@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
:O
Let s rock and roll xD
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
9 bombers moved from Soviet Far East to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Tobruk to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from Italians
Combat - Americans
Americans creates battle in territory 95 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 3 transports
Japanese defend with 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 7 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits
Americans roll dice for 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 14/24 hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/29 hits
Units damaged: 2 battleships owned by the Americans
5 submarines owned by the Americans , 3 destroyers owned by the Americans , 4 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 9 bombers, 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 16/21 hits
Japanese roll dice for 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 18/29 hits
6 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 6 carriers owned by the Japanese , 1 cruiser owned by the Americans , 6 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans , 8 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber and 3 transports in 6 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 11 fighters and 1 transport in 6 Sea Zone, round 4 : 7/13 hits
2 battleships owned by the Americans , 3 transports owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 9 fighters and 1 transport remaining. Battle score for attacker is -141
Casualties for Japanese: 6 carriers, 6 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Casualties for Americans: 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 3 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
6 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Tobruk
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 infantry and 1 mech_infantry
Soviet Far East : 1 armour, 3 infantry and 2 mech_infantrys
Siberia : 1 artillery and 1 infantry
10 Sea Zone : 3 destroyers and 3 submarines
17 Sea Zone : 1 flag
3 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Tobruk : 1 bomber
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 3 destroyers, 2 submarines and 3 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 61 / 73
Americans : 56 / 76
Chinese : 9 / 11
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 26 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 20 times
3 was rolled 24 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.317
Median : 3.000
Variance : 1.051
Standard Deviation : 1.025
Total rolls : 139
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 19 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.333
Median : 3.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 84
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.226
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 53
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Chahar to Jehol
3 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 3 infantry
Hunan : 1 infantry
Chahar : 1 fighter and 3 infantry
Sikang : 1 infantry
Anhwe : 3 infantry
Production/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 58 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 26 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 22 times
3 was rolled 29 times
4 was rolled 22 times
5 was rolled 21 times
6 was rolled 30 times
Average roll : 3.405
Median : 3.000
Variance : 0.930
Standard Deviation : 0.964
Total rolls : 158
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.326
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 89
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.357
Median : 4.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.226
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 53
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
Combat - British
Battle in Tanganyika Territory
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
4 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 1 artillery and 1 mech_infantry
Normandy Bordeaux : 1 artillery, 6 infantry and 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 armour and 1 mech_infantry
Russia : 1 bomber
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 submarine
101 Sea Zone : 1 armour and 1 infantry
Production/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 58 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 22 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 24 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 31 times
Average roll : 3.407
Median : 3.000
Variance : 0.807
Standard Deviation : 0.899
Total rolls : 162
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.326
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 89
British Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.357
Median : 4.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14
Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.226
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 53
All the US subs died in the first round, so I just followed the AAA hit choices. You had ten fighters left at the end, if you want to swap some of the hits around feel free.
It’s hard for me to judge what I would have done … however, given the unit lead, I probably would have saved at least one damaged carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 35 PUs;
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Trans-Jordan to Bryansk
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 2 submarines
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Bryansk
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Bryansk to Ukraine
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 24 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Production/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 58 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Decided to leave casualties as is … 16/21 roll might have made me go max defense … really not sure :lol:
Up to you as far as swapping fighters for damaged carriers. I probably would have stuck with max defense in your place.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
25 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 54 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Tobruk : 3 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 54 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys
French defend with 2 infantry; British defend with 1 artillery, 6 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys in Normandy Bordeaux, round 2 : 4/26 hits
Americans roll dice for 2 artilleries, 13 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 6/19 hits
2 infantry owned by the British , 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries, 3 infantry and 11 mech_infantrys in Normandy Bordeaux, round 3 : 6/20 hits
Americans roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 6/15 hits
3 infantry owned by the British , 3 infantry owned by the Germans , 3 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 8 mech_infantrys in Normandy Bordeaux, round 4 : 1/14 hits
Americans roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 : 2/9 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 6 mech_infantrys in Normandy Bordeaux, round 5 : 5/12 hits
Americans roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Normandy Bordeaux, round 5 : 4/8 hits
2 infantry owned by the French , 3 mech_infantrys owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 6 : 3/8 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/3 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 9 infantry and 9 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 5 infantry and 3 mech_infantrys
Non Combat Move - Germans
8 armour and 7 mech_infantrys moved from Caucasus to Bryansk
1 aaGun, 1 armour, 7 artilleries, 2 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
10 artilleries and 19 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
4 fighters moved from Western Germany to Bryansk
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Production/PUs Summary :
Germans : 56 / 80
Russians : 20 / 24
Japanese : 54 / 73
Americans : 54 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 30 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Hopei to Chahar
1 armour moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Russia to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 30 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Hopei to Chahar
1 armour moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 1 infantry moved from Samara to Russia
1 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Volgograd to Tambov
3 infantry moved from Volgograd to Rostov
1 artillery and 10 infantry moved from Volgograd to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Jehol : 1 armour and 1 infantry
Manchuria : 1 infantry
Yenisey : 1 infantry
Timguska : 2 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 artillery and 3 infantry
Russia : 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 4 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
Samara : 1 artillery and 10 infantry
Eastern Persia : 4 infantry
Production/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 51 / 73
Americans : 54 / 76
Chinese : 15 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
6 fighters moved from Japan to Soviet Far East
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 mech_infantry moved from French Indo China to Hunan
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 tactical_bomber moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Shantung to Jehol
2 tactical_bombers moved from Shantung to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
6 fighters moved from Japan to Soviet Far East
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 mech_infantry moved from French Indo China to Hunan
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 tactical_bomber moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Shantung to Jehol
2 tactical_bombers moved from Shantung to Jehol
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/10 hits
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Soviet Far East, round 2 : 4/6 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 3 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese roll dice for 5 fighters and 1 tactical_bomber in Soviet Far East, round 3 : 4/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 3 fighters and 1 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 4/7 hits
British roll dice for 4 infantry in Eastern Persia, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in 3 Sea Zone
Japanese attack with 1 battleship
Americans defend with 3 transports
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Hunan
Japanese attack with 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Jehol, round 2 : 3/6 hits
Chinese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
2 fighters moved from Buryatia to Amur
1 tactical_bomber moved from Manchuria to Amur
2 cruisers moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Java to Malaya
1 artillery moved from Malaya to Shan State
4 artilleries moved from Burma to Shan State
2 tactical_bombers moved from Eastern Persia to India
2 mech_infantrys moved from Yunnan to Anhwe
2 tactical_bombers moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Hunan to Shantung
Place Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery placed in Japan
2 infantry placed in Malaya
Japanese undo move 4.
1 infantry placed in Malaya
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 64 / 76
Americans : 54 / 76
Chinese : 7 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Sakha
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Sakha
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 battleship
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 3 Sea Zone, round 3 : 3/3 hits
1 battleship owned by the Japanese lost in 3 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Buryatia
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 artilleries, 4 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Buryatia : 1 infantry and 1 mech_infantry
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
3 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Belgian Congo : 1 bomber
Gibraltar : 1 artillery and 1 infantry
French Equatorial Africa : 1 flag
106 Sea Zone : 2 destroyers
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 63 / 76
Americans : 54 / 75
Chinese : 7 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.812
Median : 2.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Chahar to Szechwan
3 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 infantry in Jehol, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Jehol, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Jehol, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 61 / 76
Americans : 54 / 75
Chinese : 9 / 11
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.277
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 47
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12