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13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Kenya from Italians
                      British take Ethiopia from Italians
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Kenya from Italians
                      British take Ethiopia from Italians
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone

    Combat - British
                Battle in Tanganyika Territory
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Tanganyika Territory, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tanganyika Territory : 1 artillery and 1 mech_infantry
        Normandy Bordeaux : 1 artillery, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag, 1 armour and 1 mech_infantry
        Russia : 1 bomber
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 submarine
        101 Sea Zone : 1 armour and 1 infantry

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 24 / 24
        Japanese : 58 / 73
        Americans : 56 / 76
        Chinese : 12 / 14
        British : 25 / 25
        UK_Pacific : 0 / 0
        Italians : 22 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 34 times
                2 was rolled 24 times
                3 was rolled 29 times
                4 was rolled 23 times
                5 was rolled 21 times
                6 was rolled 31 times
            Average roll : 3.407
            Median : 3.000
            Variance : 0.807
            Standard Deviation : 0.899
            Total rolls : 162

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 19 times
                2 was rolled 12 times
                3 was rolled 18 times
                4 was rolled 15 times
                5 was rolled 11 times
                6 was rolled 14 times
            Average roll : 3.326
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 89

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.357
            Median : 4.500
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Americans Combat
                1 was rolled 14 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.226
            Median : 3.000
            Variance : 0.981
            Standard Deviation : 0.990
            Total rolls : 53

  • 21 19 18 17 16

    All the US subs died in the first round, so I just followed the AAA hit choices.  You had ten fighters left at the end, if you want to swap some of the hits around feel free.

  • 17

    It’s hard for me to judge what I would have done … however, given the unit lead, I probably would have saved at least one damaged carrier.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 35 PUs;
                Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 5 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Ukraine to Bryansk
                1 bomber moved from Trans-Jordan to Bryansk
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 destroyer and 2 submarines
                    Americans defend with 2 submarines
                        Italians roll dice for 2 submarines in 97 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Bryansk
                    Italians attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Italians roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 3 :  3/4 hits
                        Russians roll dice for 1 artillery in Bryansk, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  3/4 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 2 infantry moved from Northwest Persia to Persia
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Romania
                1 bomber moved from Bryansk to Ukraine
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Italians collect 24 PUs; end with 29 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 23 / 24
        Japanese : 58 / 73
        Americans : 56 / 76
        Chinese : 12 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Decided to leave casualties as is … 16/21 roll might have made me go max defense … really not sure  :lol:

  • 21 19 18 17 16

    Up to you as far as swapping fighters for damaged carriers.  I probably would have stuck with max defense in your place.

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        25 Sea Zone : 1 cruiser
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 23 / 24
        Japanese : 54 / 73
        Americans : 56 / 76
        Chinese : 12 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry
        Tobruk : 3 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 23 / 24
        Japanese : 54 / 73
        Americans : 56 / 76
        Chinese : 12 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Caucasus to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
                1 artillery moved from Novgorod to Archangel
                1 fighter moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
                4 mech_infantrys moved from Western Germany to Normandy Bordeaux

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Caucasus to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
                1 artillery moved from Novgorod to Archangel
                1 fighter moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
                4 mech_infantrys moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys
                    French defend with 2 infantry; British defend with 1 artillery, 6 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys in Normandy Bordeaux, round 2 :  4/26 hits
                        Americans roll dice for 2 artilleries, 13 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 :  6/19 hits
                        2 infantry owned by the British , 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 5 artilleries, 3 infantry and 11 mech_infantrys in Normandy Bordeaux, round 3 :  6/20 hits
                        Americans roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 :  6/15 hits
                        3 infantry owned by the British , 3 infantry owned by the Germans , 3 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 5 artilleries and 8 mech_infantrys in Normandy Bordeaux, round 4 :  1/14 hits
                        Americans roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 :  2/9 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 5 artilleries and 6 mech_infantrys in Normandy Bordeaux, round 5 :  5/12 hits
                        Americans roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Normandy Bordeaux, round 5 :  4/8 hits
                        2 infantry owned by the French , 3 mech_infantrys owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 5 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 6 :  3/8 hits
                        Americans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 6 :  0/3 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 9 infantry and 9 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery, 5 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                8 armour and 7 mech_infantrys moved from Caucasus to Bryansk
                1 aaGun, 1 armour, 7 artilleries, 2 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
                10 artilleries and 19 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                4 mech_infantrys moved from Poland to Belarus
                1 aaGun moved from Karelia to Novgorod
                2 fighters moved from 112 Sea Zone to Novgorod
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 115 Sea Zone
                4 fighters moved from Western Germany to Bryansk
                2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
                1 tactical_bomber moved from Western Germany to Bryansk
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Germany
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Ukraine

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                2 bombers placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 56 / 80
        Russians : 20 / 24
        Japanese : 54 / 73
        Americans : 54 / 76
        Chinese : 12 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Ulaanbaatar to Buryatia
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                1 artillery and 30 infantry moved from Tambov to Russia
                1 infantry moved from Turkmenistan to Eastern Persia
                3 infantry moved from Turkmenistan to Eastern Persia
                1 armour moved from Hopei to Chahar
                1 armour moved from Chahar to Jehol
                1 fighter and 1 tactical_bomber moved from Russia to Rostov

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Ulaanbaatar to Buryatia
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                1 artillery and 30 infantry moved from Tambov to Russia
                1 infantry moved from Turkmenistan to Eastern Persia
                3 infantry moved from Turkmenistan to Eastern Persia
                1 armour moved from Hopei to Chahar
                1 armour moved from Chahar to Jehol
                1 fighter and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/5 hits
                        Germans roll dice for 2 mech_infantrys in Rostov, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 aaGuns and 1 infantry moved from Samara to Russia
                1 infantry moved from Kazakhstan to Caucasus
                4 infantry moved from Volgograd to Tambov
                3 infantry moved from Volgograd to Rostov
                1 artillery and 10 infantry moved from Volgograd to Samara

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Jehol : 1 armour and 1 infantry
        Manchuria : 1 infantry
        Yenisey : 1 infantry
        Timguska : 2 infantry
        Buryatia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 artillery and 3 infantry
        Russia : 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 4 infantry
        Volgograd : 1 factory_minor
        Caucasus : 2 infantry
        Samara : 1 artillery and 10 infantry
        Eastern Persia : 4 infantry

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 24 / 24
        Japanese : 51 / 73
        Americans : 54 / 76
        Chinese : 15 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Jehol
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
                1 infantry moved from Amur to Buryatia
                2 fighters moved from Japan to Buryatia
                1 fighter moved from Japan to Manchuria
                1 tactical_bomber moved from Shantung to Manchuria
                6 fighters moved from Japan to Soviet Far East
                1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from Malaya to Java
                1 mech_infantry moved from French Indo China to Hunan
                1 battleship moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                2 tactical_bombers moved from India to Eastern Persia
                1 tactical_bomber moved from Shantung to Hunan
                1 mech_infantry moved from French Indo China to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Shantung to Anhwe
                1 armour and 1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour and 1 mech_infantry moved from Kweichow to Anhwe
                1 tactical_bomber moved from Shantung to Anhwe
                1 mech_infantry moved from French Indo China to Hunan
                3 infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Shantung to Jehol
                2 tactical_bombers moved from Shantung to Jehol

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Jehol
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
                1 infantry moved from Amur to Buryatia
                2 fighters moved from Japan to Buryatia
                1 fighter moved from Japan to Manchuria
                1 tactical_bomber moved from Shantung to Manchuria
                6 fighters moved from Japan to Soviet Far East
                1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from Malaya to Java
                1 mech_infantry moved from French Indo China to Hunan
                1 battleship moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                2 tactical_bombers moved from India to Eastern Persia
                1 tactical_bomber moved from Shantung to Hunan
                1 mech_infantry moved from French Indo China to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Shantung to Anhwe
                1 armour and 1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour and 1 mech_infantry moved from Kweichow to Anhwe
                1 tactical_bomber moved from Shantung to Anhwe
                1 mech_infantry moved from French Indo China to Hunan
                3 infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Shantung to Jehol
                2 tactical_bombers moved from Shantung to Jehol

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
                        Japanese roll dice for 1 battleship in Soviet Far East, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 :  3/10 hits
                        Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Soviet Far East, round 2 :  4/6 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 3 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
                        Japanese roll dice for 5 fighters and 1 tactical_bomber in Soviet Far East, round 3 :  4/6 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 artillery, 3 fighters and 1 infantry
                    Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
                Battle in Manchuria
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 infantry
                        Japanese roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 :  4/7 hits
                        British roll dice for 4 infantry in Eastern Persia, round 2 :  2/4 hits
                        4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 4 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 battleship
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Hunan
                    Japanese attack with 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  0/6 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 :  1/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 armour and 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Jehol, round 2 :  3/6 hits
                        Chinese roll dice for 1 armour and 2 infantry in Jehol, round 2 :  2/3 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Buryatia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
                2 fighters moved from Buryatia to Amur
                1 tactical_bomber moved from Manchuria to Amur
                2 cruisers moved from 39 Sea Zone to 42 Sea Zone
                2 bombers moved from Java to Malaya
                1 artillery moved from Malaya to Shan State
                4 artilleries moved from Burma to Shan State
                2 tactical_bombers moved from Eastern Persia to India
                2 mech_infantrys moved from Yunnan to Anhwe
                2 tactical_bombers moved from Jehol to Japan
                1 tactical_bomber moved from Jehol to Japan
                1 tactical_bomber moved from Anhwe to Shantung
                1 tactical_bomber moved from Hunan to Shantung

    Place Units - Japanese
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 artillery placed in Japan
                2 infantry placed in Malaya
                Japanese undo move 4.
                1 infantry placed in Malaya
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 23 / 24
        Japanese : 64 / 76
        Americans : 54 / 76
        Chinese : 7 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Tobruk to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry and 1 mech_infantry moved from Sakha to Buryatia
                1 artillery and 1 infantry moved from Siberia to Sakha

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Tobruk to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry and 1 mech_infantry moved from Sakha to Buryatia
                1 artillery and 1 infantry moved from Siberia to Sakha

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 battleship
                        Americans roll dice for 3 submarines in 3 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 3 Sea Zone, round 3 :  3/3 hits
                        1 battleship owned by the Japanese lost in 3 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship
                Battle in Buryatia
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                    Americans win, taking Buryatia from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Americans attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 artilleries, 4 bombers and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 artillery and 1 infantry
        Buryatia : 1 infantry and 1 mech_infantry
        26 Sea Zone : 2 destroyers
        25 Sea Zone : 1 destroyer
        17 Sea Zone : 1 flag
        3 Sea Zone : 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Belgian Congo : 1 bomber
        Gibraltar : 1 artillery and 1 infantry
        French Equatorial Africa : 1 flag
        106 Sea Zone : 2 destroyers
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 carrier and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 24 / 24
        Japanese : 63 / 76
        Americans : 54 / 75
        Chinese : 7 / 14
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.812
            Median : 2.500
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Chahar to Szechwan
                3 infantry moved from Chahar to Jehol
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    retreated to Szechwan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Jehol, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Jehol, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Jehol, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 2 infantry in Jehol, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Jehol, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Jehol, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Jehol, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 1 infantry in Jehol, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Jehol, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Jehol : 1 infantry
        Shensi : 1 fighter and 4 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 24 / 24
        Japanese : 61 / 76
        Americans : 54 / 75
        Chinese : 9 / 11
        British : 24 / 25
        UK_Pacific : 0 / 0
        Italians : 24 / 45
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.277
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 47

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Tanganyika Territory to Kenya
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Tanganyika Territory to Kenya
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo

    Combat - British

    Non Combat Move - British
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,3,2
                British collect 20 PUs (5 lost to blockades); end with 20 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 3 armour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Kenya : 1 artillery
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
        Morocco : 1 armour and 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Russia : 1 bomber
        80 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 24 / 24
        Japanese : 61 / 76
        Americans : 54 / 75
        Chinese : 9 / 11
        British : 25 / 20
        UK_Pacific : 0 / 0
        Italians : 23 / 45
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.314
            Median : 3.000
            Variance : 0.460
            Standard Deviation : 0.678
            Total rolls : 51

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

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