Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 14 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Shan State
1 armour moved from Burma to Shan State
1 armour and 3 infantry moved from Philippines to 35 Sea Zone
1 armour, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 armour and 3 infantry moved from 20 Sea Zone to Formosa
3 mech_infantrys moved from Kwangtung to Yunnan
7 infantry moved from Szechwan to Yunnan
2 infantry moved from Timguska to Olgiy
1 armour moved from Tsinghai to Szechwan
1 tactical_bomber moved from 35 Sea Zone to Formosa
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 artilleries moved from Shantung to 19 Sea Zone
3 artilleries and 5 transports moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 2 armour and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour and 1 mech_infantry in Malaya, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Formosa
Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Formosa, round 1 : 3/5 hits
ANZAC roll dice for 2 infantry in Formosa, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Formosa
Japanese win, taking Formosa from ANZAC with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Formosa to Kwangtung
1 aaGun moved from Szechwan to Yunnan
3 artilleries moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Shantung
3 infantry placed in Korea
1 artillery and 5 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 2.
1 artillery and 2 infantry placed in Kwangtung
Japanese undo move 4.
3 infantry placed in Kwangtung
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,5,3,1,4,5,1,6,1,6,5,1,6,2,4,2,4,5,5,5,4,2,2,5,5,2,6,6,5,4,2,6,6,5,2,2
Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 factory_minor and 3 infantry
Formosa : 1 armour and 2 infantry
Korea : 3 artilleries, 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 8 infantry and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 armour
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 armour and 2 mech_infantrys
Burma : 1 flag
Malaya : 1 flag, 2 armour, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
44 Sea Zone : 1 flag
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag
20 Sea Zone : 2 transports
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 5 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Production/PUs Summary :
Germans : 50 / 63
Russians : 21 / 23
Japanese : 55 / 51
Americans : 64 / 85
Chinese : 0 / 10
British : 26 / 27
UK_Pacific : 9 / 14
Italians : 21 / 31
ANZAC : 18 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.673
Median : 4.000
Variance : 0.896
Standard Deviation : 0.946
Total rolls : 49
Null / Other
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.737
Median : 4.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 38
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Novgorod
1 bomber moved from United Kingdom to Germany
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Novgorod
1 bomber moved from United Kingdom to Germany
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Holland Belgium
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking Soviet Far East from Japanese, taking Holland Belgium from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Strategic bombing raid in Novgorod
1 bomber killed by AA guns
Bombing raid in Novgorod causes 0 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Gold Coast to French West Africa
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 7 Sea Zone to 8 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 8 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
3 carriers, 4 destroyers, 6 fighters, 1 submarine and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Russia to Persia
2 artilleries moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Norway
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - British
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Germans
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 94 Sea Zone to 93 Sea Zone
5 infantry and 1 mech_infantry moved from Norway to Finland
1 battleship and 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Germans
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 94 Sea Zone to 93 Sea Zone
5 infantry and 1 mech_infantry moved from Norway to Finland
1 battleship and 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Persia to India
1 armour and 1 mech_infantry moved from Persia to West India
2 armour moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
British undo move 1.
1 fighter and 2 mech_infantrys placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 4 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 destroyer, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
4 fighters moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
4 armour, 1 artillery and 4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Egypt to Belgian Congo
1 mech_infantry moved from French Central Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour moved from French Central Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 destroyer, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
4 fighters moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
4 armour, 1 artillery and 4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Egypt to Belgian Congo
1 mech_infantry moved from French Central Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour moved from French Central Africa to Anglo Egyptian Sudan
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 5 fighters
British defend with 1 submarine
British roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 5 fighters in 93 Sea Zone, round 1 : 1/6 hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Belgian Congo
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Belgian Congo, round 1 : 2/3 hits
British roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Kenya, round 1 : 2/2 hits
British roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Battle in Trans-Jordan
Italians attack with 4 armour, 2 artilleries and 5 infantry
British defend with 2 infantry
Italians roll dice for 4 armour, 2 artilleries and 5 infantry in Trans-Jordan, round 1 : 5/11 hits
British roll dice for 2 infantry in Trans-Jordan, round 1 : 0/2 hits
2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Syria from British, taking Trans-Jordan from British with 4 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Belgian Congo to Egypt
4 fighters moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 destroyer placed in 95 Sea Zone
3 mech_infantrys placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 mech_infantry
Trans-Jordan : 1 flag, 4 armour, 2 artilleries and 5 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
Cyprus : 1 flag
Nigeria : 1 flag
Kenya : 1 flag, 1 armour and 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag, 2 infantry
Western Germany : 2 aaGuns
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
95 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 4 submarines
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
98 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 46 / 63
Russians : 22 / 23
Japanese : 53 / 51
Americans : 68 / 88
Chinese : 1 / 10
British : 25 / 29
UK_Pacific : 10 / 12
Italians : 21 / 29
ANZAC : 18 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.694
Median : 4.000
Variance : 1.657
Standard Deviation : 1.287
Total rolls : 36
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
1 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.682
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to India
1 carrier and 4 submarines moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
2 destroyers moved from 36 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Non Combat Move - French
1 fighter moved from Russia to Persia
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 56 PUs;
Germans buy 1 artillery, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Ukraine
2 infantry moved from Bessarabia to Ukraine
13 armour, 22 artilleries and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry and 1 mech_infantry moved from Archangel to Belarus
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
11 armour and 14 mech_infantrys moved from Baltic States to Western Ukraine
1 armour moved from Novgorod to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Archangel to Baltic States
2 artilleries moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 56 PUs;
Germans buy 1 artillery, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Ukraine
2 infantry moved from Bessarabia to Ukraine
13 armour, 22 artilleries and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry and 1 mech_infantry moved from Archangel to Belarus
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
11 armour and 14 mech_infantrys moved from Baltic States to Western Ukraine
1 armour moved from Novgorod to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Archangel to Baltic States
2 artilleries moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 24 armour, 22 artilleries and 19 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 24 armour, 22 artilleries and 19 mech_infantrys in Western Ukraine, round 1 : 26/65 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 24 armour, 22 artilleries and 19 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Novgorod to Belarus
2 armour moved from French Indo China to Shan State
Place Units - Germans
10 mech_infantrys placed in Germany
1 artillery placed in French Indo China
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from French Indo China: 1 artillery
EDIT: Adding units owned by Germans to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Egypt: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Egypt: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Trans-Jordan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Shensi : 1 aaGun
Szechwan : 1 flag
Sikang : 1 flag
Shan State : 2 armour
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Egypt : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Germany : 1 factory_major and 10 mech_infantrys
Denmark : 2 aaGuns and 10 infantry
Holland Belgium : 1 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 1 aaGun, 2 artilleries and 1 mech_infantry
Karelia : 1 flag, 1 mech_infantry
Baltic States : 1 flag, 2 armour
Vyborg : 1 flag, 1 mech_infantry
Archangel : 1 flag
Eastern Poland : 1 flag, 1 armour, 1 bomber, 1 fighter and 10 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 aaGuns, 24 armour, 22 artilleries and 19 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
95 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Bulgaria : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 54 / 63
Russians : 17 / 23
Japanese : 53 / 51
Americans : 65 / 88
Chinese : 1 / 10
British : 25 / 29
UK_Pacific : 10 / 12
Italians : 21 / 29
ANZAC : 18 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3.635
Median : 4.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 96
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Germans Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.667
Median : 4.000
Variance : 0.638
Standard Deviation : 0.798
Total rolls : 81
British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
2 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
2 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 2 artilleries and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun, 2 artilleries and 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
1 artillery moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
4 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Volgograd to Russia
2 aaGuns, 4 armour, 8 artilleries, 41 infantry and 1 mech_infantry moved from Bryansk to Russia
1 aaGun and 2 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Tambov
1 aaGun, 1 artillery and 9 infantry moved from Novosibirsk to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 harbour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Olgiy to Kansu
1 armour moved from Szechwan to Burma
8 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 armour and 2 mech_infantrys moved from Shan State to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
1 tactical_bomber moved from Kwangtung to Burma
3 infantry moved from Shantung to Anhwe
1 artillery moved from Japan to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 4 infantry and 5 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 infantry moved from Formosa to 20 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Korea to Amur
2 infantry moved from 36 Sea Zone to Hainan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 harbour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Olgiy to Kansu
1 armour moved from Szechwan to Burma
8 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 armour and 2 mech_infantrys moved from Shan State to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
1 tactical_bomber moved from Kwangtung to Burma
3 infantry moved from Shantung to Anhwe
1 artillery moved from Japan to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 4 infantry and 5 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour and 2 infantry moved from Formosa to 20 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Korea to Amur
2 infantry moved from 36 Sea Zone to Hainan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 5/7 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from UK_Pacific with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 6 armour, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 6 armour, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 4/21 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 8 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hainan
Non Combat Move - Japanese
1 armour, 3 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to Shan State
Place Units - Japanese
1 harbour placed in Kwangsi
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Burma: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry placed in Shantung
Japanese undo move 2.
3 mech_infantrys placed in Shantung
3 infantry placed in Kwangtung
Japanese undo move 3.
Japanese undo move 2.
3 mech_infantrys placed in Korea
3 infantry placed in Shantung
3 infantry placed in Kwangtung
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries and 2 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Shensi: 1 aaGun
EDIT: Adding units owned by Germans to Szechwan: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 factory_minor and 3 infantry
Kwangsi : 2 artilleries, 1 harbour and 2 infantry
Korea : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hainan : 2 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 tactical_bomber
Burma : 1 flag, 1 aaGun, 6 armour, 8 infantry and 6 mech_infantrys
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 artillery and 3 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 armour, 1 artillery and 2 infantry
44 Sea Zone : 1 flag
Olgiy : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 5 transports
35 Sea Zone : 1 destroyer
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Production/PUs Summary :
Germans : 50 / 63
Russians : 23 / 25
Japanese : 52 / 51
Americans : 65 / 88
Chinese : 1 / 10
British : 25 / 29
UK_Pacific : 9 / 12
Italians : 21 / 29
ANZAC : 18 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.826
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 46
Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.688
Median : 4.000
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 bomber moved from Norway to Germany
1 bomber moved from Norway to Germany
2 armour moved from Norway to Karelia
6 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Finland to Karelia
2 fighters moved from Norway to Vyborg
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 fighters moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
5 fighters moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 bomber moved from Norway to Germany
1 bomber moved from Norway to Germany
2 armour moved from Norway to Karelia
6 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Finland to Karelia
2 fighters moved from Norway to Vyborg
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 fighters moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
5 fighters moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Karelia
Americans attack with 8 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Karelia from Germans with 8 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Vyborg
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Vyborg from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Non Combat Move - Americans
2 bombers moved from Germany to Norway
2 fighters moved from Vyborg to Norway
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 carriers, 4 destroyers and 1 transport moved from 34 Sea Zone to 42 Sea Zone
5 fighters moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 9 Sea Zone to 26 Sea Zone
1 transport moved from 27 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Persia to India
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
4 fighters moved from 93 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Norway
Americans undo move 1.
1 fighter and 2 mech_infantrys placed in Norway
5 submarines and 1 transport placed in 10 Sea Zone
1 armour, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - British
5 infantry and 1 mech_infantry moved from Finland to Karelia
1 battleship and 1 cruiser moved from 34 Sea Zone to 42 Sea Zone
3 fighters moved from Gibraltar to Norway
1 armour and 1 mech_infantry moved from Samara to Kansu
1 armour moved from Samara to Russia
1 armour moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry and 1 mech_infantry moved from Finland to Karelia
1 battleship and 1 cruiser moved from 34 Sea Zone to 42 Sea Zone
3 fighters moved from Gibraltar to Norway
1 armour and 1 mech_infantry moved from Samara to Kansu
1 armour moved from Samara to Russia
1 armour moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Belgian Congo from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kansu
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 aaGun, 1 artillery and 5 infantry moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from West India to India
2 fighters moved from Persia to India
2 mech_infantrys moved from Persia to Eastern Persia
3 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Tanganyika Territory to Rhodesia
Place Units - British
1 armour placed in Union of South Africa
1 armour, 1 artillery and 1 fighter placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 4 infantry