i am away for the weekend, so maybe sunday night
13L G40 wheatbeer (Axis) vs DizzKneeLand33 (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Novosibirsk to TsinghaiTurn Complete - Russians
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This is a weird one.
I probably should have mentioned, but you probably realize, the Axis control 8 VC (for now).
I am guessing you plan to gun for Cairo since my SBR didn’t damage the Indian airbase quite enough.
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Ah yes, that’s the whole idea with having to hit Egypt (I actually thought you were gonna build an Italian airbase on Bryansk just to quickly end the game for good, since the strat bombers weren’t really needed for Russia, and one hit from those automatically disables the airbase)…. but, I’m sure that you have this in the bag anyway. I’m just curious how it turns out. Man, if only that early Egypt battle had been kinder, maybe the US strategy would have some legs… ;)
I’m still debating that one. :) At this point, what are your thoughts? Of course Russia falls, but Russia really falls anyway unless Japan is allowed to run wild and starts pulling in 85…
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I didn’t think about building an airbase for BRY to reach India … ah well :lol:
I thought you’d probably use the bombers as defensive fodder for Moscow, but I think I would have sacked it by G10 since I have that many more units coming into range.
I am not sure how many turns it will take, but I expect I can brute force Egypt back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 6 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Chahar to Kiangsi
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Shantung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 8 fighters moved from 41 Sea Zone to 36 Sea Zone
1 aaGun moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 destroyer and 6 transports placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 infantry placed in French Indo China
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 62 / 109
Russians : 12 / 0
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 3 / 6
British : 26 / 26
UK_Pacific : 4 / 3
Italians : 26 / 42
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
19 bombers moved from India to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 artillery, 19 bombers, 2 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 2 artilleries and 3 infantry; Italians defend with 2 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Americans win, taking Egypt from Italians with 1 artillery and 3 bombers remaining. Battle score for attacker is -51
Casualties for Germans: 2 aaGuns, 2 artilleries and 3 infantry
Casualties for Italians: 2 artilleries, 10 fighters, 4 infantry and 2 mech_infantrys
Casualties for Americans: 16 bombers, 2 infantry and 2 mech_infantrysNon Combat Move - Americans
3 bombers moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
3 fighters moved from Hawaiian Islands to Western United States
3 bombers moved from Western United States to QueenslandPlace Units - Americans
3 mech_infantrys placed in Brazil
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
2 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from India to West IndiaCombat - British
Battle in West India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber
British win, taking West India from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
1 bomber moved from French Equatorial Africa to Egypt
2 bombers moved from Anglo Egyptian Sudan to Egypt
3 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from West India to India
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/16 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Gibraltar from British, taking Trans-Jordan from British with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to Southern Italy
1 artillery and 2 infantry moved from Smolensk to Vologda
1 artillery moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Italians
3 transports placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 62 / 109
Russians : 11 / 0
Japanese : 62 / 68
Americans : 52 / 72
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 6 / 3
Italians : 23 / 39
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - ANZAC
Battle in Yunnan
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Shan State to India
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 destroyers, 2 fighters, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in ScotlandNon Combat Move - Germans
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
6 armour and 4 mech_infantrys moved from Bryansk to Caucasus
1 aaGun, 5 artilleries and 2 infantry moved from Bryansk to Rostov
9 armour moved from Russia to Rostov
1 aaGun and 5 artilleries moved from Russia to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
3 fighters moved from Ukraine to Trans-Jordan
3 bombers moved from Bryansk to Southern Italy
3 bombers moved from Ukraine to Southern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
4 tactical_bombers moved from Ukraine to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
2 destroyers and 1 submarine placed in 112 Sea Zone
2 bombers, 2 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 66 / 92
Russians : 9 / 0
Japanese : 62 / 68
Americans : 52 / 72
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 6 / 3
Italians : 23 / 39
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
2 aaGuns and 16 infantry moved from Tsinghai to ShensiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in SiberiaNon Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Anhwe to Hunan
1 aaGun and 2 infantry moved from Manchuria to Jehol
1 armour moved from Kiangsi to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Malaya to Siam
1 mech_infantry moved from Shantung to Kiangsi
1 infantry moved from Chahar to Anhwe
1 armour moved from Persia to Trans-Jordan
2 battleships, 4 carriers, 2 cruisers and 4 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
8 fighters moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 aaGun and 4 infantry moved from Korea to Manchuria
3 artilleries, 9 infantry and 6 transports moved from 6 Sea Zone to 36 Sea Zone
5 artilleries and 11 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
2 bombers placed in Japan
1 aaGun, 1 armour and 1 mech_infantry placed in Malaya
1 aaGun and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Manchuria
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 66 / 92
Russians : 8 / 0
Japanese : 64 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 5 / 3
Italians : 23 / 39
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Americans
8 bombers moved from Queensland to BurmaCombat - Americans
Battle in Burma
Americans attack with 8 bombers
Japanese defend with 1 mech_infantry
Americans win with 7 bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
7 bombers moved from Burma to India
3 bombers moved from Anglo Egyptian Sudan to India
8 bombers moved from Western United States to Queensland
3 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from 83 Sea Zone to French West Africa
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 83 Sea Zone to 85 Sea ZonePlace Units - Americans
5 bombers placed in Western United States
2 infantry and 1 mech_infantry placed in BrazilTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 3 infantry moved from United Kingdom to Scotland
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to IndiaCombat - British
Battle in Scotland
British attack with 3 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield and 3 infantry
British win, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to India
1 transport moved from 83 Sea Zone to 85 Sea Zone
4 bombers moved from Egypt to IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 22 PUs (6 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Egypt
Italians attack with 1 armour, 7 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 mech_infantry
British defend with 6 armour, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 6 mech_infantrys; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 armour, 7 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 mech_infantry in Egypt, round 2 : 10/24 hits
British roll dice for 6 armour, 3 artilleries, 7 infantry and 7 mech_infantrys in Egypt, round 2 : 12/23 hits
6 infantry owned by the British , 4 mech_infantrys owned by the British , 1 infantry owned by the Americans and 12 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 7 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 5/12 hits
British roll dice for 6 armour, 3 artilleries and 3 mech_infantrys in Egypt, round 3 : 4/12 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 1 artillery owned by the British , 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 5 artilleries, 1 bomber and 1 fighter in Egypt, round 4 : 3/8 hits
British roll dice for 6 armour and 1 artillery in Egypt, round 4 : 2/7 hits
2 armour owned by the British , 2 artilleries owned by the Italians and 1 artillery owned by the British lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 1 fighter in Egypt, round 5 : 0/6 hits
British roll dice for 4 armour in Egypt, round 5 : 2/4 hits
2 artilleries owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Egypt, round 6 : 1/4 hits
British roll dice for 4 armour in Egypt, round 6 : 1/4 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 7 : 2/3 hits
British roll dice for 3 armour in Egypt, round 7 : 1/3 hits
2 armour owned by the British and 1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 8 : 0/2 hits
British roll dice for 1 armour in Egypt, round 8 : 0/1 hits
Italians roll dice for 1 armour and 1 bomber in Egypt, round 9 : 1/2 hits
British roll dice for 1 armour in Egypt, round 9 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 6 armour, 2 artilleries, 6 infantry and 6 mech_infantrys
Casualties for Italians: 7 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Novosibirsk
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-JordanPlace Units - Italians
2 transports placed in 97 Sea Zone
1 aaGun, 1 armour and 1 mech_infantry placed in Persia
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 64 / 92
Russians : 7 / 0
Japanese : 61 / 76
Americans : 52 / 74
Chinese : 6 / 7
British : 26 / 22
UK_Pacific : 6 / 3
Italians : 26 / 44
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I resign – good game, Wheatbeer! And thanks for being a fun and classy opponent. :)
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Thanks and likewise :-) … if you’d like a rematch now or in the future, let me know





