Mallery/Unknown (Axis) vs AKGrown/Vold (allies)

  • '13

    It is quite possible Mallery is out at sea. I will do Germany when I get home tonight

  • '13

    I clicked done instead of post. Also, I clicked done before adding the other 2 infantry to W.Germany, so I used edit to do so. I am not sure if they just went away or what but I could not find them.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Russians

    Purchase Units - Russians
                Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
                1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                1 mech_infantry moved from Novosibirsk to Timguska
                1 fighter moved from Russia to Timguska
                2 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 artillery and 2 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                2 artilleries and 5 infantry moved from Tambov to Bryansk
                1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    retreated to Archangel
                    Germans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 5 infantry
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 5 infantry
                Battle in Kansu
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Evenkiyskiy
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Timguska to Samara
                1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Archangel to Russia
                1 infantry moved from Russia to Vologda
                5 artilleries and 5 infantry moved from Russia to Tambov

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 36 PUs

  • '13

    Sorry all - my bad.  With so many gaps in play I had forgotten which countries I was playing!  heh.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Sikang to Novosibirsk
                      Japanese take Tsinghai from Chinese
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Olgiy to Kansu
                1 artillery moved from Sikang to Kazakhstan
                1 mech_infantry moved from Sikang to Kazakhstan
                2 armour moved from Sikang to Kansu
                2 fighters and 2 tactical_bombers moved from Kweichow to Burma
                2 infantry moved from Shan State to Burma
                2 bombers moved from Malaya to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 armour and 1 mech_infantry moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 infantry moved from Tsagaan Olom to Kansu

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 cruiser in Philippines, round 1 :  1/1 hits
                        Americans roll dice for 1 infantry in Philippines, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Burma, round 1 :  0/3 hits
                        2 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 :  4/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Kansu
                    Japanese attack with 2 armour and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 2 armour and 2 infantry in Kansu, round 1 :  1/4 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
                        Japanese roll dice for 2 armour and 1 infantry in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Kazakhstan
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 1 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 41 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 bombers in 41 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 cruiser in 42 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 2 destroyers and 2 submarines
                        Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 1 :  0/2 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                        Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Americans: 2 destroyers and 2 submarines

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 2 battleships, 2 carriers and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter moved from Burma to 37 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from Burma to Malaya
                1 tactical_bomber moved from Burma to Shan State
                1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Yunnan to Shan State
                1 armour and 2 mech_infantrys moved from Kweichow to Shan State
                1 armour moved from Shantung to Kweichow
                2 mech_infantrys moved from Shantung to Kweichow
                3 fighters moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 bombers moved from 41 Sea Zone to Malaya
                1 tactical_bomber moved from Shan State to Malaya

    Place Units - Japanese
                1 airfield placed in Malaya
                2 destroyers and 1 submarine placed in 37 Sea Zone
                3 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                1 mech_infantry placed in Kwangtung
                1 armour and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total

    Territory Summary for Japanese :

    Shantung : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 2 armour and 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 5 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
        Burma : 1 flag, 2 infantry
        Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 4 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 mech_infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 artillery and 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        Olgiy : 1 flag
        37 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
        34 Sea Zone : 1 destroyer
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer and 2 submarines
        6 Sea Zone : 3 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 40 / 46
        Russians : 20 / 36
        Japanese : 72 / 72
        Americans : 60 / 89
        Chinese : 0 / 4
        British : 37 / 44
        UK_Pacific : 5 / 6
        Italians : 9 / 1
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Option to scramble w/ GER

  • '13

    you guys calling this game?

  • '13

    I am thinking he is out to sea again…I will post for him until we see if he wants to when he gets back

  • '13

    scramble all 3 ftrs


  • Do you three want me to fill in for Mallery until he returns?
    I am on the forum every day ( in England though).

  • '13

    it’s totally up to them, but no objections here.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters and 6 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                8 infantry moved from Southern France to France
                      French take France from Germans
                      French take Normandy Bordeaux from British
                      French take Southern France from Americans
                2 armour moved from United Kingdom to 109 Sea Zone
                2 artilleries moved from United Kingdom to 109 Sea Zone
                3 infantry moved from United Kingdom to 109 Sea Zone
                2 armour, 2 artilleries, 3 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
                2 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 cruiser moved from 109 Sea Zone to 112 Sea Zone
                4 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                2 artilleries moved from Finland to Karelia
                3 armour and 3 mech_infantrys moved from Norway to Karelia
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 56 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                2 destroyers moved from 39 Sea Zone to 42 Sea Zone
                      Americans take 39 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 4 transports
                    Germans defend with 3 fighters
                        Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 112 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 1 :  3/3 hits
                        2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                    4 transports owned by the Americans retreated to 110 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 cruiser and 2 destroyers
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Java
                Battle in Celebes
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from South Australia to Queensland
                2 submarines moved from 80 Sea Zone to 39 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Eastern United States to Western United States
                1 fighter moved from Eastern United States to 10 Sea Zone

    Place Units - Americans
                4 destroyers and 6 submarines placed in 10 Sea Zone
                2 fighters placed in Central United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Normandy Bordeaux to Northern Italy
                2 fighters moved from Normandy Bordeaux to Northern Italy
                2 fighters moved from United Kingdom to Northern Italy
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Northern Italy
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Burma, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    British attack with 2 armour, 4 fighters and 2 infantry
                    Germans defend with 2 infantry; Italians defend with 1 factory_minor
                        British roll dice for 2 armour, 4 fighters and 2 infantry in Northern Italy, round 1 :  3/8 hits
                        Italians roll dice for 2 infantry in Northern Italy, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Northern Italy
                    British win, taking Northern Italy from Italians with 2 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                4 fighters moved from Northern Italy to France
                2 artilleries and 19 infantry moved from Normandy Bordeaux to France
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Egypt
                1 artillery, 2 fighters, 1 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.457
            Median : 3.000
            Variance : 0.735
            Standard Deviation : 0.857
            Total rolls : 35

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

  • '13

    @wittmann:

    Do you three want me to fill in for Mallery until he returns?
    I am on the forum every day ( in England though).

    That sounds good to me wittman. He was playing Italy/Germany.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    British defend with 2 armour, 1 factory_minor and 2 infantry
                    Italians win, taking Northern Italy from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,2,6,3,5,1,2,3,3,6,4,2,3,4,5,6
                Italians collect 1 PU (8 lost to blockades); end with 2 PUs total


  • Thank you all for letting me join.

    Did not look at the map or even notice how far in you were. It looks like you 4 have had fun.
    I am pleased (my) Italy is still in the game. I thought I would save my amassed income for the Allies later, hope that was ok.
    After I did CM I realised I should have held back the Carro Armato and let it slip out of Italy in NC. Might have been more useful alive than dead!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Queensland to 34 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in 34 Sea Zone
                    ANZAC attack with 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Japanese win, taking Borneo from Japanese with 1 destroyer remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 1 tactical_bomber

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '13

    We appreciate your stepping in Whittman  :-D


  • Happy to. Looks like this was the only team game going on, so seemed a shame not to see it through to completion.
    I do think France was reactivated, so was that you again Vold?
    Then it is me as poor old battered Germany.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French
                1 infantry moved from France to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French

    Turn Complete - French
                French collect 20 PUs; end with 20 PUs total

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