like always you pull something unusual out of the hat. I like it! Orders are coming up!
13L G40 Ziggurat (Axis) vs JWW (Allies +12)
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gaming convention……where?
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Sorry man, I was at Strategicon in LA. Made it to the finals and then ran into a cheat who was adding chips, rolling extra dice, and stalling to stretch out the game. Got 6 rounds in 13 hours and burned me out a helluva lot more than I expected. Should be able to post tonight. Again, sorry for the wait.
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Sorry man, I was at Strategicon in LA. Made it to the finals and then ran into a cheat who was adding chips, rolling extra dice, and stalling to stretch out the game. Got 6 rounds in 13 hours and burned me out a helluva lot more than I expected. Should be able to post tonight. Again, sorry for the wait.
no worries….what were you playing? What happened when you discovered the cheat did you flip the board and start pummeling him?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 bomber moved from Greece to Malta
2 fighters moved from Southern Italy to BessarabiaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 1 : 3/5 hits
British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Battle in Bessarabia
Italians attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Bessarabia, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Syria from French, taking Bessarabia from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 bomber and 1 infantry
AA guns fire in Malta : 0/1 hits
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 : 2/2 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 1 : 1/3 hits
British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 1 : 1/2 hits
1 infantry owned by the British , 1 bomber owned by the British , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun, 1 bomber and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Bessarabia to Romania
1 bomber moved from Malta to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Malta : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
Romania : 2 fighters
Northern Italy : 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Bessarabia : 1 flag, 1 armour and 1 infantry
96 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 40 / 54
Russians : 36 / 39
Japanese : 59 / 67
Americans : 52 / 72
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 13
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
Sorry man, I was at Strategicon in LA. Made it to the finals and then ran into a cheat who was adding chips, rolling extra dice, and stalling to stretch out the game. Got 6 rounds in 13 hours and burned me out a helluva lot more than I expected. Should be able to post tonight. Again, sorry for the wait.
no worries….what were you playing? What happened when you discovered the cheat did you flip the board and start pummeling him?
G40. Nah, I’m not the confrontational type. I never saw anything blatant. I get focused in on my play and everything else kinda fades out, I’m just about the perfect mark to get cheated :P. My gf noticed what was going on though and took a few pictures. A couple other players saw some shady stuff and told her as well. So I just quietly conceded around 1am and we gave our evidence to the GM who overturned the match and blacklisted the guy. The sad part was that he was still going to lose even after cheating, I just didn’t have the energy to stay up any later since I had to go to work Monday morning :P.
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G40. Nah, I’m not the confrontational type. I never saw anything blatant. I get focused in on my play and everything else kinda fades out, I’m just about the perfect mark to get cheated :P. My gf noticed what was going on though and took a few pictures. A couple other players saw some shady stuff and told her as well. So I just quietly conceded around 1am and we gave our evidence to the GM who overturned the match and blacklisted the guy. The sad part was that he was still going to lose even after cheating, I just didn’t have the energy to stay up any later since I had to go to work Monday morning :P.
now that is one special lady! Keep her!! Sorry for the delay. I will get to this soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser and 2 destroyers
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 40 / 54
Russians : 36 / 39
Japanese : 59 / 67
Americans : 52 / 72
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Syria
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
French take 42 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Syria
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
French take 42 Sea Zone from JapaneseCombat - French
Battle in Alexandria
French attack with 1 infantry
Germans defend with 1 infantry
French roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the French lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Battle in Syria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Syria, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 1 : 0/1 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
French roll dice for 1 infantry in Syria, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
42 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 40 / 54
Russians : 36 / 39
Japanese : 59 / 67
Americans : 52 / 72
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Novgorod
3 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to NovgorodCombat - Germans
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 1 : 1/5 hits
Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 1 : 3/3 hits
3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 1 : 2/4 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
retreated to 125 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from Novgorod to Belarus
10 artilleries and 7 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Alexandria to Egypt
3 tactical_bombers moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Western Germany to Southern Italy
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Belarus
1 bomber moved from Gibraltar to Eastern PolandPlace Units - Germans
1 bomber placed in Western Germany
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 bomber
EDIT: Removing units owned by Germans from Belarus: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Egypt : 1 fighter, 1 infantry and 3 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major and 1 harbour
Germany : 3 armour, 1 factory_major and 6 mech_infantrys
Norway : 5 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 3 aaGuns, 9 armour, 12 artilleries, 1 fighter, 8 infantry and 11 mech_infantrys
Baltic States : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 bombers and 7 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 artillery and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 47 / 61
Russians : 29 / 39
Japanese : 59 / 67
Americans : 52 / 72
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 9 infantry moved from Karelia to Novgorod
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 armour, 4 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
6 armour moved from Russia to Belarus
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 9 infantry moved from Karelia to Novgorod
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 armour, 4 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
6 armour moved from Russia to Belarus
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 9 infantry in Novgorod, round 1 : 2/10 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 8 armour, 4 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 9 armour, 12 artilleries, 1 fighter, 8 infantry and 11 mech_infantrys
AA guns fire in Belarus : 2/3 hits
2 fighters owned by the Russians lost in Belarus
Russians roll dice for 8 armour, 4 artilleries, 32 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 1 : 10/47 hits
Germans roll dice for 3 aaGuns, 9 armour, 12 artilleries, 1 fighter, 8 infantry and 11 mech_infantrys in Belarus, round 1 : 15/41 hits
15 infantry owned by the Russians , 7 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Belarus
Russians roll dice for 8 armour, 4 artilleries, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 11/32 hits
Germans roll dice for 9 armour, 12 artilleries, 1 fighter, 1 infantry and 11 mech_infantrys in Belarus, round 2 : 11/34 hits
11 infantry owned by the Russians , 1 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 8 armour, 4 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 10/21 hits
Germans roll dice for 9 armour, 12 artilleries, 1 fighter and 1 mech_infantry in Belarus, round 3 : 5/23 hits
5 infantry owned by the Russians , 9 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 8 armour, 4 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 9/16 hits
Germans roll dice for 9 armour, 3 artilleries and 1 fighter in Belarus, round 4 : 6/13 hits
1 infantry owned by the Russians , 6 armour owned by the Germans , 3 artilleries owned by the Russians , 2 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Belarus
Russians roll dice for 8 armour, 1 artillery and 1 tactical_bomber in Belarus, round 5 : 8/10 hits
Germans roll dice for 3 armour and 1 fighter in Belarus, round 5 : 2/4 hits
1 armour owned by the Russians , 3 armour owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 3 aaGuns, 9 armour, 12 artilleries, 1 fighter, 8 infantry and 11 mech_infantrys
Casualties for Russians: 1 armour, 4 artilleries, 2 fighters, 32 infantry and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Karelia to Novgorod
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Chahar : 1 infantry
Amur : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 aaGun and 7 armour
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 10 infantry and 1 tactical_bomber
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 61
Russians : 35 / 43
Japanese : 58 / 67
Americans : 52 / 72
Chinese : 6 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
wish those opening round dice were better for the russians in that big battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Yunnan to Shensi
4 bombers moved from Manchuria to Shensi
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Jehol to Amur
1 fighter moved from Manchuria to Chahar
1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to AmurCombat - Japanese
Battle in Soviet Far East
Battle in Shensi
Japanese attack with 1 armour and 4 bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 4 bombers in Shensi, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Soviet Far East from Russians, taking Shensi from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 1 : 1/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/5 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Amur, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Amur to Japan
1 fighter moved from Chahar to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
4 bombers moved from Shensi to Anhwe
1 fighter moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
2 fighters moved from Burma to Kwangsi
2 tactical_bombers moved from Burma to Kwangsi
1 fighter moved from Amur to Shantung
1 tactical_bomber moved from Amur to Shantung
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 aaGun moved from Manchuria to Jehol
2 mech_infantrys moved from Shantung to JeholPlace Units - Japanese
1 airfield placed in Kwangsi
3 mech_infantrys placed in Shantung
3 destroyers placed in 20 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 infantry placed in Japan
Japanese undo move 5.
2 infantry placed in Japan
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Shantung : 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Kwangsi : 1 airfield, 3 fighters and 3 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
Jehol : 1 aaGun and 2 mech_infantrys
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 2 mech_infantrys
Anhwe : 1 flag, 4 bombers, 1 fighter and 1 tactical_bomber
Shan State : 1 flag, 2 artilleries and 2 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 2 mech_infantrys
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 3 transports
34 Sea Zone : 1 destroyer
20 Sea Zone : 3 destroyers
22 Sea Zone : 1 destroyer
5 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 61
Russians : 33 / 43
Japanese : 62 / 67
Americans : 52 / 72
Chinese : 4 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yeah, the Russians could have turned in a lil better performance there…. but at least they didn’t go 5 for 23… My guys almost pulled an MVP Kobe :P. I was actually hoping the threat of the counterattack would prevent you from engaging that battle. Guess you like tanks as much as I like planes :).
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 1 : 2/3 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to MoroccoPlace Units - Americans
4 submarines and 2 transports placed in 101 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports
34 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Gibraltar : 1 artillery
New Brunswick Nova Scotia : 1 aaGun
Morocco : 1 bomber, 1 infantry and 1 mech_infantry
66 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
101 Sea Zone : 4 submarines and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 61
Russians : 33 / 43
Japanese : 62 / 67
Americans : 52 / 72
Chinese : 4 / 7
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 2 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 fighter and 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 41 / 61
Russians : 33 / 43
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 5 / 6
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
British take Italian Somaliland from Italians





