What are some clever bids for the Pacific board?

  • '12

    @elzario:

    Can china use bid for another fighter?  Or seeing as they can’t build it, does it take away the possibility?

    That would be up to the players involved.

    I just checked the league rules, and I don’t see anything there that would prohibit it- meaning in theory you could bid a Chinese bomber or Tanks if you wanted.


  • @Eggman:

    @elzario:

    Can china use bid for another fighter?  Or seeing as they can’t build it, does it take away the possibility?

    That would be up to the players involved.

    I just checked the league rules, and I don’t see anything there that would prohibit it- meaning in theory you could bid a Chinese bomber or Tanks if you wanted.

    Would make things interesting having 2 fighters for China, whether it would be worth it is hard to evaluate.

  • '17 '16 '13 '12

    A bomber for Russia would be nice to pick up on transports (can declare war from the get go)


  • Ill just spit out the genius bid then, since you guys dont see it.

    Thought I keep my moves to myself forever, but I recon now that the norwegian league is done everyone there knows it after all. I did win after all, took me 17 hours in last game though. Hehe.

    Two possibilities:

    1. Bid 3inf yunnan and fly in russian air. Strange think league doesent prohibit this move, there should be a restriction of 1 unit per place. Well any other bid will come out short. It is much the same as to be allowed bid 3inf in ukraine in revised.

    2. If restriction 1unit per place then bid yunnan inf and Moscow fgt. Always a big sucsess, I rarly use it as its so OP that some players will get angry. Save china then fly back and kill half a german unit every turn with airstrike.

    Here bid 13 or higher died, R.I.P.

  • '17 '16 '15 '14 '12

    @ErwinRommel:

    1. Bid 3inf yunnan and fly in russian air. Strange think league doesent prohibit this move, there should be a restriction of 1 unit per place. Well any other bid will come out short. It is much the same as to be allowed bid 3inf in ukraine in revised.

    I saw Cow mention something like that somewhere, and yeah its a good one.  Chances are the Russians escape and China gets 3 artillery up front and the NO.  But couldn’t you do almost as good with 2 artillerys in Kweichow & Szechwan?  Liberate Yunnan with infantry and the fighter as usual, and move both artillery and the rest of the infantry and fighter up to Shensi?

    I like the 1 unit per territory rule because it would kill exploits like that Yunnan move but still allow a UK player with an $8 bid to add 1 infantry to Scotland and London, with $2 in the bank to build 10 infantry.

    And yeah that kills a bid  >$12

  • '12

    @ErwinRommel:

    1. Bid 3inf Yunnan and fly in Russian air. Strange think league doesn’t prohibit this move, there should be a restriction of 1 unit per place. Well any other bid will come out short. It is much the same as to be allowed bid 3inf in Ukraine in revised.

    2. If restriction 1unit per place then bid Yunnan inf and Moscow fgt. Always a big success, I rarely use it as its so OP that some players will get angry. Save china then fly back and kill half a German unit every turn with airstrike.

    Seems interesting, I’m not sure if it qualifies as over-powered.  I mentioned before that I’ve seen Japan wipe out most of the Chinese forces that mattered on J2 even when they were failed to take Yunnan J1 due to bad dice.  Once the stack of planes arrives at Kwangsi you would think you would still be wiped out anyway unless your plan is to abandon all the rest of China in order to make a big stack that can keep the Burma road open for a few extra turns.

    EDIT: I should also ask if this is a scenario you would still employ in the face of a German attack on Russia G1.  Is a pure Infantry bid for Yunnan still worth it without the Russian planes backing them up?

  • '17 '16 '15 '14 '12

    Japanese planes in Kwangsi can’t hit Shensi unless they build an airbase J1.  Most Chinese could just go to Sikang instead then

  • TripleA

    ErwinRommel. you know if japan comes at a yunnan with 7 infantry, they can attack with 3 inf 1 arty 1 fig 1 tactical 2 bombers… they walk out with 4 units usually right?

    I suppose you put russian air on yunnan to make things hard for japan.
    ~

    On triple A it is usually agreed 1 unit per territory.  Some people restrict china to no bids simply because China cannot buy most units.

    Yes it is full cheese to do this. Good cheese though.


  • If your opponent doesn’t j1, you can build a US tranny in Phil and work your way to Persia.


  • How would you know Japan isn’t doing a J1?


  • Very dangerus bid, Japan should sink the tranny.

  • '17 '16 '15 '14 '12

    If Japan doesn’t DOW J1, can the US NCM troops to Burma with the Brits when not at war or would they have to stay on the transport?

  • Liaison TripleA '11 '10

    I thought the U.S. had to end it’s movement off of U.S. Territory?


  • Not in the Pacific.  I routinely ship units to the SZ off of Queensland while the US is neutral.  You just can’t end movement in a SZ adjacent to (original?) Japanese held territory.

    Persia is an interesting play there though.  I didn’t think about that- what turn could you get there?  Building a minor IC there as US could be game changing, but if its like turn 6 before you can build units than it may do more harm than good.

  • '12

    @BJCard:

    Persia is an interesting play there though.  I didn’t think about that- what turn could you get there?  Building a minor IC there as US could be game changing, but if its like turn 6 before you can build units than it may do more harm than good.

    You wouldn’t be able to NCM into it until US3, so it’s US5 when the first units get placed… but, since Persia is on the Europe board, if you aren’t at war on US2, you’d be forced to park off the coast of India in SZ39, so if Japan never does an early DoW, then it would be US6 by the time you could produce a unit.  It’s an interesting question if Japan would feel obligated to J1 in order to sink this ship, due to US restrictions it should be pretty safe for them to just ignore it.


  • may want to try this in a future game, but most of my opponents attack J1 anyway.

  • Liaison TripleA '11 '10

    We used to do this Persia manuever all the time.

    But I thought the alpha rules forbade it?

  • '12

    @Gargantua:

    We used to do this Persia manuever all the time.

    But I thought the alpha rules forbade it?

    Even if they did, nothing in the 2e rules prevents it.  You just have to be able to move freely in the Europe board which won’t happen until the US is at war.


  • After Minor IC, whats the buy there?  Soo many things needed, but can only buy 3.  Tanks? Planes? Ships?

  • Liaison TripleA '11 '10

    @Eggman:

    @Gargantua:

    We used to do this Persia manuever all the time.

    But I thought the alpha rules forbade it?

    Even if they did, nothing in the 2e rules prevents it.� You just have to be able to move freely in the Europe board which won’t happen until the US is at war.

    Well EGGMAN it turns out you’re completely WRONG ;)

    The 2e rules specifically prevent it.

    Please see page #10.

    http://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1940-Second-Edition.pdf

    While it remains neutral, in addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), the United States may end the movement of its sea units only in sea zones that are adjacent to US territories, with one exception: US warships (not transports) may also conduct long-range patrols into sea zone 102.

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