@AndrewAAGamer said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):
Scramble SZ111?
![2ec4c799-f6f3-4062-860c-5a1b434fb536-image.png]
No scramble in 111
dive in 106
you should also give me an order of loss in 110 too
No scramble, free hits, 1s, 2s, 3s, 4s, for order loss.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 12 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
5 infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to 98 Sea Zone
3 armour moved from Yugoslavia to Greece
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
2 artilleries and 8 infantry moved from Yugoslavia to Romania
6 armour moved from France to Germany
2 artilleries moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 bomber moved from 110 Sea Zone to Western Germany
4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Norway to Finland
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
10 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
2 aaGuns moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 7 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Belarus : 4 infantry
Bryansk : 4 aaGuns, 2 artilleries and 4 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 artilleries and 10 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Caucasus : 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 28 / 40
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 21 / 22
Italians : 15 / 20
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 infantry and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to Hopei
2 infantry moved from Chahar to Hopei
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 1 fighter and 1 infantry
Casualties for Chinese: 8 infantry
Battle in Siberia
Non Combat Move - Japanese
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 bombers, 6 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Jehol to Anhwe
6 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
2 fighters moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Combat - British
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from India to Kenya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
7 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British, UK_Pacific :
Shan State : 2 infantry and 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 destroyer
44 Sea Zone : 1 transport
39 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
38 Sea Zone : 1 battleship
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Ontario : 1 artillery
Scotland : 1 airfield
Kenya : 1 fighter
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 infantry
106 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 1 flag
79 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 24 / 24
Italians : 14 / 20
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Italians
Italians buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Morocco to Libya
1 armour moved from Tunisia to Tobruk
1 battleship and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery moved from Tunisia to Libya
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 infantry
EDIT: Adding units owned by Italians to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
I forgot to make a walk in attack with Italy before I rolled the only battle that was totally unrelated. if ok, I just edited it…. a dumb mistake… :-P
That’s fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 artillery and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 2 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 35 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 24 / 24
Italians : 16 / 31
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
Russians : 35 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 24 / 24
Italians : 16 / 31
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Romania to Eastern Poland
6 armour moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
10 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 tactical_bombers moved from Western Germany to Eastern Poland
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to Eastern Poland
Place Units - Germans
2 destroyers placed in 112 Sea Zone
4 armour, 3 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Belarus to Bryansk
2 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Belarus
2 artilleries and 10 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Volgograd to Caucasus
3 armour moved from Caucasus to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 6 infantry
Buryatia : 6 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 3 armour, 7 artilleries and 21 infantry
Archangel : 2 artilleries and 11 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 35 / 35
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 24 / 24
Italians : 16 / 31
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Siam to Shan State
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Kwangsi to 38 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Jehol to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 4 infantry and 1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
6 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Malaya
2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Malaya
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Kwangtung to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Paulau Island
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Siam
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from 38 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
2 tactical_bombers moved from Shan State to Siam
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Kweichow
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 bombers moved from Western United States to Queensland
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 bombers moved from Western United States to Queensland
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 2/5 hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Queensland : 4 bombers and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
101 Sea Zone : 1 carrier and 1 transport
Production/PUs Summary :
Germans : 43 / 53
Russians : 34 / 35
Japanese : 51 / 51
Americans : 50 / 71
Chinese : 5 / 8
British : 31 / 31
UK_Pacific : 12 / 24
Italians : 16 / 31
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 artillery moved from Ontario to Eastern United States
1 infantry moved from Quebec to Eastern United States
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Kenya to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Burma
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Ontario to Eastern United States
1 infantry moved from Quebec to Eastern United States
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Kenya to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from India to Burma
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
Combat - British
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 aaGun moved from India to Burma
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
3 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 artilleries and 4 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
India : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
38 Sea Zone : 1 destroyer
Eastern United States : 1 artillery and 1 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 1 infantry
Alexandria : 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 carrier
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 34 / 35
Japanese : 50 / 51
Americans : 50 / 71
Chinese : 5 / 7
British : 31 / 32
UK_Pacific : 13 / 13
Italians : 16 / 31
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
Average roll : 2.727
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Tobruk to Alexandria
1 bomber moved from Libya to Alexandria
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 artillery and 3 infantry moved from Italian Somaliland to British Somaliland
Combat - Italians
Battle in Trans-Jordan
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 2 infantry
Italians win, taking Trans-Jordan from British, taking Alexandria from British with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in British Somaliland
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking British Somaliland from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to 98 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Libya to Tobruk
2 artilleries moved from Northern Italy to Southern Italy
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
2 aaGuns and 2 infantry moved from Romania to Eastern Poland
1 bomber moved from Alexandria to Tobruk
1 bomber moved from Tobruk to Southern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
1 armour placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs