scramble?
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 artilleries moved from Tambov to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 6 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Volgograd, round 2 : 5/9 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Turkmenistan
2 aaGuns moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Shensi to Hopei
3 infantry moved from Kazakhstan to Turkmenistan
15 infantry moved from Tambov to Volgograd
12 infantry moved from Russia to Tambov
3 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Hopei : 1 armour
Kazakhstan : 1 infantry
Bryansk : 1 artillery and 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 23 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 artillery and 30 infantry
Vologda : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 20 infantry
Turkmenistan : 4 infantry
Smolensk : 1 infantry
Samara : 2 aaGuns and 1 infantryProduction/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 56 / 78
Americans : 55 / 78
Chinese : 12 / 11
British : 21 / 26
UK_Pacific : 2 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.267
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.409
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 2 destroyers and 7 submarines moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 infantry moved from Sakha to Amur
1 infantry moved from Manchuria to Amur
1 fighter moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from 19 Sea Zone to Jehol
2 fighters moved from Japan to Amur
2 tactical_bombers moved from Japan to Amur
4 fighters moved from Japan to Amur
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Shantung to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 2 destroyers and 7 submarines moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 infantry moved from Sakha to Amur
1 infantry moved from Manchuria to Amur
1 fighter moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from 19 Sea Zone to Jehol
2 fighters moved from Japan to Amur
2 tactical_bombers moved from Japan to Amur
4 fighters moved from Japan to Amur
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Shantung to JeholCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 7 submarines
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships and 2 destroyers in 6 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 destroyers and 7 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ceylon
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Ceylon from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 4/10 hits
Russians roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 carriers moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
2 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to Malaya
1 bomber moved from Anhwe to Malaya
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Hunan to India
1 tactical_bomber moved from Anhwe to Shantung
2 tactical_bombers moved from Jehol to Shantung
2 tactical_bombers moved from 19 Sea Zone to Shantung
1 mech_infantry moved from French Indo China to Kwangtung
1 mech_infantry moved from India to Yunnan
4 artilleries moved from India to BurmaPlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery placed in Malaya
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in IndiaTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 62 / 73
Americans : 55 / 78
Chinese : 9 / 11
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 27 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
9 bombers moved from Soviet Far East to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Tobruk to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from Italians -
The scramble order for sea zone 6 obvious, but kamikaze and order of loss orders I can’t guess. What would you like?
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scramble 3 fighters
launch one kamikaze per destroyer and cruiser
OOL:
damage battleships
damage carriers
sink subs
sink 5 of 6 destroyersafter that, I need to see how the dice are shaping up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
9 bombers moved from Soviet Far East to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Tobruk to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from ItaliansCombat - Americans
Americans creates battle in territory 95 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 3 transports
Japanese defend with 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 7 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits
Americans roll dice for 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 14/24 hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 18/29 hits
Units damaged: 2 battleships owned by the Americans
5 submarines owned by the Americans , 3 destroyers owned by the Americans , 4 carriers owned by the Americans and 7 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 9 bombers, 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 16/21 hits
Japanese roll dice for 2 battleships, 6 carriers, 6 destroyers, 13 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 18/29 hits
6 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 6 carriers owned by the Japanese , 1 cruiser owned by the Americans , 6 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans , 8 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber and 3 transports in 6 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships, 11 fighters and 1 transport in 6 Sea Zone, round 4 : 7/13 hits
2 battleships owned by the Americans , 3 transports owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 9 fighters and 1 transport remaining. Battle score for attacker is -141
Casualties for Japanese: 6 carriers, 6 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Casualties for Americans: 2 battleships, 9 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 3 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
6 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Tobruk
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 infantry and 1 mech_infantry
Soviet Far East : 1 armour, 3 infantry and 2 mech_infantrys
Siberia : 1 artillery and 1 infantry
10 Sea Zone : 3 destroyers and 3 submarines
17 Sea Zone : 1 flag
3 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Tobruk : 1 bomber
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 3 destroyers, 2 submarines and 3 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 61 / 73
Americans : 56 / 76
Chinese : 9 / 11
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 26 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 20 times
3 was rolled 24 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.317
Median : 3.000
Variance : 1.051
Standard Deviation : 1.025
Total rolls : 139Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 19 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.333
Median : 3.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 84Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.226
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 53 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Chahar to Jehol
3 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to ChaharPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Shensi : 3 infantry
Hunan : 1 infantry
Chahar : 1 fighter and 3 infantry
Sikang : 1 infantry
Anhwe : 3 infantryProduction/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 58 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 26 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 22 times
3 was rolled 29 times
4 was rolled 22 times
5 was rolled 21 times
6 was rolled 30 times
Average roll : 3.405
Median : 3.000
Variance : 0.930
Standard Deviation : 0.964
Total rolls : 158Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.326
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 89Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.357
Median : 4.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.226
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 53 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - British
Battle in Tanganyika Territory
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
4 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 1 artillery and 1 mech_infantry
Normandy Bordeaux : 1 artillery, 6 infantry and 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 armour and 1 mech_infantry
Russia : 1 bomber
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 submarine
101 Sea Zone : 1 armour and 1 infantryProduction/PUs Summary :
Germans : 51 / 79
Russians : 24 / 24
Japanese : 58 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 22 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 24 times
3 was rolled 29 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 31 times
Average roll : 3.407
Median : 3.000
Variance : 0.807
Standard Deviation : 0.899
Total rolls : 162Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.326
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 89British Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.357
Median : 4.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Americans Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.226
Median : 3.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 53 -
All the US subs died in the first round, so I just followed the AAA hit choices. You had ten fighters left at the end, if you want to swap some of the hits around feel free.
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It’s hard for me to judge what I would have done … however, given the unit lead, I probably would have saved at least one damaged carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 35 PUs;
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 5 PUs;Combat Move - Italians
3 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Trans-Jordan to Bryansk
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian SudanCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 2 submarines
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Bryansk
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 bomber and 3 mech_infantrys in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Bryansk to Ukraine
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 24 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 58 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Decided to leave casualties as is … 16/21 roll might have made me go max defense … really not sure :lol:
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Up to you as far as swapping fighters for damaged carriers. I probably would have stuck with max defense in your place.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
25 Sea Zone : 1 cruiser
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 54 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Tobruk : 3 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 79
Russians : 23 / 24
Japanese : 54 / 73
Americans : 56 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 artilleries, 7 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys
French defend with 2 infantry; British defend with 1 artillery, 6 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 5 artilleries, 9 infantry and 11 mech_infantrys in Normandy Bordeaux, round 2 : 4/26 hits
Americans roll dice for 2 artilleries, 13 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 6/19 hits
2 infantry owned by the British , 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries, 3 infantry and 11 mech_infantrys in Normandy Bordeaux, round 3 : 6/20 hits
Americans roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 6/15 hits
3 infantry owned by the British , 3 infantry owned by the Germans , 3 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 8 mech_infantrys in Normandy Bordeaux, round 4 : 1/14 hits
Americans roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 : 2/9 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 6 mech_infantrys in Normandy Bordeaux, round 5 : 5/12 hits
Americans roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Normandy Bordeaux, round 5 : 4/8 hits
2 infantry owned by the French , 3 mech_infantrys owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 6 : 3/8 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/3 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 9 infantry and 9 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 5 infantry and 3 mech_infantrysNon Combat Move - Germans
8 armour and 7 mech_infantrys moved from Caucasus to Bryansk
1 aaGun, 1 armour, 7 artilleries, 2 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
10 artilleries and 19 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
4 fighters moved from Western Germany to Bryansk
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 56 / 80
Russians : 20 / 24
Japanese : 54 / 73
Americans : 54 / 76
Chinese : 12 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 30 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Hopei to Chahar
1 armour moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Russia to Rostov





