
                2 bombers moved from Russia to Smolensk
                1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 aaGuns moved from Normandy Bordeaux to France
                5 artilleries moved from Normandy Bordeaux to France
                1 infantry moved from Germany to Western Germany
                1 aaGun moved from Novgorod to Belarus
                6 fighters and 2 tactical_bombers moved from Russia to Novgorod
                3 tactical_bombers moved from Russia to Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                1 infantry placed in Western Germany
                3 infantry placed in France
                2 artilleries and 1 mech_infantry placed in Novgorod
                Germans undo move 1.
                1 mech_infantry placed in Ukraine
                Germans undo move 3.
                2 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                9 mech_infantrys placed in Germany
                1 destroyer placed in 114 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 19 / 0
        Japanese : 61 / 76
        Americans : 53 / 75
        Chinese : 9 / 11
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Timguska to Novosibirsk
                1 artillery and 10 infantry moved from Samara to Volgograd
                2 infantry moved from Caucasus to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 infantry moved from Tambov to Samara
                2 infantry moved from Tambov to Volgograd

    Turn Complete - Russians

    Territory Summary for Russians :

    Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Tambov : 1 infantry
        Novosibirsk : 2 infantry
        Volgograd : 2 artilleries, 1 factory_minor and 14 infantry
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 19 / 0
        Japanese : 61 / 76
        Americans : 53 / 75
        Chinese : 9 / 11
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Dutch New Guinea to New Guinea
                2 bombers moved from Malaya to New Guinea
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from India to Kweichow
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                2 tactical_bombers moved from Shantung to Hopei
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Hunan to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Soviet Far East
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 battleship moved from 5 Sea Zone to 3 Sea Zone

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Dutch New Guinea to New Guinea
                2 bombers moved from Malaya to New Guinea
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from India to Kweichow
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                2 tactical_bombers moved from Shantung to Hopei
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Hunan to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Soviet Far East
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 battleship moved from 5 Sea Zone to 3 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 cruiser; Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 3 tactical_bombers in 25 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 3 Sea Zone
                    Japanese attack with 1 battleship and 2 destroyers
                    Americans defend with 3 submarines
                        Americans roll dice for 3 submarines in 3 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship and 2 destroyers in 3 Sea Zone, round 2 :  3/3 hits
                        3 submarines owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 18
                    Casualties for Americans: 3 submarines
                Battle in Soviet Far East
                Battle in New Guinea
                    Japanese attack with 1 artillery and 2 bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 2 bombers in New Guinea, round 2 :  3/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
                    Japanese win, taking Soviet Far East from Russians, taking New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Hopei
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  2/10 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 tactical_bomber moved from Hopei to Shantung
                1 tactical_bomber moved from Hopei to Shantung
                1 tactical_bomber moved from Kweichow to Shantung
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 cruisers moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                5 artilleries moved from Shan State to Yunnan
                2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                4 fighters moved from Amur to Japan
                2 fighters and 2 tactical_bombers moved from Jehol to Shantung
                2 bombers moved from New Guinea to Dutch New Guinea
                1 submarine moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Japanese
                1 carrier and 2 submarines placed in 6 Sea Zone
                2 bombers and 1 fighter placed in Japan
                1 infantry placed in Japan
                1 artillery and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 18 / 0
        Japanese : 67 / 78
        Americans : 53 / 75
        Chinese : 4 / 11
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Belgian Congo to Morocco

  • 21 19 18 17 16

    You’re going to see two sets of die rolls for the game combats.  I got carried away clicking done and skipped the non combat moves by accident.  The original die rolls were the destroyer attacking the submarine northwest of hawaii and winning.  If the combat doesn’t come out the same way, I’ll edit the game file to match the initial result.

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Belgian Congo to Morocco

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                4 bombers moved from Eastern United States to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 bombers placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 artillery and 1 infantry
        Buryatia : 1 infantry and 1 mech_infantry
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 2 artilleries, 5 bombers and 2 infantry
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 18 / 0
        Japanese : 67 / 78
        Americans : 53 / 73
        Chinese : 4 / 11
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 fighter moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    retreated to Sikang
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 3 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 18 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.412
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Chinese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.273
            Median : 5.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                2 fighters moved from United Kingdom to 111 Sea Zone

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