@VictoryFirst lastly, here is my proton email for the next game.
G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech
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I’ve got to go for the throat!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 transports moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 4 fighters and 3 submarines
Japanese defend with 2 destroyers, 3 submarines and 2 transports
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 36
Casualties for Japanese: 2 destroyers, 3 submarines and 2 transports
Casualties for Americans: 2 submarines
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
4 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British repair 1 damage on 1 harbour; Remaining resources: 38 PUs;
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour moved from Union of South Africa to Belgian CongoCombat - British
Non Combat Move - British
3 aaGuns, 8 artilleries and 26 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Egypt to Northwest Persia
2 armour moved from Egypt to IraqPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 infantry, 5 submarines and 2 transports moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 armour moved from Ukraine to Bryansk
1 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Malta
Italians attack with 4 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 1 : 3/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in LibyaNon Combat Move - Italians
2 fighters moved from Southern Italy to Bryansk
2 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Malta : 1 flag, 4 infantry
Northern Italy : 1 factory_major and 3 infantry
Libya : 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 armour, 2 fighters and 1 infantry
Eastern Poland : 1 flag
96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 submarines and 3 transports
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 50 / 65
Russians : 24 / 28
Japanese : 52 / 55
Americans : 67 / 88
Chinese : 1 / 2
British : 33 / 39
UK_Pacific : 11 / 12
Italians : 13 / 18
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to YunnanNon Combat Move - ANZAC
2 aaGuns, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Gibraltar does 1 damage to harbour owned by British
Rockets in France roll: 1
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in Western Germany roll: 1
Rocket attack in Persia does 5 damage to factory_minor owned by British
Rockets in Ukraine roll: 5
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Novgorod roll: 4
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Ukraine to Rostov
1 bomber moved from Belarus to Rostov
1 fighter moved from Belarus to Rostov
2 tactical_bombers moved from Belarus to Rostov
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 95 Sea Zone to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 1 : 2/6 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tobruk
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 1 : 3/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Tobruk from Americans, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to Bryansk
1 bomber, 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
1 armour, 2 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
3 aaGuns, 10 armour, 13 artilleries, 11 infantry and 30 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
3 mech_infantrys moved from Archangel to Bryansk
2 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 airfield placed in Romania
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry placed in France
1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 5.
1 artillery, 3 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 96 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Romania : 1 airfield
Poland : 5 mech_infantrys
Germany : 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Holland Belgium : 1 artillery
Tobruk : 2 infantry
Belarus : 2 infantry
Bryansk : 1 flag, 3 aaGuns, 11 armour, 13 artilleries, 1 bomber, 3 fighters, 13 infantry, 40 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 65
Russians : 21 / 28
Japanese : 52 / 55
Americans : 62 / 88
Chinese : 1 / 2
British : 33 / 39
UK_Pacific : 11 / 12
Italians : 13 / 18
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Samara to Vologda
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Samara to Vologda
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun and 9 infantry moved from Timguska to Novosibirsk
1 aaGun and 8 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs -
FYI I forgot to move into Somalia –- minor move that I just overlooked. I edited it in if that is ok.
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Didn’t know new version out…will have to download later…there will be a delay in my turn.
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you don’t need it to play. It’s compatible with the one we are using.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 25 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
1 artillery, 2 infantry and 3 mech_infantrys moved from Kwangtung to Kwangsi
2 artilleries, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
5 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kansu to Hopei
1 aaGun and 1 armour moved from Shensi to Hopei
1 mech_infantry moved from Tsinghai to Hopei
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,4,3,2,2,3,1,1
Japanese collect 40 PUs (11 lost to blockades); end with 65 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 19 mech_infantrys and 5 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 artillery and 3 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag
Hopei : 1 flag, 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys
Tsinghai : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 4 infantry
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombersProduction/PUs Summary :
Germans : 56 / 65
Russians : 24 / 30
Japanese : 51 / 65
Americans : 62 / 88
Chinese : 1 / 2
British : 33 / 39
UK_Pacific : 11 / 12
Italians : 13 / 18
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 transports moved from 110 Sea Zone to 103 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 transports moved from 110 Sea Zone to 103 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to IraqCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Northwest Persia to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Yunnan to Shan State
1 armour moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Burma to Malaya
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter moved from Burma to Kweichow
1 fighter moved from Burma to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British repair 6 damage on 5 factory_minors and 1 harbour; Remaining resources: 33 PUs;
British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Northwest Persia to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Yunnan to Shan State
1 armour moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Burma to Malaya
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter moved from Burma to Kweichow
1 fighter moved from Burma to HunanCombat - British
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Norway from Germans, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Malaya to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 8 artilleries and 24 infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
1 fighter moved from Kweichow to Burma
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Rostov to Northwest Persia
3 armour moved from Persia to West India
2 armour moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Alexandria
1 armour moved from Belgian Congo to EgyptPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 32 PUs (4 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
4 infantry moved from Malta to 96 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 infantry, 4 submarines and 2 transports moved from 96 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to MoroccoCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 submarines and 2 transports
Americans defend with 1 destroyer
Italians roll dice for 5 submarines in 92 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 2 fighters and 4 infantry
Americans defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 fighters and 4 infantry in Morocco, round 1 : 2/6 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 : 0/2 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in AlgeriaNon Combat Move - Italians
2 fighters moved from Morocco to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Malta : 1 flag
Morocco : 1 flag, 4 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 2 infantry
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 armour, 2 fighters and 1 infantry
Eastern Poland : 1 flag
94 Sea Zone : 1 transport
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 transports
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 49 / 65
Russians : 26 / 30
Japanese : 45 / 65
Americans : 61 / 84
Chinese : 2 / 3
British : 36 / 33
UK_Pacific : 16 / 16
Italians : 16 / 21
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





