Panther's TripleA pre-release test thread


  • Test summary from TripleA, engine version: 1.9, time: 20:27:08


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    triplea_31084_Rus1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Combat - Germans

    Place Units - Germans
                10 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 30 PUs; end with 30 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_31084_Ger1.tsvg


  • Reminder: 1.9.0.0.5252


  • Test summary from TripleA, engine version: 1.9.0.7005, time: 16:38:59


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  • Post number 12.


  • TripleA 1.9.0.0.7736


  • Test summary from TripleA, engine version: 1.9, time: 12:12:51


  • Test summary from TripleA, engine version: 1.9, time: 12:13:27


  • Testing 15 sec issue


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
                EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;

    Combat Move - Germans
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea Zone

    Combat - Germans
                Battle in 12 Sea Zone
                    Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                        Germans roll dice for 2 submarines in 12 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 :  5/12 hits
                    Units damaged: 2 battleships owned by the British
                        British roll dice for 2 submarines in 12 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 :  7/12 hits
                    Units damaged: 2 battleships owned by the Germans
                        1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans and 2 submarines owned by the British lost in 12 Sea Zone
                    2 battleships owned by the Germans, 1 destroyer owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
                    British win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -28
                    Casualties for Germans: 2 carriers, 1 destroyer and 2 submarines
                    Casualties for British: 1 destroyer and 2 submarines

    Non Combat Move - Germans
                4 fighters moved from 12 Sea Zone to France

    Turn Complete - Germans
                Germans collect 31 PUs; end with 62 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                4 units repaired.

    triplea_31084_Ger1.tsvg


  • TripleA 1.9.0.0.7831

    next is using BETA staging dice-server:


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
                EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;

    Combat Move - Germans
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea Zone

    Combat - Germans
                Battle in 12 Sea Zone
                    Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                    British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                        Germans roll dice for 2 submarines in 12 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 2 submarines in 12 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 :  8/12 hits
                    Units damaged: 2 battleships owned by the Germans
                        2 destroyers owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans, 2 submarines owned by the British and 1 carrier owned by the British lost in 12 Sea Zone
                    2 battleships owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
                    British win with 2 battleships, 1 carrier, 2 cruisers and 4 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 carriers, 2 destroyers and 2 submarines
                    Casualties for British: 1 carrier, 2 destroyers and 2 submarines
                    2 fighters owned by the British forced to land in Gibraltar

    Non Combat Move - Germans
                4 fighters moved from 12 Sea Zone to France

    Turn Complete - Germans
                Germans collect 31 PUs; end with 62 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                4 units repaired.

    triplea_31084_Ger1.tsvg

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