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Karl's Doom! Karl7(Axis)v.Bold(Allies+6)G40L13


  • Bold, I thought you were going to play me next?

  • 22 20 19 18 17 16 15 14 12

    well, this is all interesting but are you, BOLD, scrambling?

  • 12

    there will be no scramble karl

  • 12

    the pacific mistake simply comes down to this karl - i had you absolutely dead in this game but you are such a darn nice guy that i let up and then WHAM the dice came in right behind and well… game over.  :lol:

  • 12

    0 for 9 in round 1?  are you kidding me?  no wait, it’s been nonstop for 2 rounds now.

    here is where allweneed pops in and says "but you hit above average in round 2!  :roll: :roll:

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Soviet Far East to 25 Sea Zone
                6 fighters moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
                6 tactical_bombers moved from 34 Sea Zone to 26 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Philippines to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 8 fighters and 8 tactical_bombers
                    Americans defend with 5 carriers, 1 cruiser, 3 destroyers and 36 submarines
                    36 submarines owned by the Americans Submerged
                    Units damaged: 5 carriers owned by the Americans
                    Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
                    Casualties for Japanese: 4 tactical_bombers
                    Casualties for Americans: 5 carriers, 1 cruiser and 3 destroyers

    Non Combat Move - Japanese
                2 carriers moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Wake Island
                1 battleship, 6 carriers, 2 cruisers, 14 destroyers and 6 fighters moved from 34 Sea Zone to 31 Sea Zone
                8 fighters moved from 26 Sea Zone to 31 Sea Zone
                2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                2 submarines moved from 6 Sea Zone to 31 Sea Zone
                2 destroyers moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                7 infantry moved from Paulau Island to 34 Sea Zone
                7 artilleries moved from Paulau Island to 34 Sea Zone
                7 artilleries, 7 infantry and 8 transports moved from 34 Sea Zone to 31 Sea Zone
                7 artilleries and 7 infantry moved from 31 Sea Zone to Wake Island
                1 bomber moved from Philippines to Wake Island
                1 bomber moved from Java to Celebes
                2 artilleries and 9 infantry moved from Turkey to Iraq
                1 aaGun, 11 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Persia to Iraq

    Place Units - Japanese
                1 harbour placed in Wake Island
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 84 PUs; end with 88 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs

  • 22 20 19 18 17 16 15 14 12

    Looks like some of Seththenewb’s luck rolled over into this game on my side….

    But the dice were too good!  I had too many planes left over and have to lose a cv now…  :oops:

  • 12

    hey karl - i don’t think you can make that attack.

  • 22 20 19 18 17 16 15 14 12

    really?

    I had 8ftrs and 8 tacbs – 6 ftrs from 6, 2ftrs and 2 tacbs from Japan – all can land off wake, there are enough carries to land them.  I then put in 6 tacbs from the other fleet meaning at least 3 cvs had to move into Hawaii technically.  So I had more then enough cvs to land everything.

  • 22 20 19 18 17 16 15 14 12

    The tripple A engine had no issues with it.

  • 22 20 19 18 17 16 15 14 12

    I went back and did a count with the carriers – 3 set to go to Haw if need (only 1 had to) and then 5 set to move off wake to land the 10 air that flew out of Japan…

    is there something else?

  • 12

    ah yep you’re right.  missed that when doing the turn so fast.  but i think i needed the air down in NZ to stop sydney so if there was a solution i didn’t reach it in the 10 min i allowed myself for the move.   :lol:  nicely done.  giving you that big fleet kill in the pacific was the game.

  • 22 20 19 18 17 16 15 14 12

    You going to attack my fleet?  I think that’s your only choice now.

  • 12

    ok, sure, might as well run that last battle before giving you another win.  :wink:  can’t get much there now.  if i had not parked the fleet in hawaii, i’d have been alright.  miscounting the air in the pacific is a mistake i made twice now in this game…  deadly no having the time needed to be a little more careful but hey, that’s just the way it is right now.

  • 22 20 19 18 17 16 15 14 12

    wait, did you not conced?

  • 22 20 19 18 17 16 15 14 12

    the odds are I think are 70% in my favor… or more

  • 12

    i’m retracting my concession until this battle is over.  i will concede the moment you survive enough units.

  • 22 20 19 18 17 16 15 14 12

    For anyone following – Bold conceded after we rolled one last battle while the site was down.

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