Combat Hit Differential Summary :
Italians regular : -0,33 Germans AA : 0,83 Germans regular : -0,17 British regular : -1,17Whackamatt (axis) vs. captain walker (allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Yunnan : 4 infantry
Kweichow : 1 infantryProduction/PUs Summary :
Germans : 48 / 67
Russians : 39 / 50
Japanese : 61 / 67
Americans : 59 / 74
Chinese : 6 / 12
British : 30 / 0
UK_Pacific : 9 / 5
Italians : 14 / 17
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 infantry moved from India to Burma
1 mech_infantry moved from Persia to West India
2 infantry moved from Iraq to Persia
1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 3 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - British
Territory Summary for British :
Yunnan : 2 infantry and 1 mech_infantry
Shan State : 1 artillery
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Malaya : 1 harbour and 4 infantry
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 bomber and 2 fighters
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Syria : 1 flag, 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Afghanistan : 1 flag
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag
Angola : 1 flag, 3 infantry
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 2 transports
Persia : 1 flag, 2 infantry
91 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 48 / 67
Russians : 39 / 50
Japanese : 60 / 67
Americans : 59 / 74
Chinese : 6 / 12
British : 30 / 0
UK_Pacific : 10 / 1
Italians : 14 / 17
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in CelebesNon Combat Move - ANZAC
1 bomber moved from 34 Sea Zone to Queensland
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 transport
34 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 67
Russians : 39 / 50
Japanese : 57 / 67
Americans : 59 / 74
Chinese : 6 / 12
British : 30 / 0
UK_Pacific : 10 / 6
Italians : 14 / 14
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Syria : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 67
Russians : 39 / 50
Japanese : 57 / 67
Americans : 59 / 74
Chinese : 6 / 12
British : 30 / 0
UK_Pacific : 10 / 6
Italians : 14 / 14
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 4 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from France to Spain
2 fighters moved from 110 Sea Zone to Spain
2 fighters moved from United Kingdom to Spain
2 armour moved from Caucasus to Persia
1 artillery and 3 infantry moved from Turkey to Syria
1 artillery and 3 infantry moved from Turkey to Iraq
1 infantry moved from Turkey to Caucasus
1 bomber moved from Turkey to Egypt
1 armour moved from Scotland to Eire
Germans take Eire from Neutral_AlliesCombat - Germans
Battle in Persia
Germans attack with 2 armour
British defend with 2 infantry
Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Spain
Germans attack with 4 fighters and 3 mech_infantrys
Americans defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Spain from Americans with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Syria
Germans attack with 1 artillery and 3 infantry
French defend with 1 infantry; British defend with 1 infantry
Germans win, taking Syria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
Germans attack with 1 bomber
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
British win with 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 fighters moved from Spain to 110 Sea Zone
4 infantry moved from Slovakia Hungary to Poland
2 aaGuns moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
3 infantry placed in Romania
1 armour and 1 mech_infantry placed in France
1 carrier and 2 destroyers placed in 110 Sea Zone
2 destroyers placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
You’ll notice some editing in Egypt. i noticed at the very last battle that the game had sent my bomber into Egypt rather than the seazone with your TT (because the list of guys hung out over the ocean). So I relaunched to roll up just that battle and edited in the results. Thus I added back the anzac infantry that had died, and took out the british destroyer. Your TTs survived because you hit my bomber. You have the dice results from the battle in your inbox. That seemed like the simplest fix.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Rostov to Caucasus
1 armour, 1 artillery, 1 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 7 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 7 infantry and 1 tactical_bomber in Caucasus, round 1 : 4/10 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Finland to Karelia
1 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Bryansk to Rostov
1 aaGun and 2 infantry moved from Kansu to Timguska
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter moved from Novgorod to Volgograd
2 armour and 1 artillery moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
Russians undo move 2.
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUsTerritory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Yakut S.S.R. : 2 infantry
Timguska : 1 aaGun and 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag, 1 infantry
Belarus : 1 aaGun, 3 armour, 3 artilleries and 11 infantry
Karelia : 1 artillery and 3 infantry
Baltic States : 1 infantry
Rostov : 1 artillery and 4 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 4 infantry
Tambov : 1 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 aaGun, 5 artilleries and 16 infantry
Vologda : 1 infantry
Volgograd : 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 13 infantry
Caucasus : 1 armour, 1 artillery and 7 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
Sweden : 1 flag, 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 65
Russians : 41 / 52
Japanese : 55 / 67
Americans : 57 / 74
Chinese : 8 / 12
British : 25 / 0
UK_Pacific : 10 / 6
Italians : 14 / 14
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from French Indo China to Yunnan
1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Aleutian Islands
Battle in Yunnan
Japanese attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry and 1 mech_infantry; Chinese defend with 4 infantry
Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Philippines
1 aaGun and 1 artillery moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 carrier, 1 destroyer and 1 fighter moved from 2 Sea Zone to 4 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 armour placed in Kwangtung
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber, 2 submarines and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 bomber and 1 transport in 44 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 3 fighters and 5 infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 5 infantry in Spain, round 1 : 6/10 hits
Germans roll dice for 3 mech_infantrys in Spain, round 1 : 2/3 hits
2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber and 1 fighter moved from Spain to Gibraltar
2 fighters moved from Spain to 91 Sea Zone
4 infantry moved from Argentina to 85 Sea Zone
1 mech_infantry moved from Chile to Brazil
2 infantry moved from Chile to Argentina
4 infantry and 2 transports moved from 85 Sea Zone to 86 Sea Zone
4 infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from 44 Sea Zone to Northern TerritoryPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship and 2 cruisers
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 3 submarines
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber and 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 3 submarines
EDIT: Removing units owned by Americans from Western United States: 1 bomber and 1 fighter
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
British Columbia : 1 artillery and 1 mech_infantry
Northern Territory : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 flag, 2 submarines and 1 transport
45 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Portugal : 1 flag, 1 infantry
Chile : 1 flag
104 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 destroyer
86 Sea Zone : 2 transports
Argentina : 1 flag, 2 infantry
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag, 4 infantry and 1 mech_infantry
Venezuela : 1 flag
Spain : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 7 transportsProduction/PUs Summary :
Germans : 51 / 65
Russians : 40 / 52
Japanese : 56 / 64
Americans : 62 / 77
Chinese : 8 / 12
British : 25 / 0
UK_Pacific : 10 / 6
Italians : 14 / 14
ANZAC : 10 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Hunan : 2 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 40 / 52
Japanese : 55 / 64
Americans : 62 / 77
Chinese : 9 / 15
British : 25 / 0
UK_Pacific : 10 / 6
Italians : 14 / 14
ANZAC : 10 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from West India to Eastern Persia
2 transports moved from 81 Sea Zone to 71 Sea Zone
3 infantry moved from Angola to Rhodesia
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 transport moved from 91 Sea Zone to 106 Sea ZoneTurn Complete - British
Territory Summary for British :
Yunnan : 2 infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 bomber and 2 fighters
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Rhodesia : 3 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Afghanistan : 1 flag
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag, 1 transport
Angola : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 2 transports
91 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 65
Russians : 40 / 52
Japanese : 55 / 64
Americans : 62 / 77
Chinese : 9 / 15
British : 25 / 0
UK_Pacific : 10 / 0
Italians : 14 / 14
ANZAC : 10 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 51 / 65
Russians : 40 / 52
Japanese : 55 / 64
Americans : 62 / 77
Chinese : 9 / 15
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 14 / 14
ANZAC : 10 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
I got ahead of myself on the US turn and clicked done before I made any of my NCM’s on the Pac side….so there’s a lot of edits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Albania
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 fighter and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 14 PUs; end with 14 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 submarine
34 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 40 / 52
Japanese : 51 / 64
Americans : 62 / 77
Chinese : 9 / 15
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 14 / 14
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 65
Russians : 40 / 52
Japanese : 51 / 64
Americans : 62 / 77
Chinese : 9 / 15
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 14 / 14
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0