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G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 transports moved from 110 Sea Zone to 104 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 10 Sea Zone to 6 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                2 transports moved from 104 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 4 fighters and 3 submarines
                    Japanese defend with 2 destroyers, 3 submarines and 2 transports
                    Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 36
                    Casualties for Japanese: 2 destroyers, 3 submarines and 2 transports
                    Casualties for Americans: 2 submarines
                Battle in Holland Belgium
                    Americans attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Normandy Bordeaux to 91 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                2 bombers moved from 6 Sea Zone to Midway
                1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 7 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                4 infantry placed in Eastern United States
                Americans undo move 3.
                2 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British repair 1 damage on 1 harbour; Remaining resources: 38 PUs;
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo

    Combat - British

    Non Combat Move - British
                3 aaGuns, 8 artilleries and 26 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from Egypt to Northwest Persia
                2 armour moved from Egypt to Iraq

    Place Units - British
                1 fighter placed in United Kingdom
                3 infantry placed in Egypt
                3 armour placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 infantry, 5 submarines and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Malta
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                2 armour moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Malta
                    Italians attack with 4 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Malta, round 1 :  3/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                    Italians win, taking Malta from British with 4 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Libya

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to Bryansk
                2 fighters moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 4 infantry
        Northern Italy : 1 factory_major and 3 infantry
        Libya : 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 armour, 2 fighters and 1 infantry
        Eastern Poland : 1 flag
        96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 submarines and 3 transports
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 24 / 28
        Japanese : 52 / 55
        Americans : 67 / 88
        Chinese : 1 / 2
        British : 33 / 39
        UK_Pacific : 11 / 12
        Italians : 13 / 18
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Yunnan

    Non Combat Move - ANZAC
                2 aaGuns, 1 fighter and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 battleship and 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Gibraltar does 1 damage to harbour owned by British
                    Rockets in France roll: 1
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in Western Germany roll: 1
                Rocket attack in Persia does 5 damage to factory_minor owned by British
                    Rockets in Ukraine roll: 5
                Rocket attack in Russia does 4 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 4
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Ukraine to Rostov
                1 bomber moved from Belarus to Rostov
                1 fighter moved from Belarus to Rostov
                2 tactical_bombers moved from Belarus to Rostov
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from 95 Sea Zone to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 1 :  2/6 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Tobruk
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 1 :  3/4 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 1 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Tobruk from Americans, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                2 fighters moved from Western Germany to Bryansk
                1 bomber, 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
                1 armour, 2 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
                3 aaGuns, 10 armour, 13 artilleries, 11 infantry and 30 mech_infantrys moved from Belarus to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                3 mech_infantrys moved from Archangel to Bryansk
                2 infantry moved from Novgorod to Belarus
                5 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 airfield placed in Romania
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 infantry placed in France
                1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 5.
                1 artillery, 3 infantry and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 96 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
        Romania : 1 airfield
        Poland : 5 mech_infantrys
        Germany : 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Holland Belgium : 1 artillery
        Tobruk : 2 infantry
        Belarus : 2 infantry
        Bryansk : 1 flag, 3 aaGuns, 11 armour, 13 artilleries, 1 bomber, 3 fighters, 13 infantry, 40 mech_infantrys and 2 tactical_bombers
        Rostov : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 21 / 28
        Japanese : 52 / 55
        Americans : 62 / 88
        Chinese : 1 / 2
        British : 33 / 39
        UK_Pacific : 11 / 12
        Italians : 13 / 18
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 25 PUs;
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                2 infantry moved from Samara to Vologda
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                2 fighters moved from Russia to Vologda

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 25 PUs;
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                2 infantry moved from Samara to Vologda
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                2 fighters moved from Russia to Vologda

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Italian Somaliland from Italians to Russians
                EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
                EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                1 aaGun and 9 infantry moved from Timguska to Novosibirsk
                1 aaGun and 8 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

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    FYI I forgot to move into Somalia –- minor move that I just overlooked.  I edited it in if that is ok.


  • Didn’t know new version out…will have to download later…there will be a delay in my turn.

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    you don’t need it to play.  It’s compatible with the one we are using.


  • @Karl7:

    you don’t need it to play.  It’s compatible with the one we are using.

    Will give it a shot.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 25 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                2 bombers moved from Shensi to Kwangsi
                1 artillery, 2 infantry and 3 mech_infantrys moved from Kwangtung to Kwangsi
                2 artilleries, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers moved from French Indo China to Kwangsi
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Kweichow
                5 infantry moved from Anhwe to Hopei
                1 armour and 1 mech_infantry moved from Kansu to Hopei
                1 aaGun and 1 armour moved from Shensi to Hopei
                1 mech_infantry moved from Tsinghai to Hopei
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 armour placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,4,3,2,2,3,1,1
                Japanese collect 40 PUs (11 lost to blockades); end with 65 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 19 mech_infantrys and 5 tactical_bombers
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Manchuria : 1 artillery and 3 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag
        Hopei : 1 flag, 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 4 infantry
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 56 / 65
        Russians : 24 / 30
        Japanese : 51 / 65
        Americans : 62 / 88
        Chinese : 1 / 2
        British : 33 / 39
        UK_Pacific : 11 / 12
        Italians : 13 / 18
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 transports moved from 110 Sea Zone to 103 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 transports moved from 110 Sea Zone to 103 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 103 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                2 bombers moved from Midway to Caroline Islands
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 fighter moved from Northwest Persia to Rostov
                1 mech_infantry moved from Northwest Persia to Rostov
                1 armour moved from Yunnan to Shan State
                1 armour moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Burma to Malaya
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 fighter moved from Burma to Kweichow
                1 fighter moved from Burma to Hunan

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British repair 6 damage on 5 factory_minors and 1 harbour; Remaining resources: 33 PUs;
                British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 fighter moved from Northwest Persia to Rostov
                1 mech_infantry moved from Northwest Persia to Rostov
                1 armour moved from Yunnan to Shan State
                1 armour moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Burma to Malaya
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 fighter moved from Burma to Kweichow
                1 fighter moved from Burma to Hunan

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Rostov
                    British attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Norway
                Battle in Kweichow
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Norway from Germans, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    British attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Malaya to Burma
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                3 aaGuns, 8 artilleries and 24 infantry moved from Yunnan to Burma
                1 fighter moved from Hunan to Burma
                1 fighter moved from Kweichow to Burma
                1 fighter moved from 39 Sea Zone to India
                1 tactical_bomber moved from 39 Sea Zone to India
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from Rostov to Northwest Persia
                3 armour moved from Persia to West India
                2 armour moved from Iraq to Northwest Persia
                2 infantry moved from Egypt to Alexandria
                1 armour moved from Belgian Congo to Egypt

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                3 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 32 PUs (4 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                2 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Americans
                4 infantry moved from Malta to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 infantry, 4 submarines and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to Morocco

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 submarines and 2 transports
                    Americans defend with 1 destroyer
                        Italians roll dice for 5 submarines in 92 Sea Zone, round 1 :  1/5 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                    Italians attack with 2 fighters and 4 infantry
                    Americans defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 2 fighters and 4 infantry in Morocco, round 1 :  2/6 hits
                        Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 artillery and 1 mech_infantry
                Battle in Algeria

    Non Combat Move - Italians
                2 fighters moved from Morocco to 92 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Morocco : 1 flag, 4 infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 infantry
        Northern Italy : 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 armour, 2 fighters and 1 infantry
        Eastern Poland : 1 flag
        94 Sea Zone : 1 transport
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 transports
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 26 / 30
        Japanese : 45 / 65
        Americans : 61 / 84
        Chinese : 2 / 3
        British : 36 / 33
        UK_Pacific : 16 / 16
        Italians : 16 / 21
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Queensland to Java
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

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