Axis and Allies 1914 FAQ/Question and Answer Thread


  • It remains contested even if the enemy killed themselves attacking you. But only in the case where they are trying to push you out of a territory they control.
    If they fail to do so, it doesn’t become yours until your turn.

    This rule will only matter in counterattacks that get eliminated.
    If you simply pull out of a contested territory it does become theirs though.


  • Poor Kreig… :-o

    It’s like having a baby and now you can’t do anything anymore…

  • Official Q&A

    @Hitlers:

    Another question, can Austria-Hungary or Turkey declare unrestricted submarine warfare and if so does that force a US entry as well?

    No.

  • Official Q&A

    @oztea:

    It remains contested even if the enemy killed themselves attacking you. But only in the case where they are trying to push you out of a territory they control.
    If they fail to do so, it doesn’t become yours until your turn.

    Wrong.


  • Ok….now we are getting somewhere.

    Can you repair at a friendly port?
    Are US land units allowed on allied soil, before the US is at war officially, if so what is the rationale behind that?


  • If the Ottoman Empire controls Constatinople, but has no naval units in sea zone 20, can a British battleship move freely from sea zone 19 to sea zone 20, where it rolls for mines due to the Ottoman naval base, and then continue on to sea zone 21?


  • The Russian Revolution optional rule is being used. Early in the game Russia had taken control of a neutral Holland upon a German attack and a few turns later was able, with British help, to drive the Germans out of Holland. Russian troops remain in Holland, which is controlled by Russia.

    The next turn, the Russian Revolution occurs. Since Holland is Russian controlled, Russian troops remain in Holland, per the Russian Revolution Rules (“All Russian units outside of original Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have a turn”).

    Does this mean that Germany and the other Central Powers may no longer attack Holland?

    May Allied powers still move freely through Holland?


  • @Flashman:

    The idea is that they’re firing at the units coming ashore, who are in no position to return fire, certainly not from artillery.

    This should be used in A&A 1940 Europe & Pacific also


  • I suggested that to Larry a million times

    People had boners for blockhouses when the game came out bit I said artillery sould sub in as coastal guns and roll preemptively. Larry said it was an ok idea, i guess he came around.

  • Customizer

    You don’t even need Russian units present; even if all the Russio-Dutch are eliminated, as far as I can tell Russia remains the nominated Allied controlling power of Holland for the rest of the game. Again, the rules could be interpreted differently…

    @wove100:

    The Russian Revolution optional rule is being used. Early in the game Russia had taken control of a neutral Holland upon a German attack and a few turns later was able, with British help, to drive the Germans out of Holland. Russian troops remain in Holland, which is controlled by Russia.

    The next turn, the Russian Revolution occurs. Since Holland is Russian controlled, Russian troops remain in Holland, per the Russian Revolution Rules (“All Russian units outside of original Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have a turn”).

    Does this mean that Germany and the other Central Powers may no longer attack Holland?

    May Allied powers still move freely through Holland?

  • Customizer

    Can you confirm:

    I cannot repair BBs at friendly NBs, but I may do so at a captured enemy NB I control.

    Once a particular power has been nominated to control a non-aligned neutral, or an enemy aligned neutral, it remains the nominated nation in that tt for that side for the rest of the game, even if the tt is lost and subsequently recaptured by one of my allies.

    Britain and France are defending in a contested tt. They have 1 infantry each remaining, and take one last hit. If they cannot agree as to who removes the last casualty, the attacking player decides.

    Question: can I purchase naval units if the enemy controls all my original home NBs? That is, I buy them in anticipation of recapturing a NB on this turn.

    If yes, then I presume that any units so purchased are lost if I fail to recapture the base.


  • @wove100:

    The Russian Revolution optional rule is being used. Early in the game Russia had taken control of a neutral Holland upon a German attack and a few turns later was able, with British help, to drive the Germans out of Holland. Russian troops remain in Holland, which is controlled by Russia.

    The next turn, the Russian Revolution occurs. Since Holland is Russian controlled, Russian troops remain in Holland, per the Russian Revolution Rules (“All Russian units outside of original Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have a turn”).

    Does this mean that Germany and the other Central Powers may no longer attack Holland?

    May Allied powers still move freely through Holland?

    All Russian units outside of original Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have a turn

    Why is this statement so confusing (guess it needs clarification though), after the Revolution happens the intent pertains to removing all Russian units outside of orig Russian territories. This would include both types of territories possible where Russia might have units outside of original Russian tt.

    1. Territories that Russia is contesting with the enemy out side of orig Russian tt.

    2. Territories that Russia has control of out side of original Russian territories. This would include Holland (if awarded the Russians), or any other territory that the Russians might have gained control of outside of orig Russian tt. It would also include both Serbia and Romania because they are not original Russian territories, they are minor powers aligned w/Russia.

    The rule also goes on to say the CP is allowed to move in and out of original Russian territories that are controlled, or contested by the CP. The CP would have to leave an inf unit in a contested Russian territory though. The CP would continue to collect income from orig Russian tt they control, but I don’t think they have to leave an inf in those tt.

    I’m sure Krieghund will further clarify this.


  • @wove100:

    If the Ottoman Empire controls Constatinople, but has no naval units in sea zone 20, can a British battleship move freely from sea zone 19 to sea zone 20, where it rolls for mines due to the Ottoman naval base, and then continue on to sea zone 21?

    I am interested to know if control of Constantinople restricts movement of enemy ships through sz20 (the straight). At the start do the Turks (or CP) ships have protection from a double allied hit from the Black Sea and the Med. This could be a game changer, and will defiantly be a major source for house rules if not, and should have been an optional rule at the very least IMO. Control of the straight was a major objective for both sides.

  • Customizer

    Bill, you still don’t get how Professor Chapman’s Patent Russian Force Fields work.

    If Holland is attacked the Allies nominate Russia as the controlling power of Holland. It does not matter if all the Russian units in Holland are eliminated, if the Allies hold Holland it remains under Russian control, and as the rules are written it is therefore immune to CP attack after the revolution.

    There is no mention in the rules of Constantinople and SZ 20. They are just a normal capital land tt and a single sea zone.

    The Suez canal operates as expected, with Egypt blocking movement of enemy ships.


  • Ok, quick question.  I’m getting the game soon but I did browse throught the rules online here so…

    What is the purpose for investing in tanks at all???  It seems pound for pound infantry and artillery with fighters are the better buy.  Movement is the same also- only 1 space (no blitz???), so why even buy tanks in this game at 6IPCs???  Am I missing something???

    :? :? :?

  • Customizer

    The big issue with tanks is their ability to cancel an enemy hit.

    Its still debatable if this is enough to make them a worthwhile purchase.


  • @Flashman:

    Bill, you still don’t get how Professor Chapman’s Patent Russian Force Fields work.

    If Holland is attacked the Allies nominate Russia as the controlling power of Holland. It does not matter if all the Russian units in Holland are eliminated, if the Allies hold Holland it remains under Russian control, and as the rules are written it is therefore immune to CP attack after the revolution.

    There is no mention in the rules of Constantinople and SZ 20. They are just a normal capital land tt and a single sea zone.

    The Suez canal operates as expected, with Egypt blocking movement of enemy ships.

    I see what you’re saying, and the rules do need to be clarified here that’s for sure. There is also a one liner it the RR rules that says “effectively removing Russia from the war and the game”. Once all Russian units out side of the Motherland are removed you would have to suspect the intent was to also give up control of said territory. Again you’re right it doesn’t spell it out for us, but their intent (if it even came up in testing) can’t be to set up untouchable allied territories, so this will be addressed very soon (hopefully before the game hit the US). If not by time the game hits my table then I guess common sense will have to prevail. There is no way the CP would sign a deal to allow the Russians to hold onto lands gained in the the war (especially un-garrisoned) in say Turkey (or Holland as funny as that sounds).

    One other question/point I have is that the 3rd point of the RR rule says:

    *Moscow is controlled by the Russians or contested.

    So if the CP don’t meet the criteria for the Russians to revolt because they went straight for the throat (got Moscow instead of acquiring the other points) then the Russians won’t revolt and withdraw from the war, but could effectively be out of the game anyway like any other AA global game (interesting). The Russians could actually lose Moscow, get it back, then be forced into a revolution. I wonder what strat the CP (or allies) will develop here?


  • Forgive me if I missed it….can USA land units in a allied or minor allied Tt while neutral…and in general can a allied power (usa for ex.)move or land into a different powers  alligned minor Tt (like portagul)…


  • Can the US be chosen to represent forces in Switzerland if it is attacked on turn 1, if so is that an attack on the US and put them at war with the CP?

    Also, what happens to allied units in Russia after a revolution. How do they get out?


  • I have a question about activating/mobilizing a friendly minor power that is aligned to one of your allies.

    Lets say Belgium (which is aligned w/France) hasn’t been attacked yet. I know that the French can move in to activate Belgium on Frances turn, but if France doesn’t bring them into the game, can the English move in to activate it and you place French units in Belgium?

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