@Avner please use 2nd file – edit to ncm usa cruiser/destroyer/marine from eastern usa to sz91/morocco
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Tobruk : 3 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 54 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys
French defend with 2 infantry; British defend with 1 artillery, 6 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys in Normandy Bordeaux, round 2 : 4/26 hits
Americans roll dice for 2 artilleries, 13 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 6/19 hits
2 infantry owned by the British , 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries, 3 infantry and 11 mech_infantrys in Normandy Bordeaux, round 3 : 6/20 hits
Americans roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 6/15 hits
3 infantry owned by the British , 3 infantry owned by the Germans , 3 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 8 mech_infantrys in Normandy Bordeaux, round 4 : 1/14 hits
Americans roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 : 2/9 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 6 mech_infantrys in Normandy Bordeaux, round 5 : 5/12 hits
Americans roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Normandy Bordeaux, round 5 : 4/8 hits
2 infantry owned by the French , 3 mech_infantrys owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 6 : 3/8 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/3 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 9 infantry and 9 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 5 infantry and 3 mech_infantrysNon Combat Move - Germans
8 armour and 7 mech_infantrys moved from Caucasus to Bryansk
1 aaGun, 1 armour, 7 artilleries, 2 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
10 artilleries and 19 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
4 fighters moved from Western Germany to Bryansk
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 56 / 80
Russians : 20 / 24
Japanese : 54 / 73
Americans : 54 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 30 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Hopei to Chahar
1 armour moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 30 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Hopei to Chahar
1 armour moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 1 infantry moved from Samara to Russia
1 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Volgograd to Tambov
3 infantry moved from Volgograd to Rostov
1 artillery and 10 infantry moved from Volgograd to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Jehol : 1 armour and 1 infantry
Manchuria : 1 infantry
Yenisey : 1 infantry
Timguska : 2 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 artillery and 3 infantry
Russia : 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 4 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
Samara : 1 artillery and 10 infantry
Eastern Persia : 4 infantryProduction/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 51 / 73
Americans : 54 / 76
Chinese : 15 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
6 fighters moved from Japan to Soviet Far East
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 mech_infantry moved from French Indo China to Hunan
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 tactical_bomber moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Shantung to Jehol
2 tactical_bombers moved from Shantung to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
6 fighters moved from Japan to Soviet Far East
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 mech_infantry moved from French Indo China to Hunan
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 tactical_bomber moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Shantung to Jehol
2 tactical_bombers moved from Shantung to JeholCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/10 hits
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Soviet Far East, round 2 : 4/6 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 3 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese roll dice for 5 fighters and 1 tactical_bomber in Soviet Far East, round 3 : 4/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 3 fighters and 1 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 4/7 hits
British roll dice for 4 infantry in Eastern Persia, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in 3 Sea Zone
Japanese attack with 1 battleship
Americans defend with 3 transports
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Hunan
Japanese attack with 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Jehol, round 2 : 3/6 hits
Chinese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
2 fighters moved from Buryatia to Amur
1 tactical_bomber moved from Manchuria to Amur
2 cruisers moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Java to Malaya
1 artillery moved from Malaya to Shan State
4 artilleries moved from Burma to Shan State
2 tactical_bombers moved from Eastern Persia to India
2 mech_infantrys moved from Yunnan to Anhwe
2 tactical_bombers moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Hunan to ShantungPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery placed in Japan
2 infantry placed in Malaya
Japanese undo move 4.
1 infantry placed in Malaya
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 64 / 76
Americans : 54 / 76
Chinese : 7 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Sakha -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to SakhaCombat - Americans
Battle in 3 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 battleship
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 3 Sea Zone, round 3 : 3/3 hits
1 battleship owned by the Japanese lost in 3 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Buryatia
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 artilleries, 4 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Buryatia : 1 infantry and 1 mech_infantry
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
3 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Belgian Congo : 1 bomber
Gibraltar : 1 artillery and 1 infantry
French Equatorial Africa : 1 flag
106 Sea Zone : 2 destroyers
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 63 / 76
Americans : 54 / 75
Chinese : 7 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.812
Median : 2.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Chahar to Szechwan
3 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 infantry in Jehol, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Jehol, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Jehol, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 61 / 76
Americans : 54 / 75
Chinese : 9 / 11
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.277
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 47Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Tanganyika Territory to Kenya
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Tanganyika Territory to Kenya
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian CongoCombat - British
Non Combat Move - British
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 destroyer placed in 109 Sea Zone
1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,3,2
British collect 20 PUs (5 lost to blockades); end with 20 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 3 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Morocco : 1 armour and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 61 / 76
Americans : 54 / 75
Chinese : 9 / 11
British : 25 / 20
UK_Pacific : 0 / 0
Italians : 23 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.314
Median : 3.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 51Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 mech_infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
2 mech_infantrys moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Southern Italy
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
2 artilleries, 5 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Egypt to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
New Guinea : 1 artillery and 1 infantry
46 Sea Zone : 1 transport
25 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
3 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 6 fighters, 21 infantry, 14 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour and 2 mech_infantrys moved from Ukraine to Russia
6 mech_infantrys moved from Belarus to Russia
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Russia
2 fighters and 3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Germany to Russia
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to NenetsiaCombat - Germans
Battle in Nenetsia
Battle in Russia
Germans attack with 12 armour, 17 artilleries, 2 bombers, 8 fighters, 21 infantry, 23 mech_infantrys and 5 tactical_bombers
British defend with 1 bomber; Russians defend with 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 2/15 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 12 armour, 17 artilleries, 2 bombers, 6 fighters, 21 infantry, 23 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 34/86 hits
Russians roll dice for 6 aaGuns, 1 armour, 5 artilleries, 1 bomber, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 33/74 hits
27 infantry owned by the Russians , 1 bomber owned by the British , 21 infantry owned by the Germans , 12 mech_infantrys owned by the Germans and 6 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 17 artilleries, 2 bombers, 6 fighters, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 24/53 hits
Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 37 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 17/46 hits
24 infantry owned by the Russians , 6 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 11 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Russia, round 4 : 15/36 hits
Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 7/22 hits
13 infantry owned by the Russians , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 7 artilleries owned by the Germans lost in Russia
Germans roll dice for 12 armour, 4 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Russia, round 5 : 15/29 hits
Russians roll dice for 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 0/7 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 4 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Nenetsia from Russians, taking Russia from Russians with 12 armour, 4 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 13 artilleries, 2 fighters, 21 infantry and 23 mech_infantrys
Casualties for Russians: 6 aaGuns, 1 armour, 5 artilleries, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 bomberNon Combat Move - Germans
2 artilleries moved from Belarus to Smolensk
1 aaGun moved from Bryansk to Russia
2 bombers moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from Normandy Bordeaux to France
5 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Germany to Western Germany
1 aaGun moved from Novgorod to Belarus
6 fighters and 2 tactical_bombers moved from Russia to Novgorod
3 tactical_bombers moved from Russia to UkrainePlace Units - Germans
3 mech_infantrys placed in Ukraine
1 infantry placed in Western Germany
3 infantry placed in France
2 artilleries and 1 mech_infantry placed in Novgorod
Germans undo move 1.
1 mech_infantry placed in Ukraine
Germans undo move 3.
2 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUsProduction/PUs Summary :
Germans : 56 / 100
Russians : 19 / 0
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Yenisey to Timguska
2 infantry moved from Timguska to Novosibirsk
1 artillery and 10 infantry moved from Samara to Volgograd
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Novosibirsk : 2 infantry
Volgograd : 2 artilleries, 1 factory_minor and 14 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 56 / 100
Russians : 19 / 0
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hopei
1 artillery moved from Dutch New Guinea to New Guinea
2 bombers moved from Malaya to New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 tactical_bombers moved from Shantung to Hopei
1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Hunan to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 5 Sea Zone to 3 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hopei
1 artillery moved from Dutch New Guinea to New Guinea
2 bombers moved from Malaya to New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 tactical_bombers moved from Shantung to Hopei
1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Hunan to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 5 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 3 tactical_bombers in 25 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 3 submarines
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship and 2 destroyers in 3 Sea Zone, round 2 : 3/3 hits
3 submarines owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in Soviet Far East
Battle in New Guinea
Japanese attack with 1 artillery and 2 bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in New Guinea, round 2 : 3/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking Soviet Far East from Russians, taking New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/10 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Hopei to Shantung
1 tactical_bomber moved from Hopei to Shantung
1 tactical_bomber moved from Kweichow to Shantung
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
5 artilleries moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
4 fighters moved from Amur to Japan
2 fighters and 2 tactical_bombers moved from Jehol to Shantung
2 bombers moved from New Guinea to Dutch New Guinea
1 submarine moved from 81 Sea Zone to 95 Sea ZonePlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 bombers and 1 fighter placed in Japan
1 infantry placed in Japan
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 56 / 100
Russians : 18 / 0
Japanese : 67 / 78
Americans : 53 / 75
Chinese : 4 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Belgian Congo to Morocco





