Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40 snake11eyes(axis) v variance(allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to IraqPlace Units - British
3 infantry placed in Iraq
3 submarines placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 31 PUs (2 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 97 Sea ZoneNon Combat Move - Italians
2 aaGuns, 3 artilleries and 2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
ANZAC undo move 1.
2 infantry placed in New South Wales
3 infantry placed in PersiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 9 infantry, 7 mech_infantrys, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Rostov to Tambov
1 fighter moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 mech_infantry moved from Tsinghai to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 fighter and 2 tactical_bombers moved from Belarus to Tambov
11 infantry moved from Germany to Poland
10 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Rostov
5 artilleries moved from Caucasus to Volgograd
2 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
3 tactical_bombers moved from Tambov to Volgograd
2 fighters moved from Tambov to Volgograd
1 bomber moved from Kazakhstan to Volgograd
3 aaGuns, 13 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Tsinghai to ShensiPlace Units - Germans
3 transports placed in 97 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 tactical_bomber placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 fighter and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Japanese to Chinese
EDIT: Turning off Edit Mode
2 aaGuns and 30 infantry moved from Novosibirsk to Kansu
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Urals to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
4 carriers, 16 destroyers, 5 fighters, 9 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands -
Scramble?
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no thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
4 carriers, 16 destroyers, 5 fighters, 9 submarines and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 4 carriers, 16 destroyers, 5 fighters, 9 submarines and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 3 carriers, 8 destroyers, 6 fighters, 3 submarines and 2 transports
Units damaged: 3 carriers owned by the Americans
Japanese win, taking 26 Sea Zone from Neutral with 4 carriers, 5 destroyers, 5 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Japanese: 11 destroyers and 4 submarines
Casualties for ANZAC: 1 transport
Casualties for Americans: 3 carriers, 8 destroyers, 6 fighters, 3 submarines and 2 transports
Battle in Aleutian Islands
Battle in 16 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese win, taking Aleutian Islands from Americans with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
5 submarines moved from 6 Sea Zone to 1 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Shantung to Japan
2 artilleries moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
2 bombers and 2 tactical_bombers moved from Shantung to Japan
1 infantry moved from India to West India
4 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern PersiaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
2 armour and 1 mech_infantry placed in Kiangsu
2 artilleries placed in Japan
2 submarines and 2 transports placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
If you decide to suicide your planes on my fleet please ask for ool :-D
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OK so USA built 7 fighters and attacked z26 with 10 fighters and 3 bombers. First dice scored 8 hits - OOL?
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1 hit battleship, 5 destroyers, 1 carrier hit, 1 tact,
Next round just give me an update of what you left as well,
Thanks
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OK. I kept 3 fighters and 3 bombers. Scored 3 hits on you. where would you like them?
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kill damaged carrier 1 tact 1 fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber and 7 fighters moved from Western United States to 26 Sea Zone
2 bombers and 3 fighters moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 bombers and 10 fighters
Japanese defend with 1 battleship, 4 carriers, 5 destroyers, 5 fighters, 7 submarines and 2 tactical_bombers
7 submarines owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
retreated to 26 Sea Zone
Japanese win with 1 battleship, 3 carriers and 4 fighters remaining. Battle score for attacker is -38
Casualties for Japanese: 1 carrier, 5 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 3 bombers and 9 fightersNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 81 Sea Zone to 98 Sea ZonePlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,5,4,2,6,5,4,6,1,5,6,3,4,3,4,2,3,5,4,4,5,6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6,3,1,3,2,4,4,1,5,1,4
Americans collect 46 PUs (6 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;Combat Move - British
11 infantry moved from Iraq to Trans-Jordan
1 destroyer and 4 submarines moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - British
Place Units - British
3 fighters placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,5,6,1,3,5,4,1,3,6,6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 27 PUs (6 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
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I’ll concede this one and we can start a second with sides flipped. Where would you like your $10 bid?
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UK 13
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Sounds good, great game well played, I’ll take a fighter in scotland thanks





