0% for April

13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2


  • Just in time - I can finish this turn, then


  • Luck is back full force - you only hit me once  :-D


  • A fantastic lucky break.  Norway is probably secure for at least another turn


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    1 submarine owned by the Russians Submerged
                    Germans win with 3 fighters remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
                    Casualties for Russians: 1 cruiser
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 mech_infantry moved from Novosibirsk to Caucasus
                9 infantry moved from Novosibirsk to Kazakhstan
                1 tactical_bomber moved from Novosibirsk to Kazakhstan
                2 aaGuns and 4 infantry moved from Yenisey to Timguska
                1 infantry moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 destroyers, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 fighter moved from Anhwe to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                2 infantry moved from Anhwe to Kweichow
                1 bomber moved from Shan State to Hopei
                1 tactical_bomber moved from Shan State to Kweichow
                2 mech_infantrys moved from Anhwe to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 tactical_bomber moved from 35 Sea Zone to Hunan
                4 fighters and 3 tactical_bombers moved from Shan State to Burma
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese
                Battle in India
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                Battle in Burma
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 aaGun, 1 artillery and 4 infantry
                        AA guns fire in Burma :  1/3 hits
                        1 fighter owned by the Japanese lost in Burma
                        Japanese roll dice for 1 cruiser in Burma, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 1 :  5/8 hits
                        UK_Pacific roll dice for 1 aaGun, 1 artillery and 4 infantry in Burma, round 1 :  1/5 hits
                        4 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 aaGun owned by the British lost in Burma
                    Japanese win, taking India from UK_Pacific, taking Burma from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 1 aaGun, 1 artillery and 4 infantry
                Battle in Hunan
                    Japanese attack with 5 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 mech_infantrys and 1 tactical_bomber in Hunan, round 1 :  2/6 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 79 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                    Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Hunan to Kiangsi
                1 tactical_bomber moved from Kweichow to Shan State
                1 bomber moved from Hopei to Shan State
                1 fighter moved from Suiyuyan to Anhwe
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Amur to Buryatia
                1 aaGun moved from Amur to Buryatia
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Burma to Shan State
                1 fighter moved from Japan to Philippines
                1 fighter moved from Japan to Philippines
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
                5 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Kiangsu : 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Kweichow : 1 flag, 2 infantry
        Hunan : 1 flag, 4 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag, 1 fighter
        Shan State : 1 flag, 1 bomber, 2 fighters and 3 tactical_bombers
        Burma : 1 flag, 1 artillery
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 aaGun and 2 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        35 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        39 Sea Zone : 1 flag, 1 transport
        38 Sea Zone : 1 cruiser and 1 transport
        23 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 7 destroyers and 1 submarine
        79 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 12 / 0
        Japanese : 61 / 69
        Americans : 54 / 78
        Chinese : 8 / 10
        British : 41 / 51
        UK_Pacific : 2 / 0
        Italians : 9 / 12
        ANZAC : 14 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Rolled tech and missed again - only posting that so that I remember that I’ve already rolled it, later.

    Studied it for a while - will come back to it again later
    I don’t have much experience with games going past 4-5 rounds and have never lost Russia before
    You’re one city away in both theaters, and it’s the big US/UK move, so I’m gonna have to think about this and look at it more than once to give you a quality move.


  • Plan to look at it again tonight, and hopefully making all 3 moves

  • TripleA

    i waited up all night, i haven’t slept in 28hours.
    antici pation

  • 12

    this guy likes to win gamerman better be on your toes

  • TripleA

    im just joking bold.
    but i do love aaa and winning is more fun than losing.

    my opponents need to be on their toes, be experienced, get good dice, and be great players to have a competitive game!

  • 12

    consider me next in line once xeither one of us is eliminated from xdap.


  • Ended up being too tired and just watched a movie

    Will look at it this morning, and probably get the moves done

  • TripleA

    @Boldfresh:

    consider me next in line once xeither one of us is eliminated from xdap.

    sounds good bold, i look forward to it.


  • @allweneedislove:

    my opponents need to be on their toes, be experienced, get good dice, and be great players to have a competitive game!

    This is supremely over-confident at best, disgustingly arrogant at worst

  • 12

    Love IS one of the top players in the league and is deep in xdap.  Seems pretty tough!


  • So you have to be

    1. Alert
    2. Experienced
    3. Get good dice
      AND
    4. Be a great player

    not to win, just to be competitive!  Just to HANG with him!  According to him.

    Major turnoff

  • 12

    If its true its not arrogant right?  :wink:


  • It’s not true.


  • And no, that old saying isn’t true either.

    I may be in trouble this game, but I’m still 1-0 vs. the great one.

    Maybe he should save the big talk until he’s 2-1 against me.


  • OK,

    want to tweak my buy

    Exchange 2 INF, FTR for
    DD, TP, and 1 IPC saved

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