@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 3 fighters moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Rostov to Caucasus
3 tactical_bombers moved from Bryansk to Caucasus
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
interecept ussr
No dogfight this time.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 3 fighters moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Rostov to Caucasus
3 tactical_bombers moved from Bryansk to Caucasus
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Caucasus
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber and 3 fighters moved from Russia to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
1 artillery and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
3 tactical_bombers moved from Caucasus to Bryansk
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 artilleries placed in Western Ukraine
3 armour placed in Novgorod
1 infantry and 3 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
KilL! Fire! DEATH!
:-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 5 infantry; Remaining resources: 6 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 armour and 1 mech_infantry moved from Jehol to Hopei
Chinese take Chahar from Japanese
Chinese take Hopei from Japanese
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 2 infantry
2 infantry owned by the Russians retreated to Manchuria
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Jehol to Manchuria
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kwangsi to India
2 infantry moved from Kiangsu to Shantung
1 bomber moved from Kwangsi to Anhwe
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
3 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 bomber moved from Anhwe to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to Yunnan
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 bomber moved from India to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
made and ncm edit
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers and 3 infantry; Remaining resources: 7 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
4 bombers moved from Queensland to 36 Sea Zone
1 bomber moved from Manchuria to 36 Sea Zone
14 bombers moved from India to 36 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Battle in 36 Sea Zone
Americans attack with 1 battleship, 19 bombers, 2 cruisers, 1 destroyer and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Borneo from Japanese with 11 bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Casualties for Americans: 1 battleship, 8 bombers, 2 cruisers, 1 destroyer and 2 submarines
Non Combat Move - Americans
4 carriers, 4 fighters and 3 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
11 bombers moved from 36 Sea Zone to Malaya
4 bombers moved from Western United States to Queensland
1 cruiser moved from 85 Sea Zone to 86 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to French Central Africa
2 infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from Western United States to Brazil
Place Units - Americans
1 airfield and 3 infantry placed in Brazil
4 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2,3,1
Americans collect 48 PUs (8 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;
Combat Move - British
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Algeria
British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Algeria from Italians with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Russia
2 fighters moved from Egypt to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
3 artilleries and 8 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 infantry moved from West India to India
1 infantry moved from West India to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 battleship and 2 transports moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 83 Sea Zone to 85 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 33 PUs (3 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Volgograd
Non Combat Move - Italians
2 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Rostov
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
bump
Dude, really? Your last turn was posted TWO DAYS AGO. Is that 72 hours??
I formally request that my opponent remove the “bump” request.
It’s been 56 hours. Please don’t EVER bump me again like that.
Sorry, man. I guess I should’ve said, I never bump anyone per the rules. In fact, I’ve never defaulted anyone in a game for failure to post. I was just moving the game up. I was looking for it to see if I had forgotten to post and decided to push it forward. If I move the game up, I’ll just post something fun instead of “bump.” :wink:
You can’t remove posts that I know of – but for anyone watching I hereby REMOVE the bump.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
ANZAC win with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Java to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
No worries… sorry about the misunderstanding! I just don’t want to ever have to be officially “bumped” (I do go on vacations from time to time for chess tournaments, etc.). Currently, I’m having to split my time between my games here and studying my games from the Chicago Open in preparation for my next tournament in July… sorry that my play has been slower, but I promise to always be in communication with you if something comes up.
Hence, if you are wondering if I’m still alive lol, you can always move the game thread up by posting something “creative”. ;)