i am away for the weekend, so maybe sunday night
13L G40 wheatbeer (Axis) vs DizzKneeLand33 (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 6 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Chahar to Kiangsi
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Shantung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 8 fighters moved from 41 Sea Zone to 36 Sea Zone
1 aaGun moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 destroyer and 6 transports placed in 6 Sea Zone
1 tactical_bomber placed in Japan
1 infantry placed in French Indo China
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 62 / 109
Russians : 12 / 0
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 3 / 6
British : 26 / 26
UK_Pacific : 4 / 3
Italians : 26 / 42
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
19 bombers moved from India to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 artillery, 19 bombers, 2 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 2 artilleries and 3 infantry; Italians defend with 2 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Americans win, taking Egypt from Italians with 1 artillery and 3 bombers remaining. Battle score for attacker is -51
Casualties for Germans: 2 aaGuns, 2 artilleries and 3 infantry
Casualties for Italians: 2 artilleries, 10 fighters, 4 infantry and 2 mech_infantrys
Casualties for Americans: 16 bombers, 2 infantry and 2 mech_infantrysNon Combat Move - Americans
3 bombers moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
3 fighters moved from Hawaiian Islands to Western United States
3 bombers moved from Western United States to QueenslandPlace Units - Americans
3 mech_infantrys placed in Brazil
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
2 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from India to West IndiaCombat - British
Battle in West India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber
British win, taking West India from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
1 bomber moved from French Equatorial Africa to Egypt
2 bombers moved from Anglo Egyptian Sudan to Egypt
3 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from West India to India
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/16 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Gibraltar from British, taking Trans-Jordan from British with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to Southern Italy
1 artillery and 2 infantry moved from Smolensk to Vologda
1 artillery moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Italians
3 transports placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 62 / 109
Russians : 11 / 0
Japanese : 62 / 68
Americans : 52 / 72
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 6 / 3
Italians : 23 / 39
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - ANZAC
Battle in Yunnan
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Shan State to India
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 destroyers, 2 fighters, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in ScotlandNon Combat Move - Germans
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
6 armour and 4 mech_infantrys moved from Bryansk to Caucasus
1 aaGun, 5 artilleries and 2 infantry moved from Bryansk to Rostov
9 armour moved from Russia to Rostov
1 aaGun and 5 artilleries moved from Russia to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
3 fighters moved from Ukraine to Trans-Jordan
3 bombers moved from Bryansk to Southern Italy
3 bombers moved from Ukraine to Southern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
4 tactical_bombers moved from Ukraine to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
2 destroyers and 1 submarine placed in 112 Sea Zone
2 bombers, 2 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 66 / 92
Russians : 9 / 0
Japanese : 62 / 68
Americans : 52 / 72
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 6 / 3
Italians : 23 / 39
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
2 aaGuns and 16 infantry moved from Tsinghai to ShensiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in SiberiaNon Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Anhwe to Hunan
1 aaGun and 2 infantry moved from Manchuria to Jehol
1 armour moved from Kiangsi to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Malaya to Siam
1 mech_infantry moved from Shantung to Kiangsi
1 infantry moved from Chahar to Anhwe
1 armour moved from Persia to Trans-Jordan
2 battleships, 4 carriers, 2 cruisers and 4 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
8 fighters moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 aaGun and 4 infantry moved from Korea to Manchuria
3 artilleries, 9 infantry and 6 transports moved from 6 Sea Zone to 36 Sea Zone
5 artilleries and 11 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
2 bombers placed in Japan
1 aaGun, 1 armour and 1 mech_infantry placed in Malaya
1 aaGun and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Manchuria
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 66 / 92
Russians : 8 / 0
Japanese : 64 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 5 / 3
Italians : 23 / 39
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Americans
8 bombers moved from Queensland to BurmaCombat - Americans
Battle in Burma
Americans attack with 8 bombers
Japanese defend with 1 mech_infantry
Americans win with 7 bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
7 bombers moved from Burma to India
3 bombers moved from Anglo Egyptian Sudan to India
8 bombers moved from Western United States to Queensland
3 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from 83 Sea Zone to French West Africa
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 83 Sea Zone to 85 Sea ZonePlace Units - Americans
5 bombers placed in Western United States
2 infantry and 1 mech_infantry placed in BrazilTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 3 infantry moved from United Kingdom to Scotland
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to IndiaCombat - British
Battle in Scotland
British attack with 3 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield and 3 infantry
British win, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to India
1 transport moved from 83 Sea Zone to 85 Sea Zone
4 bombers moved from Egypt to IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 22 PUs (6 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Egypt
Italians attack with 1 armour, 7 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 mech_infantry
British defend with 6 armour, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 6 mech_infantrys; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 armour, 7 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 mech_infantry in Egypt, round 2 : 10/24 hits
British roll dice for 6 armour, 3 artilleries, 7 infantry and 7 mech_infantrys in Egypt, round 2 : 12/23 hits
6 infantry owned by the British , 4 mech_infantrys owned by the British , 1 infantry owned by the Americans and 12 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 7 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 5/12 hits
British roll dice for 6 armour, 3 artilleries and 3 mech_infantrys in Egypt, round 3 : 4/12 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 1 artillery owned by the British , 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 5 artilleries, 1 bomber and 1 fighter in Egypt, round 4 : 3/8 hits
British roll dice for 6 armour and 1 artillery in Egypt, round 4 : 2/7 hits
2 armour owned by the British , 2 artilleries owned by the Italians and 1 artillery owned by the British lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 1 fighter in Egypt, round 5 : 0/6 hits
British roll dice for 4 armour in Egypt, round 5 : 2/4 hits
2 artilleries owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Egypt, round 6 : 1/4 hits
British roll dice for 4 armour in Egypt, round 6 : 1/4 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 7 : 2/3 hits
British roll dice for 3 armour in Egypt, round 7 : 1/3 hits
2 armour owned by the British and 1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 8 : 0/2 hits
British roll dice for 1 armour in Egypt, round 8 : 0/1 hits
Italians roll dice for 1 armour and 1 bomber in Egypt, round 9 : 1/2 hits
British roll dice for 1 armour in Egypt, round 9 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 6 armour, 2 artilleries, 6 infantry and 6 mech_infantrys
Casualties for Italians: 7 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Novosibirsk
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-JordanPlace Units - Italians
2 transports placed in 97 Sea Zone
1 aaGun, 1 armour and 1 mech_infantry placed in Persia
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 64 / 92
Russians : 7 / 0
Japanese : 61 / 76
Americans : 52 / 74
Chinese : 6 / 7
British : 26 / 22
UK_Pacific : 6 / 3
Italians : 26 / 44
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I resign – good game, Wheatbeer! And thanks for being a fun and classy opponent. :)
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Thanks and likewise :-) … if you’d like a rematch now or in the future, let me know
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Sounds great! I’ll be gone next week for a week for the U.S. Open, so maybe we can start one after that? I’ll message you when I’m back.
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Certainly, have fun at the Open





