13L G40 snake11eyes(axis) v variance(allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese repair 2 damage on 2 factory_minors; Remaining resources: 87 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 battleship, 3 mech_infantrys and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 24 Sea Zone
                1 submarine moved from 24 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 mech_infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                4 mech_infantrys moved from India to West India
                1 infantry moved from Burma to India
                2 bombers, 3 fighters and 2 tactical_bombers moved from Burma to Shantung

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 carriers, 16 destroyers and 11 submarines moved from 6 Sea Zone to 25 Sea Zone
                3 fighters moved from 16 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 battleship and 9 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                4 infantry moved from Western United States to 10 Sea Zone
                4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Western United States to Hawaiian Islands
                1 fighter moved from Queensland to 26 Sea Zone
                1 fighter moved from Central United States to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 108 Sea Zone to 91 Sea Zone
                1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                2 carriers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 81 Sea Zone
                1 bomber moved from British Guiana to Western United States

    Place Units - Americans
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 3 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                2 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                3 infantry placed in Iraq
                3 submarines placed in 81 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                British collect 31 PUs (2 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 96 Sea Zone to 97 Sea Zone

    Non Combat Move - Italians
                2 aaGuns, 3 artilleries and 2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales
                ANZAC undo move 1.
                2 infantry placed in New South Wales
                3 infantry placed in Persia

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 infantry, 7 mech_infantrys, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to 109 Sea Zone
                1 infantry moved from Rostov to Tambov
                1 fighter moved from Ukraine to Tambov
                1 tactical_bomber moved from Ukraine to Tambov
                1 mech_infantry moved from Tsinghai to Kazakhstan
                1 bomber moved from Ukraine to Kazakhstan
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 fighter and 2 tactical_bombers moved from Belarus to Tambov
                11 infantry moved from Germany to Poland
                10 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 4 infantry moved from Bessarabia to Ukraine
                3 infantry moved from Ukraine to Rostov
                5 artilleries moved from Caucasus to Volgograd
                2 infantry moved from Western Germany to Germany

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 109 Sea Zone to Western Germany
                3 tactical_bombers moved from Tambov to Volgograd
                2 fighters moved from Tambov to Volgograd
                1 bomber moved from Kazakhstan to Volgograd
                3 aaGuns, 13 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Volgograd to Caucasus
                3 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Tsinghai to Shensi

    Place Units - Germans
                3 transports placed in 97 Sea Zone
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 tactical_bomber placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Urals
                1 fighter and 1 tactical_bomber moved from Russia to Urals
                1 fighter and 1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Urals
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Kansu from Japanese to Chinese
                EDIT: Turning off Edit Mode
                2 aaGuns and 30 infantry moved from Novosibirsk to Kansu
                1 fighter moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Urals to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 3 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                2 submarines moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                4 carriers, 16 destroyers, 5 fighters, 9 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands


  • Scramble?

  • 17 16 15 14 12

    no thanks.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 3 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                2 submarines moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                4 carriers, 16 destroyers, 5 fighters, 9 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 4 carriers, 16 destroyers, 5 fighters, 9 submarines and 2 tactical_bombers
                    ANZAC defend with 1 transport; Americans defend with 3 carriers, 8 destroyers, 6 fighters, 3 submarines and 2 transports
                    Units damaged: 3 carriers owned by the Americans
                    Japanese win, taking 26 Sea Zone from Neutral with 4 carriers, 5 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 99
                    Casualties for Japanese: 11 destroyers and 4 submarines
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 3 carriers, 8 destroyers, 6 fighters, 3 submarines and 2 transports
                Battle in Aleutian Islands
                Battle in 16 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 destroyer
                    Japanese win, taking Aleutian Islands from Americans with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                5 submarines moved from 6 Sea Zone to 1 Sea Zone
                2 submarines moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
                3 fighters moved from Shantung to Japan
                2 artilleries moved from 6 Sea Zone to Japan
                2 infantry moved from 6 Sea Zone to Japan
                2 bombers and 2 tactical_bombers moved from Shantung to Japan
                1 infantry moved from India to West India
                4 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                2 armour and 1 mech_infantry placed in Kiangsu
                2 artilleries placed in Japan
                2 submarines and 2 transports placed in 6 Sea Zone
                3 submarines placed in 37 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs


  • If you decide to suicide your planes on my fleet please ask for ool  :-D

  • 17 16 15 14 12

    OK so USA built 7 fighters and attacked z26 with 10 fighters and 3 bombers.  First dice scored 8 hits - OOL?


  • 1 hit battleship, 5 destroyers, 1 carrier hit, 1 tact,

    Next round just give me an update of what you left as well,

    Thanks

  • 17 16 15 14 12

    OK. I kept 3 fighters and 3 bombers.  Scored 3 hits on you.  where would you like them?


  • kill damaged carrier 1 tact 1 fighter

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 bomber and 7 fighters moved from Western United States to 26 Sea Zone
                2 bombers and 3 fighters moved from Hawaiian Islands to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 3 bombers and 10 fighters
                    Japanese defend with 1 battleship, 4 carriers, 5 destroyers, 5 fighters, 7 submarines and 2 tactical_bombers
                    7 submarines owned by the Japanese Submerged
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    retreated to 26 Sea Zone
                    Japanese win with 1 battleship, 3 carriers and 4 fighters remaining. Battle score for attacker is -38
                    Casualties for Japanese: 1 carrier, 5 destroyers, 1 fighter and 2 tactical_bombers
                    Casualties for Americans: 3 bombers and 9 fighters

    Non Combat Move - Americans
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 carriers, 1 destroyer and 1 fighter moved from 81 Sea Zone to 98 Sea Zone

    Place Units - Americans
                7 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,5,4,2,6,5,4,6,1,5,6,3,4,3,4,2,3,5,4,4,5,6
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6,3,1,3,2,4,4,1,5,1,4
                Americans collect 46 PUs (6 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 2 PUs;

    Combat Move - British
                11 infantry moved from Iraq to Trans-Jordan
                1 destroyer and 4 submarines moved from 81 Sea Zone to 98 Sea Zone

    Non Combat Move - British

    Place Units - British
                3 fighters placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,5,6,1,3,5,4,1,3,6,6,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                British collect 27 PUs (6 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific

  • 17 16 15 14 12

    I’ll concede this one and we can start a second with sides flipped.  Where would you like your $10 bid?

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