Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Panther's TripleA pre-release test thread
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Test summary from TripleA, engine version: 1.9, time: 20:27:08
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Place Units - Germans
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
Reminder: 1.9.0.0.5252
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Test summary from TripleA, engine version: 1.9.0.7005, time: 16:38:59
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TripleA 1.9.0.0.7736
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Test summary from TripleA, engine version: 1.9, time: 12:12:51
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Test summary from TripleA, engine version: 1.9, time: 12:13:27
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Testing 15 sec issue
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;Combat Move - Germans
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in 12 Sea Zone
Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 5/12 hits
Units damaged: 2 battleships owned by the British
British roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 7/12 hits
Units damaged: 2 battleships owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans and 2 submarines owned by the British lost in 12 Sea Zone
2 battleships owned by the Germans, 1 destroyer owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
British win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 2 carriers, 1 destroyer and 2 submarines
Casualties for British: 1 destroyer and 2 submarinesNon Combat Move - Germans
4 fighters moved from 12 Sea Zone to FranceTurn Complete - Germans
Germans collect 31 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
4 units repaired. -
TripleA 1.9.0.0.7831
next is using BETA staging dice-server:
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;Combat Move - Germans
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in 12 Sea Zone
Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 8/12 hits
Units damaged: 2 battleships owned by the Germans
2 destroyers owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans, 2 submarines owned by the British and 1 carrier owned by the British lost in 12 Sea Zone
2 battleships owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
British win with 2 battleships, 1 carrier, 2 cruisers and 4 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 carriers, 2 destroyers and 2 submarines
Casualties for British: 1 carrier, 2 destroyers and 2 submarines
2 fighters owned by the British forced to land in GibraltarNon Combat Move - Germans
4 fighters moved from 12 Sea Zone to FranceTurn Complete - Germans
Germans collect 31 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
4 units repaired.