@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 mech_infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
2 mech_infantrys moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Southern Italy
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
2 artilleries, 5 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Egypt to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
New Guinea : 1 artillery and 1 infantry
46 Sea Zone : 1 transport
25 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
3 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 52 / 80
Russians : 23 / 24
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 6 fighters, 21 infantry, 14 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour and 2 mech_infantrys moved from Ukraine to Russia
6 mech_infantrys moved from Belarus to Russia
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Russia
2 fighters and 3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Germany to Russia
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to NenetsiaCombat - Germans
Battle in Nenetsia
Battle in Russia
Germans attack with 12 armour, 17 artilleries, 2 bombers, 8 fighters, 21 infantry, 23 mech_infantrys and 5 tactical_bombers
British defend with 1 bomber; Russians defend with 6 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 2/15 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 12 armour, 17 artilleries, 2 bombers, 6 fighters, 21 infantry, 23 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 34/86 hits
Russians roll dice for 6 aaGuns, 1 armour, 5 artilleries, 1 bomber, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 33/74 hits
27 infantry owned by the Russians , 1 bomber owned by the British , 21 infantry owned by the Germans , 12 mech_infantrys owned by the Germans and 6 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 17 artilleries, 2 bombers, 6 fighters, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 24/53 hits
Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 37 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 17/46 hits
24 infantry owned by the Russians , 6 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 11 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Russia, round 4 : 15/36 hits
Russians roll dice for 1 armour, 5 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 7/22 hits
13 infantry owned by the Russians , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 7 artilleries owned by the Germans lost in Russia
Germans roll dice for 12 armour, 4 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Russia, round 5 : 15/29 hits
Russians roll dice for 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 0/7 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 4 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Nenetsia from Russians, taking Russia from Russians with 12 armour, 4 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 13 artilleries, 2 fighters, 21 infantry and 23 mech_infantrys
Casualties for Russians: 6 aaGuns, 1 armour, 5 artilleries, 1 fighter, 64 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 bomberNon Combat Move - Germans
2 artilleries moved from Belarus to Smolensk
1 aaGun moved from Bryansk to Russia
2 bombers moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from Normandy Bordeaux to France
5 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Germany to Western Germany
1 aaGun moved from Novgorod to Belarus
6 fighters and 2 tactical_bombers moved from Russia to Novgorod
3 tactical_bombers moved from Russia to UkrainePlace Units - Germans
3 mech_infantrys placed in Ukraine
1 infantry placed in Western Germany
3 infantry placed in France
2 artilleries and 1 mech_infantry placed in Novgorod
Germans undo move 1.
1 mech_infantry placed in Ukraine
Germans undo move 3.
2 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUsProduction/PUs Summary :
Germans : 56 / 100
Russians : 19 / 0
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Yenisey to Timguska
2 infantry moved from Timguska to Novosibirsk
1 artillery and 10 infantry moved from Samara to Volgograd
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Novosibirsk : 2 infantry
Volgograd : 2 artilleries, 1 factory_minor and 14 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 56 / 100
Russians : 19 / 0
Japanese : 61 / 76
Americans : 53 / 75
Chinese : 9 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hopei
1 artillery moved from Dutch New Guinea to New Guinea
2 bombers moved from Malaya to New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 tactical_bombers moved from Shantung to Hopei
1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Hunan to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 5 Sea Zone to 3 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hopei
1 artillery moved from Dutch New Guinea to New Guinea
2 bombers moved from Malaya to New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 tactical_bombers moved from Shantung to Hopei
1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Hunan to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship moved from 5 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 3 tactical_bombers in 25 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 3 submarines
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship and 2 destroyers in 3 Sea Zone, round 2 : 3/3 hits
3 submarines owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in Soviet Far East
Battle in New Guinea
Japanese attack with 1 artillery and 2 bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in New Guinea, round 2 : 3/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking Soviet Far East from Russians, taking New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/10 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Hopei to Shantung
1 tactical_bomber moved from Hopei to Shantung
1 tactical_bomber moved from Kweichow to Shantung
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
5 artilleries moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
4 fighters moved from Amur to Japan
2 fighters and 2 tactical_bombers moved from Jehol to Shantung
2 bombers moved from New Guinea to Dutch New Guinea
1 submarine moved from 81 Sea Zone to 95 Sea ZonePlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 bombers and 1 fighter placed in Japan
1 infantry placed in Japan
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 56 / 100
Russians : 18 / 0
Japanese : 67 / 78
Americans : 53 / 75
Chinese : 4 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Belgian Congo to Morocco -
You’re going to see two sets of die rolls for the game combats. I got carried away clicking done and skipped the non combat moves by accident. The original die rolls were the destroyer attacking the submarine northwest of hawaii and winning. If the combat doesn’t come out the same way, I’ll edit the game file to match the initial result.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Belgian Congo to MoroccoCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 bombers placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Buryatia : 1 infantry and 1 mech_infantry
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 2 artilleries, 5 bombers and 2 infantry
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 56 / 100
Russians : 18 / 0
Japanese : 67 / 78
Americans : 53 / 73
Chinese : 4 / 11
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 3 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 56 / 100
Russians : 18 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 20
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.412
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.273
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea ZoneCombat - British
Battle in 111 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 111 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Kenya to Belgian CongoPlace Units - British
2 infantry placed in Union of South Africa
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 4 armour, 1 artillery and 5 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Morocco : 1 armour and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 2 transports
Eire : 1 flag
111 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 100
Russians : 18 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 24
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.560
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.273
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Smolensk to Rostov
1 fighter moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
French defend with 3 infantry
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 2/6 hits
British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits
2 infantry owned by the French lost in Alexandria
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Alexandria, round 3 : 3/6 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 mech_infantry moved from Ukraine to Russia
2 fighters moved from Alexandria to Egypt
2 submarines moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to EgyptPlace Units - Italians
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Italians collect 24 PUs (5 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 56 / 100
Russians : 16 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 56 / 100
Russians : 16 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Libya : 1 flag
Production/PUs Summary :
Germans : 56 / 100
Russians : 16 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour and 4 artilleries moved from Russia to Samara
1 artillery moved from Vologda to Samara
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Ukraine to Tambov
2 bombers moved from Smolensk to Tambov
5 fighters and 2 tactical_bombers moved from Novgorod to Tambov
1 fighter moved from Novgorod to Tambov
3 tactical_bombers moved from Ukraine to TambovCombat - Germans
Battle in Tambov
Germans attack with 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in Tambov, round 2 : 6/14 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 12 armour and 5 artilleries
Russians defend with 1 infantry
Germans roll dice for 12 armour and 5 artilleries in Samara, round 2 : 8/17 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 12 armour and 5 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Ukraine to Rostov
2 artilleries moved from Smolensk to Vologda
3 mech_infantrys moved from Novgorod to Vologda
6 fighters and 5 tactical_bombers moved from Tambov to Ukraine
2 bombers moved from Tambov to Ukraine
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Russia to Samara
9 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 fighters placed in Western Germany
1 factory_minor placed in Yugoslavia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 6 infantry placed in Western Germany
1 artillery placed in NovgorodTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 61 / 86
Russians : 11 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Timguska to Kansu
2 infantry moved from Novosibirsk to TsinghaiNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Volgograd : 2 artilleries, 1 factory_minor and 14 infantryProduction/PUs Summary :
Germans : 61 / 86
Russians : 11 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





