Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsKarl's Doom! Karl7(Axis)v.Bold(Allies+6)G40L13
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Soviet Far East to 25 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
6 fighters moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
4 tactical_bombers moved from 34 Sea Zone to 26 Sea Zone
1 fighter moved from Germany to France -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Soviet Far East to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
6 tactical_bombers moved from 34 Sea Zone to 26 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java -
Scramble Hawaii?
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I got dice by Zuk, Cow and now Seththenewb…. recently, so I know what you are saying.
Yeah, everyone’s got a game where the dice do not favor them… :cry:
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half the games you play the dice will not favour you.
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half the games you play the dice will not favour you.
I suppose that statistically may be so. For some reason I feel the forum server had less erratic rolls than Marti. Of course that is purely anecdotal on my part.
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half the games you play the dice will not favour you.
i can’t wait to beat your trolling zen enlightened butt allweneed. you like to jump in and say little junk like that without understanding what is happening in the game at all. it’s unbecoming.
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I got dice by Zuk, Cow and now Seththenewb…. recently, so I know what you are saying.
i highly doubt it is this bad. of course giving you the shot on my pacific fleet was a big mistake, so at least it is not ALL dice.
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Are you scrambling your tacbs? Hawaii?
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half the games you play the dice will not favour you.
i can’t wait to beat your trolling zen enlightened butt allweneed.� you like to jump in and say little junk like that without understanding what is happening in the game at all.� it’s unbecoming.
bout like that numb-nuts idiot that came into the end of our cow game talking about the odds and had no clue what he was talking about. i have a history of having INCREDIBLE bad luck strings. we are not talking about the dice “not favoring me” in 50% of the games i play. we are talking about the dice RAPING ME CONSISTENTLY and VICICIOUSLY. you guys with charmed dice really get my blood boiling when you make your stupid sniping comments. keep it up, i can’t wait to beat your A$$. when it’s a grudge match, i just don’t give the dice the chance to beat me. i didn’t want to make the med attack because i didn’t think we needed it (cow game) but dutch convinced me by telling me how likely it was to succeed (he was right, it was above 95% odds to sink the fleet and trannies).
just give me a game, you will find out. cow finally did and i CRUSHED him… same will be true of you my boy.
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half the games you play the dice will not favour you.
I suppose that statistically may be so. For some reason I feel the forum server had less erratic rolls than Marti. Of course that is purely anecdotal on my part.
not true for me karl - i had even worse luck strings on the forum i think. hard to imagine but true.
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Bold, I thought you were going to play me next?
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well, this is all interesting but are you, BOLD, scrambling?
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there will be no scramble karl
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the pacific mistake simply comes down to this karl - i had you absolutely dead in this game but you are such a darn nice guy that i let up and then WHAM the dice came in right behind and well… game over. :lol:
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0 for 9 in round 1? are you kidding me? no wait, it’s been nonstop for 2 rounds now.
here is where allweneed pops in and says "but you hit above average in round 2! :roll: :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Soviet Far East to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
6 tactical_bombers moved from 34 Sea Zone to 26 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 8 fighters and 8 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 3 destroyers and 36 submarines
36 submarines owned by the Americans Submerged
Units damaged: 5 carriers owned by the Americans
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Japanese: 4 tactical_bombers
Casualties for Americans: 5 carriers, 1 cruiser and 3 destroyersNon Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Wake Island
1 battleship, 6 carriers, 2 cruisers, 14 destroyers and 6 fighters moved from 34 Sea Zone to 31 Sea Zone
8 fighters moved from 26 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
7 infantry moved from Paulau Island to 34 Sea Zone
7 artilleries moved from Paulau Island to 34 Sea Zone
7 artilleries, 7 infantry and 8 transports moved from 34 Sea Zone to 31 Sea Zone
7 artilleries and 7 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Philippines to Wake Island
1 bomber moved from Java to Celebes
2 artilleries and 9 infantry moved from Turkey to Iraq
1 aaGun, 11 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Persia to IraqPlace Units - Japanese
1 harbour placed in Wake Island
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 84 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
Looks like some of Seththenewb’s luck rolled over into this game on my side….
But the dice were too good! I had too many planes left over and have to lose a cv now… :oops:
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hey karl - i don’t think you can make that attack.
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really?
I had 8ftrs and 8 tacbs – 6 ftrs from 6, 2ftrs and 2 tacbs from Japan – all can land off wake, there are enough carries to land them. I then put in 6 tacbs from the other fleet meaning at least 3 cvs had to move into Hawaii technically. So I had more then enough cvs to land everything.





