@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!:
Axis: +0.05
I hope I won’t jinx you by saying this, however THAT looks like an average G1! Well done!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 30 infantry moved from Tambov to Russia
1 infantry moved from Turkmenistan to Eastern Persia
3 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Hopei to Chahar
1 armour moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 1 infantry moved from Samara to Russia
1 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Volgograd to Tambov
3 infantry moved from Volgograd to Rostov
1 artillery and 10 infantry moved from Volgograd to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Jehol : 1 armour and 1 infantry
Manchuria : 1 infantry
Yenisey : 1 infantry
Timguska : 2 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 artillery and 3 infantry
Russia : 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 4 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
Samara : 1 artillery and 10 infantry
Eastern Persia : 4 infantry
Production/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 51 / 73
Americans : 54 / 76
Chinese : 15 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
6 fighters moved from Japan to Soviet Far East
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 mech_infantry moved from French Indo China to Hunan
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 tactical_bomber moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Shantung to Jehol
2 tactical_bombers moved from Shantung to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
6 fighters moved from Japan to Soviet Far East
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 mech_infantry moved from French Indo China to Hunan
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 armour and 3 mech_infantrys moved from India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 tactical_bomber moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Shantung to Jehol
2 tactical_bombers moved from Shantung to Jehol
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/10 hits
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Soviet Far East, round 2 : 4/6 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 3 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese roll dice for 5 fighters and 1 tactical_bomber in Soviet Far East, round 3 : 4/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 3 fighters and 1 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 4/7 hits
British roll dice for 4 infantry in Eastern Persia, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in 3 Sea Zone
Japanese attack with 1 battleship
Americans defend with 3 transports
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Hunan
Japanese attack with 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Jehol, round 2 : 3/6 hits
Chinese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Buryatia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
2 fighters moved from Buryatia to Amur
1 tactical_bomber moved from Manchuria to Amur
2 cruisers moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Java to Malaya
1 artillery moved from Malaya to Shan State
4 artilleries moved from Burma to Shan State
2 tactical_bombers moved from Eastern Persia to India
2 mech_infantrys moved from Yunnan to Anhwe
2 tactical_bombers moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Hunan to Shantung
Place Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery placed in Japan
2 infantry placed in Malaya
Japanese undo move 4.
1 infantry placed in Malaya
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 64 / 76
Americans : 54 / 76
Chinese : 7 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Sakha
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Sakha
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 battleship
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 3 Sea Zone, round 3 : 3/3 hits
1 battleship owned by the Japanese lost in 3 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Buryatia
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Buryatia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Americans win, taking Buryatia from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 artilleries, 4 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Buryatia : 1 infantry and 1 mech_infantry
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
3 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Belgian Congo : 1 bomber
Gibraltar : 1 artillery and 1 infantry
French Equatorial Africa : 1 flag
106 Sea Zone : 2 destroyers
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 63 / 76
Americans : 54 / 75
Chinese : 7 / 14
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.812
Median : 2.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Chahar to Szechwan
3 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 infantry in Jehol, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Jehol, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Jehol, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 61 / 76
Americans : 54 / 75
Chinese : 9 / 11
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 24 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.277
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 47
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Tanganyika Territory to Kenya
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Tanganyika Territory to Kenya
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
Combat - British
Non Combat Move - British
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 destroyer placed in 109 Sea Zone
1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,3,2
British collect 20 PUs (5 lost to blockades); end with 20 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 3 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Morocco : 1 armour and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 52 / 80
Russians : 24 / 24
Japanese : 61 / 76
Americans : 54 / 75
Chinese : 9 / 11
British : 25 / 20
UK_Pacific : 0 / 0
Italians : 23 / 45
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.314
Median : 3.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 51
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 mech_infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
2 mech_infantrys moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Southern Italy
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
2 artilleries, 5 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Egypt to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
New Guinea : 1 artillery and 1 infantry
46 Sea Zone : 1 transport
25 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
3 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 17 artilleries, 6 fighters, 21 infantry, 14 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour and 2 mech_infantrys moved from Ukraine to Russia
6 mech_infantrys moved from Belarus to Russia
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Russia
2 fighters and 3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Germany to Russia
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Battle in Nenetsia
Battle in Russia
Germans attack with 12 armour, 17 artilleries, 2 bombers, 8 fighters, 21 infantry, 23 mech_infantrys and 5 tactical_bombers
British defend with 1 bomber; Russians defend with 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 2/15 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 12 armour, 17 artilleries, 2 bombers, 6 fighters, 21 infantry, 23 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 34/86 hits
Russians roll dice for 6 aaGuns, 1 armour, 5 artilleries, 1 bomber, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 33/74 hits
27 infantry owned by the Russians , 1 bomber owned by the British , 21 infantry owned by the Germans , 12 mech_infantrys owned by the Germans and 6 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 17 artilleries, 2 bombers, 6 fighters, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 24/53 hits
Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 37 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 17/46 hits
24 infantry owned by the Russians , 6 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 11 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Russia, round 4 : 15/36 hits
Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 7/22 hits
13 infantry owned by the Russians , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 7 artilleries owned by the Germans lost in Russia
Germans roll dice for 12 armour, 4 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Russia, round 5 : 15/29 hits
Russians roll dice for 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 0/7 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 4 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Nenetsia from Russians, taking Russia from Russians with 12 armour, 4 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 13 artilleries, 2 fighters, 21 infantry and 23 mech_infantrys
Casualties for Russians: 6 aaGuns, 1 armour, 5 artilleries, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 bomber
Non Combat Move - Germans
2 artilleries moved from Belarus to Smolensk
1 aaGun moved from Bryansk to Russia
2 bombers moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from Normandy Bordeaux to France
5 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Germany to Western Germany
1 aaGun moved from Novgorod to Belarus
6 fighters and 2 tactical_bombers moved from Russia to Novgorod
3 tactical_bombers moved from Russia to Ukraine
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 infantry placed in Western Germany
3 infantry placed in France
2 artilleries and 1 mech_infantry placed in Novgorod
Germans undo move 1.
1 mech_infantry placed in Ukraine
Germans undo move 3.
2 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Germany
1 destroyer placed in 114 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Production/PUs Summary :
Germans : 56 / 100
Russians : 19 / 0
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Yenisey to Timguska
2 infantry moved from Timguska to Novosibirsk
1 artillery and 10 infantry moved from Samara to Volgograd
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Volgograd
Turn Complete - Russians
Territory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Novosibirsk : 2 infantry
Volgograd : 2 artilleries, 1 factory_minor and 14 infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 56 / 100
Russians : 19 / 0
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hopei
1 artillery moved from Dutch New Guinea to New Guinea
2 bombers moved from Malaya to New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 tactical_bombers moved from Shantung to Hopei
1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Hunan to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 5 Sea Zone to 3 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hopei
1 artillery moved from Dutch New Guinea to New Guinea
2 bombers moved from Malaya to New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 tactical_bombers moved from Shantung to Hopei
1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Hunan to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 5 Sea Zone to 3 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 3 tactical_bombers in 25 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 3 submarines
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship and 2 destroyers in 3 Sea Zone, round 2 : 3/3 hits
3 submarines owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in Soviet Far East
Battle in New Guinea
Japanese attack with 1 artillery and 2 bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in New Guinea, round 2 : 3/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking Soviet Far East from Russians, taking New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/10 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Hopei to Shantung
1 tactical_bomber moved from Hopei to Shantung
1 tactical_bomber moved from Kweichow to Shantung
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
5 artilleries moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
4 fighters moved from Amur to Japan
2 fighters and 2 tactical_bombers moved from Jehol to Shantung
2 bombers moved from New Guinea to Dutch New Guinea
1 submarine moved from 81 Sea Zone to 95 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 bombers and 1 fighter placed in Japan
1 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 56 / 100
Russians : 18 / 0
Japanese : 67 / 78
Americans : 53 / 75
Chinese : 4 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Belgian Congo to Morocco
You’re going to see two sets of die rolls for the game combats. I got carried away clicking done and skipped the non combat moves by accident. The original die rolls were the destroyer attacking the submarine northwest of hawaii and winning. If the combat doesn’t come out the same way, I’ll edit the game file to match the initial result.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Belgian Congo to Morocco
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 bombers placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Buryatia : 1 infantry and 1 mech_infantry
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 2 artilleries, 5 bombers and 2 infantry
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 56 / 100
Russians : 18 / 0
Japanese : 67 / 78
Americans : 53 / 73
Chinese : 4 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter and 3 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 56 / 100
Russians : 18 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.412
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.273
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone