'13L AAG40 souL (Axis) v. Gamerman01 (Allies +10)


  • Oh, right.  :)  I just did it in listed order on AAA.  My bad.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from New South Wales to South Australia
                1 aaGun moved from Queensland to South Australia
                3 fighters moved from Queensland to Sumatra
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                      British take Trans-Jordan from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 77 Sea Zone

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @souL:

    Oh, right.  :)  I just did it in listed order on AAA.  My bad.

    Thanks!  :-)


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom


  • intercept?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No

    If you’re bombing more than one facility, you need to roll the AA on the site and not use Triple A
    Triple A incorrectly rolls all AA together and lets the attacker decide.
    Bombers are assigned targets, and then each facility’s AA is supposed to fire separately.  In other words, if the IC AA scores a hit, you can’t take off a tactical bomber.

    Clear, right?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No intercepting, I meant

    So after rolling it manually on this thread, you can edit triple A for the results.
    You can handle the bombing damage a couple of different ways - just make sure you’re clear how you’re doing it and do it fairly


  • The tac is going to the Naval base, the bmb are going to the factory.  So… AA first then ic AA?  I still get to choose which planes the regular AA hit, right?  If so…

    DiceRolls: 4@1; Total Hits: 04@1: (3, 3, 2, 4)

    If not, I’ll roll over, regardless of how good/bad the results… :)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, you don’t roll all AA together, that’s the whole point

    Each facility fires separately at the aircraft attacking it - sorry you wasted a big miss

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If you are attacking a BASE with tacs and strats, that’s the only time you could choose your losses.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Also, no AA is fired at the fighter

    So you roll 1@1 and 2@1


  • DiceRolls: 1@1; Total Hits: 01@1: (5)
    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)


  • DiceRolling 1d6:
    (3)  
    DiceRolling 2d6:
    (4, 5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You’re just plain immune to AA today!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.  Damaged units is as follows: harbour = 4, factory_major = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 13
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 3
                EDIT: Adding units owned by Germans to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                2 bombers moved from United Kingdom to Western Germany
                1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                2 tactical_bombers moved from Western Germany to Romania
                9 armour and 3 mech_infantrys moved from Germany to Romania
                3 armour moved from Greece to Romania
                5 infantry moved from Greece to Bulgaria
                1 artillery and 3 infantry moved from Germany to Poland
                1 mech_infantry moved from Holland Belgium to Germany
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 artilleries and 5 infantry moved from Western Germany to Germany
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
                10 infantry placed in Germany
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Norway: 2 infantry
                EDIT: Adding units owned by Germans to Finland: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        France : 1 flag, 2 aaGuns, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
        Romania : 12 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 3 tactical_bombers
        Poland : 1 aaGun, 4 artilleries and 16 infantry
        Germany : 1 aaGun, 2 artilleries, 1 factory_major, 15 infantry and 1 mech_infantry
        Norway : 2 infantry
        119 Sea Zone : 1 submarine
        113 Sea Zone : 1 transport
        Bulgaria : 1 flag, 5 infantry
        109 Sea Zone : 1 submarine
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 11 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 42 / 47
        Americans : 52 / 72
        Chinese : 7 / 8
        British : 28 / 29
        UK_Pacific : 14 / 10
        Italians : 17 / 28
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Buryatia
                2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from Russia to Novgorod
                3 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Ukraine to Belarus
                3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                2 armour moved from Ukraine to Belarus
                1 aaGun moved from Belarus to Bryansk
                1 artillery moved from Novgorod to Belarus
                1 artillery and 3 infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Belarus to Bryansk

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 fighter moved from Kiangsu to Yunnan
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Anhwe to 43 Sea Zone
                1 bomber moved from Anhwe to 43 Sea Zone
                2 infantry moved from Kwangsi to Yunnan
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                4 fighters and 4 tactical_bombers moved from Anhwe to Yunnan
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 35 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 2 infantry moved from Chahar to Suiyuyan

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    British defend with 1 battleship
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers in 43 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 battleship in 43 Sea Zone, round 1 :  1/1 hits
                        1 battleship owned by the British and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 battleship
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 2 battleships, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 destroyer; British defend with 1 transport
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 fighters, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 1 :  5/5 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for British: 1 transport
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 3 fighters; British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 1 :  3/6 hits
                        UK_Pacific roll dice for 3 fighters and 2 infantry in Sumatra, round 1 :  5/5 hits
                        2 infantry owned by the British , 3 infantry owned by the Japanese , 1 fighter owned by the Japanese , 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Sumatra
                    UK_Pacific win with 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 2 infantry
                    1 tactical_bomber owned by the Japanese retreated
                Battle in Yunnan
                    Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 :  3/11 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                2 carriers moved from 35 Sea Zone to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from 43 Sea Zone to French Indo China
                5 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kwangsi to Kweichow
                3 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Hopei to Kweichow
                4 infantry moved from Chahar to Hopei
                1 armour moved from Jehol to Hopei
                1 aaGun moved from Chahar to Hopei
                4 infantry moved from Jehol to Chahar
                3 fighters moved from Japan to French Indo China
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Kwangsi : 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Manchuria : 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 2 infantry
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun, 1 armour and 4 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 4 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 artillery and 1 harbour
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 2 bombers, 8 fighters, 1 infantry and 4 tactical_bombers
        42 Sea Zone : 1 cruiser
        41 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 fighters, 1 submarine, 3 tactical_bombers and 2 transports
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 50 / 50
        Americans : 52 / 72
        Chinese : 3 / 8
        British : 28 / 29
        UK_Pacific : 10 / 10
        Italians : 17 / 28
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 submarine moved from 46 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 54 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to Caroline Islands
                1 tactical_bomber moved from Queensland to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
                1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in Philippines
                Battle in Caroline Islands
                    Americans attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Americans: 2 infantry
                Battle in 109 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 37 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser
                    Americans win, taking 42 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to Java
                1 bomber moved from 42 Sea Zone to Queensland
                1 carrier moved from 54 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Western United States to Wake Island
                1 infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to British Guiana
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to 91 Sea Zone
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 artillery moved from Queensland to Northern Territory
                1 artillery moved from Central United States to Eastern United States

    Place Units - Americans
                1 armour placed in Central United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 infantry placed in Eastern United States
                2 infantry placed in Central United States
                1 bomber and 1 fighter placed in Eastern United States
                Americans undo move 7.
                1 bomber placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

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