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13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2


  • Plan to look at it again tonight, and hopefully making all 3 moves

  • TripleA

    i waited up all night, i haven’t slept in 28hours.
    antici pation

  • 12

    this guy likes to win gamerman better be on your toes

  • TripleA

    im just joking bold.
    but i do love aaa and winning is more fun than losing.

    my opponents need to be on their toes, be experienced, get good dice, and be great players to have a competitive game!

  • 12

    consider me next in line once xeither one of us is eliminated from xdap.


  • Ended up being too tired and just watched a movie

    Will look at it this morning, and probably get the moves done

  • TripleA

    @Boldfresh:

    consider me next in line once xeither one of us is eliminated from xdap.

    sounds good bold, i look forward to it.


  • @allweneedislove:

    my opponents need to be on their toes, be experienced, get good dice, and be great players to have a competitive game!

    This is supremely over-confident at best, disgustingly arrogant at worst

  • 12

    Love IS one of the top players in the league and is deep in xdap.  Seems pretty tough!


  • So you have to be

    1. Alert
    2. Experienced
    3. Get good dice
      AND
    4. Be a great player

    not to win, just to be competitive!  Just to HANG with him!  According to him.

    Major turnoff

  • 12

    If its true its not arrogant right?  :wink:


  • It’s not true.


  • And no, that old saying isn’t true either.

    I may be in trouble this game, but I’m still 1-0 vs. the great one.

    Maybe he should save the big talk until he’s 2-1 against me.


  • OK,

    want to tweak my buy

    Exchange 2 INF, FTR for
    DD, TP, and 1 IPC saved


  • I didn’t get the option to post my combat move…

    Here’s the file right before rolling dice, so you know I changed my buy before rolling any dice


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 63 Sea Zone to 42 Sea Zone
                1 fighter moved from New Guinea to 42 Sea Zone
                2 bombers moved from Queensland to 38 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 fighters moved from 95 Sea Zone to Normandy Bordeaux
                1 fighter moved from Western United States to 25 Sea Zone
                1 fighter moved from Caroline Islands to 23 Sea Zone
                1 fighter moved from Caroline Islands to 23 Sea Zone
                1 fighter moved from Caroline Islands to 23 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
                1 fighter moved from Caroline Islands to 25 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 23 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 tactical_bomber
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 38 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 cruiser and 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 cruiser and 1 transport
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 bomber moved from 38 Sea Zone to Yunnan
                1 fighter moved from 42 Sea Zone to Java
                2 fighters moved from 25 Sea Zone to Midway
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to United Kingdom
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 aaGun moved from Central United States to Western United States
                1 infantry moved from Quebec to Eastern United States
                1 aaGun moved from Quebec to Eastern United States
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States
                3 fighters moved from 23 Sea Zone to Caroline Islands
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from Tunisia to Tobruk
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                2 fighters moved from Eastern United States to Gibraltar
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 26 Sea Zone to 63 Sea Zone
                1 fighter moved from New Guinea to Caroline Islands

    Place Units - Americans
                1 infantry placed in Central United States
                1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 bomber, 1 fighter and 2 infantry placed in Eastern United States
                1 factory_minor placed in Norway
                1 armour placed in Central United States
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 0 to 1
                EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • 55 IPC’s spent on tech with 0 hits.  You’re the lucky one this game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 artillery moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 artillery and 3 infantry moved from Yunnan to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 4 mech_infantrys
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                2 infantry moved from Norway to Finland
                2 fighters moved from United Kingdom to Finland
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 artillery moved from Greece to Bulgaria
                      British take Bulgaria from Italians
                1 destroyer moved from 75 Sea Zone to 39 Sea Zone
                1 infantry moved from West India to India
                1 artillery moved from West India to India
                1 fighter moved from Syria to 79 Sea Zone
                1 bomber moved from Egypt to 79 Sea Zone
                1 infantry moved from West India to India

    Combat - British
                Battle in 79 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                    British win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 fighter
                Battle in India
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 39 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win, taking 39 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Finland
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 2 mech_infantrys
                    British win, taking Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Finland to Norway
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Tobruk to Alexandria
                1 mech_infantry moved from Libya to Alexandria
                1 bomber moved from 79 Sea Zone to Eastern Persia
                3 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 aaGun moved from United Kingdom to Scotland
                1 armour moved from Northwest Persia to Eastern Persia
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 carrier and 1 fighter placed in 110 Sea Zone
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in United Kingdom
                COMMENT: Z110 2 UK FTR on UK CV, 2 US FTR on US CV

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

  • TripleA

    @Gamerman01:

    So you have to be

    1. Alert
    2. Experienced
    3. Get good dice
      AND
    4. Be a great player

    not to win, just to be competitive!  Just to HANG with him!  According to him.

    Major turnoff

    @Gamerman01:

    @allweneedislove:

    my opponents need to be on their toes, be experienced, get good dice, and be great players to have a competitive game!

    This is supremely over-confident at best, disgustingly arrogant at worst

    sorry to upset you gamerman,

    i am just joking around and having fun. not everyones personalities mesh, and i can see my small talk has turned you off. i come here to have fun playing a game i love and assume all my opponents do aswell. if my small talk has reduced your fun factor i will stop all small talk on this thread and only stick to game posts.

    kind regards,
    allweneedislove

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