@pacifiersboard
76c092f3-91cd-45dc-a68f-a853a79973f6-image.png
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - British
Battle in Tanganyika Territory
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
4 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 1 artillery and 1 mech_infantry
Normandy Bordeaux : 1 artillery, 6 infantry and 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 armour and 1 mech_infantry
Russia : 1 bomber
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 submarine
101 Sea Zone : 1 armour and 1 infantryProduction/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 58 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 22 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 24 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 31 times
Average roll : 3.407
Median : 3.000
Variance : 0.807
Standard Deviation : 0.899
Total rolls : 162Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.326
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 89British Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.357
Median : 4.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.226
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 53 -
All the US subs died in the first round, so I just followed the AAA hit choices. You had ten fighters left at the end, if you want to swap some of the hits around feel free.
-
It’s hard for me to judge what I would have done … however, given the unit lead, I probably would have saved at least one damaged carrier.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 35 PUs;
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 5 PUs;Combat Move - Italians
3 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Trans-Jordan to Bryansk
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian SudanCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 2 submarines
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Bryansk
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Bryansk to Ukraine
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 24 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 58 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Decided to leave casualties as is … 16/21 roll might have made me go max defense … really not sure :lol:
-
Up to you as far as swapping fighters for damaged carriers. I probably would have stuck with max defense in your place.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
25 Sea Zone : 1 cruiser
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 54 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Tobruk : 3 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 54 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys
French defend with 2 infantry; British defend with 1 artillery, 6 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys in Normandy Bordeaux, round 2 : 4/26 hits
Americans roll dice for 2 artilleries, 13 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 6/19 hits
2 infantry owned by the British , 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries, 3 infantry and 11 mech_infantrys in Normandy Bordeaux, round 3 : 6/20 hits
Americans roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 6/15 hits
3 infantry owned by the British , 3 infantry owned by the Germans , 3 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 8 mech_infantrys in Normandy Bordeaux, round 4 : 1/14 hits
Americans roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 : 2/9 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 6 mech_infantrys in Normandy Bordeaux, round 5 : 5/12 hits
Americans roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Normandy Bordeaux, round 5 : 4/8 hits
2 infantry owned by the French , 3 mech_infantrys owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 6 : 3/8 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/3 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 9 infantry and 9 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 5 infantry and 3 mech_infantrysNon Combat Move - Germans
8 armour and 7 mech_infantrys moved from Caucasus to Bryansk
1 aaGun, 1 armour, 7 artilleries, 2 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
10 artilleries and 19 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
4 fighters moved from Western Germany to Bryansk
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 56 / 80
Russians : 20 / 24
Japanese : 54 / 73
Americans : 54 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 30 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Hopei to Chahar
1 armour moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 30 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Hopei to Chahar
1 armour moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 1 infantry moved from Samara to Russia
1 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Volgograd to Tambov
3 infantry moved from Volgograd to Rostov
1 artillery and 10 infantry moved from Volgograd to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Jehol : 1 armour and 1 infantry
Manchuria : 1 infantry
Yenisey : 1 infantry
Timguska : 2 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 artillery and 3 infantry
Russia : 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 4 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
Samara : 1 artillery and 10 infantry
Eastern Persia : 4 infantryProduction/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 51 / 73
Americans : 54 / 76
Chinese : 15 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
6 fighters moved from Japan to Soviet Far East
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 mech_infantry moved from French Indo China to Hunan
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 tactical_bomber moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Shantung to Jehol
2 tactical_bombers moved from Shantung to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
6 fighters moved from Japan to Soviet Far East
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 mech_infantry moved from French Indo China to Hunan
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 tactical_bomber moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Shantung to Jehol
2 tactical_bombers moved from Shantung to JeholCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/10 hits
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Soviet Far East, round 2 : 4/6 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 3 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese roll dice for 5 fighters and 1 tactical_bomber in Soviet Far East, round 3 : 4/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 3 fighters and 1 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 4/7 hits
British roll dice for 4 infantry in Eastern Persia, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in 3 Sea Zone
Japanese attack with 1 battleship
Americans defend with 3 transports
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Hunan
Japanese attack with 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Jehol, round 2 : 3/6 hits
Chinese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
2 fighters moved from Buryatia to Amur
1 tactical_bomber moved from Manchuria to Amur
2 cruisers moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Java to Malaya
1 artillery moved from Malaya to Shan State
4 artilleries moved from Burma to Shan State
2 tactical_bombers moved from Eastern Persia to India
2 mech_infantrys moved from Yunnan to Anhwe
2 tactical_bombers moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Hunan to ShantungPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery placed in Japan
2 infantry placed in Malaya
Japanese undo move 4.
1 infantry placed in Malaya
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 64 / 76
Americans : 54 / 76
Chinese : 7 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Sakha -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to SakhaCombat - Americans
Battle in 3 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 battleship
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 3 Sea Zone, round 3 : 3/3 hits
1 battleship owned by the Japanese lost in 3 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Buryatia
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 artilleries, 4 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Buryatia : 1 infantry and 1 mech_infantry
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
3 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Belgian Congo : 1 bomber
Gibraltar : 1 artillery and 1 infantry
French Equatorial Africa : 1 flag
106 Sea Zone : 2 destroyers
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 63 / 76
Americans : 54 / 75
Chinese : 7 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.812
Median : 2.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Chahar to Szechwan
3 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 infantry in Jehol, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Jehol, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Jehol, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 61 / 76
Americans : 54 / 75
Chinese : 9 / 11
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.277
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 47Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Tanganyika Territory to Kenya
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Tanganyika Territory to Kenya
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian CongoCombat - British
Non Combat Move - British
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 destroyer placed in 109 Sea Zone
1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,3,2
British collect 20 PUs (5 lost to blockades); end with 20 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 3 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Morocco : 1 armour and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 61 / 76
Americans : 54 / 75
Chinese : 9 / 11
British : 25 / 20
UK_Pacific : 0 / 0
Italians : 23 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.314
Median : 3.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 51Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 mech_infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
2 mech_infantrys moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Southern Italy
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
2 artilleries, 5 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Egypt to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





