I did assume no scramble in 112 due to odds. Let me know if you want to run it though, and can re-do that portion of the turn.
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2
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Ended up being too tired and just watched a movie
Will look at it this morning, and probably get the moves done
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consider me next in line once xeither one of us is eliminated from xdap.
sounds good bold, i look forward to it.
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my opponents need to be on their toes, be experienced, get good dice, and be great players to have a competitive game!
This is supremely over-confident at best, disgustingly arrogant at worst
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Love IS one of the top players in the league and is deep in xdap. Seems pretty tough!
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So you have to be
- Alert
- Experienced
- Get good dice
AND - Be a great player
not to win, just to be competitive! Just to HANG with him! According to him.
Major turnoff
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If its true its not arrogant right? :wink:
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It’s not true.
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And no, that old saying isn’t true either.
I may be in trouble this game, but I’m still 1-0 vs. the great one.
Maybe he should save the big talk until he’s 2-1 against me.
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OK,
want to tweak my buy
Exchange 2 INF, FTR for
DD, TP, and 1 IPC saved -
I didn’t get the option to post my combat move…
Here’s the file right before rolling dice, so you know I changed my buy before rolling any dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from New Guinea to 42 Sea Zone
2 bombers moved from Queensland to 38 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 95 Sea Zone to Normandy Bordeaux
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
1 fighter moved from Caroline Islands to 25 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 38 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 cruiser and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from 38 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from Central United States to Western United States
1 infantry moved from Quebec to Eastern United States
1 aaGun moved from Quebec to Eastern United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States
3 fighters moved from 23 Sea Zone to Caroline Islands
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Tunisia to Tobruk
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from New Guinea to Caroline IslandsPlace Units - Americans
1 infantry placed in Central United States
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Eastern United States
1 factory_minor placed in Norway
1 armour placed in Central United States
Turning on Edit Mode
EDIT: Changing PUs for Americans from 0 to 1
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
55 IPC’s spent on tech with 0 hits. You’re the lucky one this game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery and 3 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 4 mech_infantrys
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 infantry moved from Norway to Finland
2 fighters moved from United Kingdom to Finland
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Italians
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
1 infantry moved from West India to India
1 artillery moved from West India to India
1 fighter moved from Syria to 79 Sea Zone
1 bomber moved from Egypt to 79 Sea Zone
1 infantry moved from West India to IndiaCombat - British
Battle in 79 Sea Zone
British attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 fighter
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 39 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 39 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
British attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Finland to Norway
1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 bomber moved from 79 Sea Zone to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 armour moved from Northwest Persia to Eastern Persia
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
3 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
COMMENT: Z110 2 UK FTR on UK CV, 2 US FTR on US CVTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
So you have to be
- Alert
- Experienced
- Get good dice
AND - Be a great player
not to win, just to be competitive! Just to HANG with him! According to him.
Major turnoff
my opponents need to be on their toes, be experienced, get good dice, and be great players to have a competitive game!
This is supremely over-confident at best, disgustingly arrogant at worst
sorry to upset you gamerman,
i am just joking around and having fun. not everyones personalities mesh, and i can see my small talk has turned you off. i come here to have fun playing a game i love and assume all my opponents do aswell. if my small talk has reduced your fun factor i will stop all small talk on this thread and only stick to game posts.
kind regards,
allweneedislove -
Sounds good - thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
4 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in Bulgaria
Italians attack with 4 infantry
British defend with 1 artillery
Italians roll dice for 4 infantry in Bulgaria, round 1 : 1/4 hits
British roll dice for 1 artillery in Bulgaria, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from British with 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Albania
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Albania, round 1 : 2/3 hits
British roll dice for 1 infantry in Albania, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Albania to Southern Italy
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 8 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Western Germany : 1 artillery and 3 infantry
Albania : 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag, 3 infantry
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 72
Russians : 12 / 0
Japanese : 56 / 69
Americans : 57 / 78
Chinese : 9 / 10
British : 43 / 50
UK_Pacific : 5 / 5
Italians : 9 / 12
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
2 infantry moved from Iraq to Northwest Persia
1 submarine moved from 60 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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I just remembered that my 2 Frenchies were on 2 different transports and so can die in different places.
Dropping one in Holland
Here comes the ol’ 1-2 punch <gulp> :|</gulp>





