@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
Karl's Doom! Karl7(Axis)v.Bold(Allies+6)G40L13
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hang on no they move the sub.
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sub to 91 that is all. go ahead with japan.
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S I GGGGG HHHHHHHH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 1 harbour, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Sumatra to 45 Sea Zone
1 infantry moved from Nenetsia to Archangel
7 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Persia to Saudi Arabia
Japanese take Saudi Arabia from British
1 bomber moved from Japan to 1 Sea Zone
2 bombers moved from Japan to 45 Sea ZoneCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber could not land in 1 Sea Zone and was removed
1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
2 bombers moved from 45 Sea Zone to Philippines
8 artilleries and 5 infantry moved from Japan to 6 Sea Zone
8 artilleries, 1 battleship, 8 carriers, 2 cruisers, 14 destroyers, 10 fighters, 8 infantry, 5 tactical_bombers and 9 transports moved from 6 Sea Zone to 34 Sea Zone
8 artilleries and 8 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Soviet Far East: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
1 harbour placed in Paulau IslandTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode -
I didn’t move the sub sorry. FOrgot.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Norway to Holland Belgium
1 fighter moved from France to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Trans-Jordan to Saudi Arabia
1 bomber moved from Egypt to Saudi Arabia
1 bomber moved from Egypt to IraqCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 3/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Saudi Arabia
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Saudi Arabia, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Saudi Arabia, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Saudi Arabia
British win, taking Saudi Arabia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Iraq, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Iraq to Egypt
1 fighter moved from Saudi Arabia to Trans-Jordan
1 bomber moved from Saudi Arabia to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 2 fighters and 7 infantry moved from Norway to Finland
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from France to Normandy BordeauxPlace Units - British
3 infantry placed in Egypt
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
British undo move 2.
1 fighter placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 aaGuns, 5 armour, 9 artilleries, 11 infantry and 5 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 aaGun, 1 artillery and 9 infantry
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag
113 Sea Zone : 1 submarine
Saudi Arabia : 1 flag, 1 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Sweden : 1 flag
Finland : 3 aaGuns, 2 fighters and 7 infantry
110 Sea Zone : 1 fighter and 4 transportsProduction/PUs Summary :
Germans : 47 / 68
Russians : 1 / 0
Japanese : 84 / 96
Americans : 65 / 90
Chinese : 0 / 6
British : 37 / 35
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 11
French : 15 / 16
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 100 Sea Zone to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
2 artilleries moved from 97 Sea Zone to Northern Italy
6 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries and 12 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Turkey to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
2 infantry placed in TurkeyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs -
edit
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you’ve got more subs than I have ever seen
:-o
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KILL!!!
NOW!!!
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franzac12 - tragically, no killing.
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due to my most recent (not just this game) run of BUTTASSDEATHDICE, the only strategy i seem to be able to devise in order to limit the mass killing of my troops is to carry out no attacks… :lol:
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i truly do not know of anyone who endures the kind of defy-all-logic strings of bad luck that i do regularly. it’s insane.
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i could pull a “hobo” and say i don’t trust the dice server but the same freaking thing happens to me in real life with live dice. against gamerman in our last live game, i rolled a defense for 32 infantry with a big russian stack and missed every single one.
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I got dice by Zuk, Cow and now Seththenewb…. recently, so I know what you are saying.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Russia
2 fighters moved from Denmark to FranceCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Battle in France
Germans attack with 2 fighters and 5 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
Germans captures 15PUs while taking French capital
Germans win, taking France from French with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters moved from Western Germany to Turkey
5 artilleries moved from Caucasus to Turkey
3 aaGuns, 16 armour, 2 artilleries, 1 fighter and 7 infantry moved from Turkey to Iraq
2 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Archangel to Karelia
1 armour and 2 infantry moved from Novgorod to Karelia
11 armour moved from Denmark to France
16 artilleries and 11 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 armour moved from Germany to France
2 fighters moved from France to Western Germany
6 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Denmark to France
1 fighter moved from Germany to Denmark
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
1 bomber moved from Norway to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Novgorod
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 69 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
I got dice by Zuk, Cow and now Seththenewb…. recently, so I know what you are saying.
And I’m getting diced by Cow and Hobo.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Soviet Far East to 25 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
6 fighters moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
4 tactical_bombers moved from 34 Sea Zone to 26 Sea Zone
1 fighter moved from Germany to France -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Soviet Far East to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
6 tactical_bombers moved from 34 Sea Zone to 26 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java -
Scramble Hawaii?





