Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Queensland
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 armour and 1 infantry placed in Central United States
1 artillery placed in Western United States
1 transport placed in 10 Sea Zone
1 cruiser and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Neutral_Axis
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 bomber moved from Syria to Morocco
Combat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 armour
British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Shan State to India
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
5 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 9 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 5 artilleries
Annoyingly TripleA is considerably more anal on the rules than my group is so my tank is stranded on the defenceless transport in the Irish Sea… Not amused, Triple A… Not amused…
1 infantry moved from 109 Sea Zone to Scotland
I’ll place it in the U.K. for you.
But I don’t understand… why you unloaded 1 guy into Scotland?
You can’t unload twice from a transport in both movement phases.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to United Kingdom: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 3 infantry moved from Kenya to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to United Kingdom: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 0/4 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 3 : 1/4 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry; British defend with 1 bomber
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 3/3 hits
French roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 1/3 hits
1 bomber owned by the British , 2 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for French: 2 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 mech_infantry
Battle in Gibraltar
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Morocco to Southern France
1 armour moved from Southern France to Yugoslavia
2 aaGuns moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Greece to Bulgaria
2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Romania
1 artillery moved from Southern France to Northern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 fighter
EDIT: Removing units owned by Italians from Romania: 1 aaGun
EDIT: Removing units owned by Italians from Romania: 1 aaGun
EDIT: Removing units owned by Italians from Romania: 1 armour
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
I edit moved your transport into London for you.
I also had to adjust some of my NCM’s during the (placement) phase.
Franzac is up!
Italy is flourishing in this game. What difference a Taranto severity can make!
And killing that 91 cruiser…
You’re a good man, Garg (aside from the whole invading the world part… you monster)
You’re a good man, Garg (aside from the whole invading the world part… you monster)
Yeah… I sleep at night. :)
Pakos! Where are you!
What’s the matter… No Grumbah?
Shell-shocked!
LOL… well he is going to lose London x2…
I would be cautious too! :P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Yeah this one isn’t going too well I reckon! :wink: